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Rancang Bangun Sistem Informasi Reporting Apotek Rezky Medika (SIRARM) Berbasis Web Menggunakan Laravel 10: Design A Web-Based Rezky Medika Pharmacy Reporting Information System (SIRARM) Using Laravel 10 cindy aprillia atmaja; Julius Panda Putra Naibaho; Lion Ferdinand Marini
JISTECH: Journal of Information Science and Technology Vol 13 No 1 (2024): Volume 13 Nomor 1 Tahun 2024
Publisher : Universitas Papua

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Abstract

Cindy Aprillia Atmaja. Informatics Engineering. Faculty of Engineering. Design a web-based Rezky Medika Pharmacy Reporting Information System (SIRARM) using Laravel 10. Mentored by Julius P.P. Naibaho and Lion F. Marini. Rezky Medika Pharmacy is one of the pharmacies located on Manokwari, West Papua. Apotek Rezky Medika still relies on a manual system in reporting, managing stock, and managing incoming and outgoing drug data. This manual process has the potential to cause various problems, such as errors in inputting data, and confusion in finding information. In this study, the author designed and built a Web-Based Rezky Medika Pharmacy Reporting Information System Using Laravel 10. Data collection methods include observation, interviews, literature studies, and documentation. As well as application development using Agile methods, through the stages of planning, implementation, software tests, documentation, deployment, and maintenance. By developing a web-based information system, it is expected that Apotek Rezky Medika can improve operational efficiency, increase data accuracy, facilitate access to information, and strengthen its position as a superior and leading pharmacy in service to customers.
Pembuatan Aplikasi Virtual Tour 360 Sebagai Media Dalam Pengenalan Lingkungan Kampus Di Universitas Papua Menggunakan Unity 3D Engine: Making a 360 Virtual Tour Application as a Media for Introducing the Campus Environment at the University of Papua Using Unity 3D Engine Yosia Artahsasta; Marlinda Sanglise; Julius Panda Putra Naibaho
JISTECH: Journal of Information Science and Technology Vol 13 No 1 (2024): Volume 13 Nomor 1 Tahun 2024
Publisher : Universitas Papua

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Abstract

Introduction to the campus environment for new students in carrying outPKKMB. At the time of Covid-19, many new students at the University ofPapua did online PKKMB without being familiar with the environment andthe faculty building for new students, whereas after the Covid-19 outbreaksubsided there were still students who did not know the faculty building. Byusing virtual reality tour technology, which can be accessed via smartphone,new students can familiarize themselves with the campus environment whendoing PKKMB, where new students can get to know the new environment verywell and know the location of each faculty building where they will study.Therefore, the author wants to create an application that can help newstudents at the University of Papua in getting to know the campusenvironment. The author conducted research with the title "Creating a 360Virtual Tour Application as a Media for Introducing the Campus Environmentat the University of Papua Using Unity 3D Engine". This application displayspanoramic photos of the buildings and faculties of the University of Papua in360. Based on the research and testing that has been carried out, thisapplication can run well using black box testing. And we hope that thisapplication can help new students when doing PKKMB.
Perancangan Aplikasi Pengolahan Data Obat Pada Puskesmas Warmare Berbasis Web Menggunakan Framework CodeIgniter 3: Designing Medicine Data Processing Application At Warmare Community Health Center Using Framework CodeIgniter 3 Alfi Syahriza; Julius Panda Putra Naibaho; Marlinda Sanglise
JISTECH: Journal of Information Science and Technology Vol 13 No 2 (2024): Volume 13 Nomor 2 Tahun 2024
Publisher : Universitas Papua

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Abstract

Warmare Community Health Center is a public health service institution expected to provide optimal services to the community. One important aspect of delivering health services is drug stock management. Currently, the processing and storage of drug data at Warmare Community Health Center are done manually. Manual processing of drug data has several drawbacks: it is less effective and efficient in managing drugs, and the data is at risk of being damaged or lost. The author has taken the initiative to create a web-based application for managing the entry and exit of drugs at Warmare Community Health Center using the CodeIgniter framework. The implementation of this drug management application aims to address the issues faced by Warmare Community Health Center. The application for managing drug entries and exits is developed using the Waterfall method and the CodeIgniter framework. The result is a successful development of a drug data management application for incoming and outgoing drugs at Warmare Community Health Center, designed to manage drug data available at the health center. This application provides drug management services, including drug stock data, incoming drug data, outgoing drug data, and drug data report printing.
Design and Functional Evaluation of an Eastern Indonesia-Themed Arithmetic Learning Game Using Construct 2 Shafril Dwi Firmansyah; Julius Panda Putra Naibaho; Alex De Kweldju
EDUTIC Vol 13, No 2: 2026
Publisher : Universitas Trunodjoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v13i2.35073

Abstract

Basic arithmetic mastery is an essential part of early numeracy, yet learners require interactive and repeated practice to understand addition, subtraction, multiplication, and division. This study developed and evaluated the core functions of Petualangan Matematika, an Eastern Indonesia-themed arithmetic educational game created using Construct 2. A prototype-development approach was employed, comprising needs analysis, interface and flow design, asset and game-logic development, and black-box testing. The HTML5 prototype was tested in a Chromium-based browser at a 1280 × 720-pixel landscape resolution. Fourteen test scenarios covered application loading, navigation, audio control, presentation of learning materials, correct and incorrect answer responses, question transitions, and score calculation. All core functions operated according to the expected flow. These findings demonstrate initial functional feasibility but do not establish content validity, usability, user satisfaction, or learning effectiveness. Further research should involve expert validation, user testing, expansion of the question bank, corrective feedback, and evaluation of learning outcomes.