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Development of Digital Comic Media Based on Local Wisdom with the Theme of Love Indonesia in Elementary School Melani Zulfa Hamidah; Linaria Arofatul Ilmi Uswatun Khasanah; Ari Susandi
Jurnal Tematik Vol 14 No 1 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i1.68206

Abstract

This study aims to develop digital comic media based on local wisdom that is valid and feasible to use in learning Indonesian in elementary schools. The method used is Research and Development (R&D) with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) development model. The research subjects in this study were fifth grade students of SDN 2 Tambakrigadung. The instruments used include media expert validation sheets and material validation sheets as well as student response questionnaires and student activity questionnaires. The results showed: (1) material expert validation obtained an average score of 3.78 which is classified as very valid and media expert validation obtained an average score of 3.83 which is also classified as very valid. (2) the student response questionnaire obtained an average score of 3.61 with a very good category, while the student activity questionnaire obtained an average score of 3.80 with a very good category. Based on these results, it can be concluded that digital comic media based on local wisdom is valid and feasible to use in learning Indonesian in elementary schools.
Implementation of Character Education in Madrasah Students Daryaman Daryaman; Annisa Mayasari; Deni Supriadi; Cecep Wahyu Hoerudin; Ari Susandi
International Journal of Education and Digital Learning (IJEDL) Vol. 2 No. 4 (2024)
Publisher : Lafadz Jaya Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47353/ijedl.v2i4.131

Abstract

The background to this research is the importance of education and character development in students. Problems related to deviations that are far from noble character very often occur in today's young generation. Character education is the initial foundation for instilling character in students so that they become a generation with noble morals. The aim of this research is to determine the implementation of character education in Private Madrasah Tsanawiyah. A qualitative method with a descriptive approach was used in this research, data analysis and examination was carried out by comparing data from several sources and then drawing conclusions. The results of the research show that the strategies implemented by the school have an impact on changing students' attitudes and behavior towards a better direction by reflecting noble character values, such as: religious, honest, tolerant, disciplined, love of the country, friendly/communicative, caring. environment, and responsibility. This is carried out by the entire school community with an Islamic character culture which is the hallmark of Madrasah Tsanawiyah.
Pelatihan Literasi Budaya Terintegrasi Kepribadian Humanisme di SDN Made IV Lamongan Oriza Zativalen; Ari Susandi; Vivi Yusnita Putri
Dedikasi Cendekia: Warta Pengabdian Pendidikan Vol. 1 No. 1 (2024)
Publisher : Educational Consultant & Counseling Career (EC3) Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66653/dedikasicendekia.v1i1.5

Abstract

The aim of implementing this training is primarily to produce quality teachers by carrying out cultural literacy training activities integrated with humanist personality at SDN Made IV Lamongan. With this training activity, it is hoped that it can provide knowledge and information to teachers to increase cultural literacy in teaching in an independent curriculum with a humanist personality. This is a solution to various kinds of learning problems in the independent curriculum. The training targets who will be involved in this activity are all teachers at SDN Made IV Lamongan. The method that will be used is the training planning stage for grade 1 and 4 teachers by preparing cultural literacy and humanism personality activities. The second stage is the implementation of integrated cultural literacy training on humanism personality. The third stage is evaluation and follow-up to differentiate the results from the pretest and posttest. said to be successful and considered good. The results of community service that have been carried out, namely the success of implementing community service activities, apart from being measured from the components above, can also be seen from participant satisfaction after participating in training activities. The school is very satisfied with the activities provided by the service team because they provide significant benefits, including: increasing knowledge about cultural literacy and humanistic personality. The implementation of community service activities has been carried out well. The service material is cultural literacy training integrated with humanism personality at SDN Made IV Lamongan. Follow up by providing regular monitoring of the implementation of cultural literacy in learning. The final stage is publishing scientific work on community service.
Analisis Strategi Gamifikasi Dalam Membentuk Motivasi Belajar Siswa Kelas III Di Sekolah Dasar Negeri 1 Sewor Septiana Putri Rahayu; Oriza Zativalen; Ari Susandi
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.440

Abstract

Penelitian ini bertujuan untuk mendeskripsikan strategi gamifikasi serta dampaknya terhadap pembentukan motivasi belajar siswa kelas III di SD Negeri 1 Sewor. Penelitian ini dilatarbelakangi oleh pentingnya penerapan strategi gamifikasi untuk meningkatkan fokus, antusiasme, dan semangat belajar siswa sekolah dasar. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan subjek penelitian meliputi guru kelas III, kepala sekolah, dan siswa kelas III SD Negeri 1 Sewor. Teknik pengumpulan data dilakukan melalui tahap pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa strategi gamifikasi mampu membentuk motivasi belajar siswa melalui suasana pembelajaran yang menyenangkan, kompetitif, dan bermakna. Siswa menjadi lebih aktif, antusias, dan berpartisipasi dalam proses pembelajaran. Keberhasilan penerapan strategi gamifikasi ini dapat didukung melalui pemanfaatan teknologi yang tepat, perencanaan waktu yang matang, serta pengelolaan motitvasi agar siswa tetap fokus pada proses pembelajaran dan pemahaman materi. Secara keseluruhan, strategi gamifikasi dinilai efektif dalam membentuk motivasi belajar siswa apabila dirancang sesuai dengan tujuan pembelajaran dan karakteristik siswa sekolah dasar.
Pengembangan E-book Interaktif Berbasis Dimensi Penalaran Kritis Untuk Meningkatkan Kakrakter Mandiri Siswa Kelas II di Sekolah Dasar Negeri 3 Made Lamongan Andys Nur Azunna Alitha; Ari Susandi; Rizka Novi Irmaningrum
Jurnal Kiprah Pendidikan Vol. 5 No. 3 (2026): Jurnal Kiprah Pendidikan | July 2026 (in press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v5i3.p269-283

Abstract

Kemajuan teknologi menuntut inovasi dalam pendidikan, khususnya melalui pemanfaatan media digital di sekolah dasar. Penelitian ini bertujuan menganalisis kevalidan, kepraktisan, dan keefektifan e-book interaktif berbasis dimensi penalaran kritis untuk meningkatkan karakter mandiri siswa kelas II SDN 3 Made Lamongan pada mata pelajaran PPKn. Metode yang digunakan adalah Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation) dan desain Control Group Pretest-Posttest. Instrumen pengumpulan data meliputi lembar validasi, angket, dan tes karakter mandiri. Hasil penelitian menunjukkan: (1) E-book dinyatakan valid berdasarkan penilaian ahli materi (3,75), ahli desain (3,75), dan ahli perangkat pembelajaran (3,70); (2) media ini dinilai praktis berdasarkan angket siswa pada uji coba kelompok kecil (3,50) dan kelompok besar (3,56), serta skor aktivitas siswa sebesar 3,36 dan 3,64; (3) E-book terbukti efektif meningkatkan karakter mandiri siswa berdasarkan uji T (sig. 0,000 < 0,05), dengan N-Gain Score kelas eksperimen sebesar 73,26% (kategori tinggi) dibandingkan kelas kontrol sebesar 33,11% (kategori sedang). Dengan demikian, e-book interaktif ini layak, praktis, dan efektif sebagai media pembelajaran inovatif untuk memperkuat kemandirian belajar siswa.
Kemampuan Berpikir Kreatif Siswa Sekolah Dasar dalam Menulis Puisi: Analisis Kualitatif Berdasarkan Indikator Fluency, Flexibility, Originality, dan Elaboration M. Kamal Al Ibad; Rizka Novi Irmaningrum; Ari Susandi
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2680

Abstract

Creative thinking is a 21st-century competency that needs to be fostered through Indonesian language instruction, particularly in poetry writing. However, observations indicate that students' creativity in writing poetry varies, especially regarding idea development, diction, and the crafting of poetic expressions. This study aims to analyze the creative thinking abilities of fifth-grade students in writing poetry and to identify the factors that facilitate or hinder this process. A descriptive qualitative approach was employed, involving 30 fifth-grade students selected via purposive sampling and the class teacher as a supporting informant. Data were collected through observation, interviews, and documentation, then analyzed using the Miles and Huberman model comprising data reduction, data display, and conclusion drawing with validity verified through source, technique, and time triangulation. The results show that students' creative thinking abilities have developed across the indicators of fluency, flexibility, originality, and elaboration, though not yet optimally for all students. Creativity is influenced by learning motivation, teacher support, the learning environment, and vocabulary mastery, whereas low self-confidence and limited experience act as inhibiting factors. These findings highlight the importance of implementing contextual, creative, and student-centered instruction to foster creative thinking skills in poetry writing at MI Muhammadiyah 4 Brangsi.  
Pengembangan Media Pembelajaran Scrapbook pada Mata Pelajaran IPAS Materi Tumbuhan Siswa Kelas IV MI Muhammadiyah 16 Karangasem Elysa Ifhatul Muthoharoh; Ari Susandi; AF Suryaning Ati MZ
JPDI (Jurnal Pendidikan Dasar Indonesia) Vol 9, No 3 (2024): VOLUME 9 NUMBER 3 SEPTEMBER 2024
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpdi.v9i3.5705

Abstract

Tujuan dari pengembangan media pembelajaran scrapbook adalah membantu siswa agar lebih mudah memahami materi, siswa tidak merasa bosan ketika proses pembelajaran berlangsung dan membuat siswa lebih interaktif sehingga kegiatan pembelajaran berjalan dengan efektif dan efesien. Metode yang digunakan dalam pengembangan ini adalah metode penelitian dan pengembangan atau Research and Development (R&D). Model yang digunakan 4-D yang memiliki empat tahap pengembangan yaitu define, design, development dan disseminate. Instrumen yang digunakan yaitu lembar validasi, angket respon siswa dan angket aktivitas siswa. Teknik pengumpulan data menggunakan 2 teknik yaitu validasi dan angket. Subjek penelitian yang digunakan adalah siswa kelas IV MI Muhammadiyah 16 Karangasem. Hasil penelitian menjelaskan bahwa pengembangan media pembelajaran scrapbook dapat disimpulkan : (1) Kevalidan pada media pembelajaran scrapbook dengan menggunakan validasi yaitu validasi media mendapatkan hasil 90% dan validasi materi mendapatkan hasil 90% yang dinyatakan sangat valid dan layak digunakan dalam proses pembelajaran. (2) Kepraktisan media scrapbook pada uji coba terbatas mendapatkan hasil 95% dan uji coba lapangan mendapatkan hasil 98% yang dinyatakan bahwa mendia pembelajaran praktis dan layak digunakan dalam proses pembelajaran. (3) Keefektifan media scrapbook pada uji coba terbatas mendapatkan hasil 93% dan uji coba lapangan mendapatkan hasil 96% yang dinyatakan bahwa media scrapbook efektif dan layak digunakan dalam proses pembelajaran. Sehingga dapat disimpulkan bahwa penggunaan media scrapbook sangat valid atau layak digunakan dalam proses pembelajaran.
Pengembangan E-Modul Berbasis Flipbook Untuk Meningkatkan Minat Baca Siswa Kelas IV Di Sekolah Dasar Vivi Yusnita; Ari Susandi; Oriza Zativalen
JPDI (Jurnal Pendidikan Dasar Indonesia) Vol 9, No 3 (2024): VOLUME 9 NUMBER 3 SEPTEMBER 2024
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpdi.v9i3.5704

Abstract

Jenis penelitian ini adalah penelitian dan pengembangan atau Research and Development (R&D) dengan menggunakan metode pengembangan ADDIE yang meliputi tahapan analisis (analysis), perancangan (design), pengembangan (development), implementasi (implementation), evaluasi (evaluation). Pada tahap analisis, dilakukan identifikasi permasalahan dan kebutuhan lapangan. Pada tahap desain, dirancang media e-modul. Pada tahap pengembangan, media tersebut dibuat dan divalidasi oleh ahli. Pada tahap implementasi, media diuji coba pada kelompok kecil. Pada tahap evaluasi, diukur melalui tes dan angket. Desain penelitian menggunakan one-group pre-post test design dengan subjek penelitian siswa kelas IV SD Negeri 4 Made Lamongan. Dalam desain ini, siswa kelas IV SD Negeri 4 Made Lamongan di buat menjadi satu kelompok eksperimen untuk mengukur efektivitas sebelum dan sesudah perlakuan pada kelompok eksperimen. Hasil penelitian dapat disimpulkan bahwa: (1) e-modul berbasis flipbook sangat valid digunakan yang terbukti pada hasil validitas yang telah dilakukan oleh ahli materi, desain dan media dengan perolehan skor 3.82, 3.83, 3.66 dengan kategori sangat layak. (2) e-modul berbasis flipbook sangat praktis digunakan terbukti dengan hasil angket respon siswa pada uji coba terbatas dan lapangan dengan perolehan 4.23 dan 4.27 dan hasil aktivitas siswa 67% dan 90.5% yang menunjukkan terdapat peningkatan pada uji coba terbatas dan lapangan. (3) e-modul berbasis flipbook efektif dalam meningkatkan minat baca siswa.
Strategi Penguatan Literasi dan Numerasi Siswa di SD Kabupaten Purworejo Rintis Rizkia Pangestika; Arum Ratnaningsih; Ari Susandi; Ujiati Cahyaningsih
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 13, No 2 (2025): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v13i2.94847

Abstract

Literasi dan numerasi merupakan fondasi utama dalam meningkatkan kualitas pembelajaran siswa di sekolah dasar. Penelitian ini bertujuan untuk mendeskripsikan strategi penguatan literasi dan numerasi yang telah dilaksanakan di SD Kabupaten Purworejo. Metode yang digunakan adalah pendekatan kualitatif deskriptif dengan partisipan guru dan kepala sekolah dari 20 SD, melalui teknik pengumpulan data berupa observasi, wawancara, dan dokumentasi. Analisis data dilakukan dengan menggunakan model Miles dan Huberman yang mencakup reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa program penguatan literasi dan numerasi disusun berdasarkan permasalahan di lapangan, seperti donasi buku, pojok baca, dan pengembangan media pembelajaran. Implementasi program disesuaikan dengan kebutuhan masing-masing sekolah. Faktor pendukung pelaksanaan program meliputi semangat guru dan komitmen kepala sekolah, sementara faktor penghambatnya adalah keterbatasan sarana prasarana serta rendahnya minat baca siswa. Strategi penguatan literasi dan numerasi di SD Kabupaten Purworejo telah dilaksanakan secara kontekstual, namun masih memerlukan penguatan pada aspek fasilitas dan motivasi peserta didik.
PELATIHAN PEMBUATAN MEDIA INTERAKTIF BERBASIS MODEL PROJECT BASED LEARNING PENDIDIK DI SEKOLAH DASAR Ari Susandi; Oriza Zativalen; Ahmad Ipmawan Kharisma; Rizka Novi Irmaningrum; Mochammad Miftachul Huda; Delora Jantung Amelia; Nurul Istiq’faroh
Jurnal Edukasi Pengabdian Masyarakat Vol 5 No 1 (2026): JANUARI 2026
Publisher : FIP UNIRA MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36636/eduabdimas.v5i1.8897

Abstract

The community service program that we carried out aims to train the creativity of elementary school educators in the Babat Lamongan elementary and secondary education environment through the creation of interactive media. The methods used are the planning stage, the implementation stage and the evaluation stage. Based on the results of the activity, it shows that all educators can follow and create interactive media based on the project-based learning model in community service activities with full creativity and enthusiasm. Interactive media based on project-based learning can be one of the media for educators to tell and explain their ideas in the learning process in elementary schools according to child development. Through this interactive media, students can develop writing and speaking skills through interactive media. The success and creativity of educators in the Babat Lamongan elementary and secondary education environment in creating unique and interactive interactive media as a whole, this activity can be a valuable media to support the writing and speaking skills of students at the elementary school level to the maximum.