Ali Wafa
Universitas Islam Internasional Darullughah Wadda’wah

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Journal : Linguapedia

TED Talks Effect on Tenth Grade Students’ Vocabulary Mastery at SMAS GKPI Padang Bulan Zebua, Vilmin Artinia; Tampubolon , Sahlan; Sinaga, Nenni Triana; Wafa, Ali
Linguapedia Vol. 9 No. 1 (2025): May
Publisher : English Education Department, Faculty of Teacher Training and Education, Islamic University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/linguapedia.v9i1.4090

Abstract

The TED Talks Application is an application that features talks on Technology, Education, Design, and various other topics, delivered by experts and professionals from around the world. This study aims to determine whether the TED Talks Application affects students’ vocabulary mastery. This research used an experimental quantitative method involving two classes of tenth-grade students at SMAS GKPI Padang Bulan, Indonesia. Using a purposive sampling technique, the sample consisted of 26 students in the experimental group and 26 students in the control group. Both groups received pre-tests and post-tests to measure vocabulary improvement. The average pre-test score in the experimental group was 40.76, while the post-test average was 57.76. The control group’s pre-test average was 40.38, and the post-test average was 50. Statistical analysis showed Ha was accepted and Ho was rejected, with a t-count of 2.677 greater than the t-table of 2.010. These results indicate that the TED Talks Application has a positive effect on students’ vocabulary mastery, although the effect size was relatively small. The findings suggest that while TED Talks are not ideal as the primary vocabulary tool, they remain useful as a supplementary resource. Further research is recommended to explore additional multimedia tools that may better enhance vocabulary learning outcomes.
Fly Swatter Game Effect on Seventh Grade Students’ Vocabulary at SMP Parulian 2 Medan Safna, Nur Anjelina; Tampubolon, Sahlan; Lumbantobing , Febrina S.L.; Wafa, Ali
Linguapedia Vol. 9 No. 1 (2025): May
Publisher : English Education Department, Faculty of Teacher Training and Education, Islamic University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/linguapedia.v9i1.4097

Abstract

This research examines the impact of the Fly Swatter Game on seventh-grade students' vocabulary proficiency at SMP Parulian 2 Medan. The research employed a true experimental design, categorising students into an experimental group that participated in the Fly Swatter Game intervention and a control group that received traditional instruction. Both groups took pre-tests and post-tests to assess their vocabulary enhancement. The study's findings indicated that the experimental group demonstrated a significant enhancement in vocabulary knowledge compared to the control group. The average score of the experimental group increased from 58.26 (pre-test) to 77.33 (post-test). The t-test analysis resulted in a t-count of ( 3.144,) which was higher than at the level of significance= 0,05 (1,673) or > 3,144 > 1,673. Ha was accepted, whereas Ho was refused. demonstrating a statistically meaningful impact. The findings indicate that employing the Fly Swatter Game as a vocabulary instruction technique can improve students' engagement, motivation, and retention of new lexicon. The game-based learning methodology enables students to engage actively with vocabulary, enhancing both enjoyment and efficacy in the learning process
Story Mapping Technique on Tenth Grade Students’ Writing Ability at SMKS Raksana 2 Medan Tampubolon, Nova Ulina; Sidabutar , Usman; Lumbantobing, Febrina S.L.; Wafa, Ali
Linguapedia Vol. 9 No. 1 (2025): May
Publisher : English Education Department, Faculty of Teacher Training and Education, Islamic University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/linguapedia.v9i1.4099

Abstract

This study aims to determine whether the Story Mapping Technique can significantly influence the ability to write recount texts at the tenth grade of SMKS Raksana 2 Medan. The Story Mapping Technique used in this study is based on the theory proposed by Li (2007). Using purposive sampling technique, the population of this study consisted of all tenth-grade students at SMKS Raksana 2 Medan, totaling 66 students divided into five classes. The results showed a significant improvement in students' writing ability after the implementation of the Story Mapping Technique. Data analysis using the t-test revealed that the calculated t-value was 2.054, while the t-table value was 1.697 at a significance level of p < 0.05. Since the t-calculated> t-table (2.054>1.697), it was concluded that applying the Story Mapping Technique had a significant effect on students' ability to write recount texts in the tenth grade at SMKS Raksana 2 Medan. Therefore, the alternative hypothesis (Ha) was accepted, while the null hypothesis (H0) was rejected. Based on these findings, the Story Mapping Technique is proven to be effective in improving students' ability to write recount texts and can be considered an alternative method for teaching writing at the secondary school level.