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Development of Digital Comic Media Based on Local Wisdom with the Theme of Love Indonesia in Elementary School Melani Zulfa Hamidah; Linaria Arofatul Ilmi Uswatun Khasanah; Ari Susandi
Jurnal Tematik Vol 14 No 1 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i1.68206

Abstract

This study aims to develop digital comic media based on local wisdom that is valid and feasible to use in learning Indonesian in elementary schools. The method used is Research and Development (R&D) with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) development model. The research subjects in this study were fifth grade students of SDN 2 Tambakrigadung. The instruments used include media expert validation sheets and material validation sheets as well as student response questionnaires and student activity questionnaires. The results showed: (1) material expert validation obtained an average score of 3.78 which is classified as very valid and media expert validation obtained an average score of 3.83 which is also classified as very valid. (2) the student response questionnaire obtained an average score of 3.61 with a very good category, while the student activity questionnaire obtained an average score of 3.80 with a very good category. Based on these results, it can be concluded that digital comic media based on local wisdom is valid and feasible to use in learning Indonesian in elementary schools.
Implementation of Character Education in Madrasah Students Daryaman Daryaman; Annisa Mayasari; Deni Supriadi; Cecep Wahyu Hoerudin; Ari Susandi
International Journal of Education and Digital Learning (IJEDL) Vol. 2 No. 4 (2024)
Publisher : Lafadz Jaya Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47353/ijedl.v2i4.131

Abstract

The background to this research is the importance of education and character development in students. Problems related to deviations that are far from noble character very often occur in today's young generation. Character education is the initial foundation for instilling character in students so that they become a generation with noble morals. The aim of this research is to determine the implementation of character education in Private Madrasah Tsanawiyah. A qualitative method with a descriptive approach was used in this research, data analysis and examination was carried out by comparing data from several sources and then drawing conclusions. The results of the research show that the strategies implemented by the school have an impact on changing students' attitudes and behavior towards a better direction by reflecting noble character values, such as: religious, honest, tolerant, disciplined, love of the country, friendly/communicative, caring. environment, and responsibility. This is carried out by the entire school community with an Islamic character culture which is the hallmark of Madrasah Tsanawiyah.
Pelatihan Literasi Budaya Terintegrasi Kepribadian Humanisme di SDN Made IV Lamongan Oriza Zativalen; Ari Susandi; Vivi Yusnita Putri
Dedikasi Cendekia: Warta Pengabdian Pendidikan Vol. 1 No. 1 (2024)
Publisher : Educational Consultant & Counseling Career (EC3) Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66653/dedikasicendekia.v1i1.5

Abstract

The aim of implementing this training is primarily to produce quality teachers by carrying out cultural literacy training activities integrated with humanist personality at SDN Made IV Lamongan. With this training activity, it is hoped that it can provide knowledge and information to teachers to increase cultural literacy in teaching in an independent curriculum with a humanist personality. This is a solution to various kinds of learning problems in the independent curriculum. The training targets who will be involved in this activity are all teachers at SDN Made IV Lamongan. The method that will be used is the training planning stage for grade 1 and 4 teachers by preparing cultural literacy and humanism personality activities. The second stage is the implementation of integrated cultural literacy training on humanism personality. The third stage is evaluation and follow-up to differentiate the results from the pretest and posttest. said to be successful and considered good. The results of community service that have been carried out, namely the success of implementing community service activities, apart from being measured from the components above, can also be seen from participant satisfaction after participating in training activities. The school is very satisfied with the activities provided by the service team because they provide significant benefits, including: increasing knowledge about cultural literacy and humanistic personality. The implementation of community service activities has been carried out well. The service material is cultural literacy training integrated with humanism personality at SDN Made IV Lamongan. Follow up by providing regular monitoring of the implementation of cultural literacy in learning. The final stage is publishing scientific work on community service.
Analisis Strategi Gamifikasi Dalam Membentuk Motivasi Belajar Siswa Kelas III Di Sekolah Dasar Negeri 1 Sewor Septiana Putri Rahayu; Oriza Zativalen; Ari Susandi
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.440

Abstract

Penelitian ini bertujuan untuk mendeskripsikan strategi gamifikasi serta dampaknya terhadap pembentukan motivasi belajar siswa kelas III di SD Negeri 1 Sewor. Penelitian ini dilatarbelakangi oleh pentingnya penerapan strategi gamifikasi untuk meningkatkan fokus, antusiasme, dan semangat belajar siswa sekolah dasar. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan subjek penelitian meliputi guru kelas III, kepala sekolah, dan siswa kelas III SD Negeri 1 Sewor. Teknik pengumpulan data dilakukan melalui tahap pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa strategi gamifikasi mampu membentuk motivasi belajar siswa melalui suasana pembelajaran yang menyenangkan, kompetitif, dan bermakna. Siswa menjadi lebih aktif, antusias, dan berpartisipasi dalam proses pembelajaran. Keberhasilan penerapan strategi gamifikasi ini dapat didukung melalui pemanfaatan teknologi yang tepat, perencanaan waktu yang matang, serta pengelolaan motitvasi agar siswa tetap fokus pada proses pembelajaran dan pemahaman materi. Secara keseluruhan, strategi gamifikasi dinilai efektif dalam membentuk motivasi belajar siswa apabila dirancang sesuai dengan tujuan pembelajaran dan karakteristik siswa sekolah dasar.