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Penerapan Model Pembelajaran Kooperatif Tipe Jigsaw Untuk Meningkatkan Keaktifan Belajar IPA Sekolah Dasar Fias Ginua Sidney; Sobilatus Syifa; Fadhli Dzil Ikrom
Journal of Management Education Social Sciences Information and Religion Vol 1, No 2 (2024): September 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/mesir.v1i2.3118

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model pembelajaran koopereatif tipe jigsaw dalam meningkatkan keaktifan belajar siswa Sekolah Dasar. Penelitian ini menggunakan metode studi pustaka atau tinjauan literatur dan melakukan kegiatan pengumpulan bahan bacaan. Teknik pengumpulan data dengan mencari artikel atau jurnal terpublikasi secara online yang terkait dengan topik pembahasan. berdasarkan hasil dan peneilitan diketahui siswa berperan aktif dalam kelompok belajarnya, terbangunnya interaksi, pertukaran informasi, dan kerja sama antara siswa berjalan dengan baik. Dari hasil penelitian dapat disimpulkan bahwa model pembelajaran kooperatif tipe jigsaw dapat meningkatkan keaktifan belajar siswa Sekolah Dasar..
THE EFFECT OF THE ROLE PLAYING LEARNING MODEL ON STUDENTS' SELF-CONFIDENCE IN THE INDONESIAN LANGUAGE SUBJECT AT SDN SEMPU 1 Hilda Dhaniartika Nurma'ardi; Sobilatus Syifa; Ika Evitasari Aris; Maya Kuswaty
Journal Informatic, Education and Management (JIEM) Vol 8 No 2 (2026): AUGUST
Publisher : STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61992/jiem.v8i2.460

Abstract

This study aims to determine the effect of the Role Playing Learning Model on Students' Self-Confidence in the Indonesian Language Subject of Grade V of Sempu 1 State Elementary School. The focus of the study was directed to determine whether the role playing model has an effect on students' self-confidence in learning Indonesian. The research method used was a quantitative method of the pre-experimental type with a one-group pretest-posttest design. The study was conducted at Sempu 1 State Elementary School with the population being all students at the elementary school and the sample being all fifth-grade students totaling 29 people who were determined through purposive sampling techniques for certain reasons. The research instruments included a self-confidence questionnaire, observation sheets, and interview guidelines. Data were collected through questionnaires, pretests, posttests, observations, and interviews. The data analysis technique used was the Paired Sample T-Test to determine the difference in the results of the pretest-posttest of students' self-confidence. The results showed that the role playing model had a positive effect on learning Indonesian, evidenced by the significance value of the T-test of 0.000 <0.05. The results of observations, questionnaires, and interviews supported that students became more confident, brave to appear, optimistic, and responsible in learning. It was concluded that the role playing model is suitable for implementation to support Indonesian language learning in elementary schools, with suggestions for teachers to combine this model with other strategies to optimize the increase in students' self-confidence.