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Pemilihan Pemasok Bahan Makanan Kafetaria Universitas XYZ menggunakan Best Worst Method Tangka, George Morris William; Lompoliu, Erienika
KERNEL: Jurnal Riset Inovasi Bidang Informatika dan Pendidikan Informatika Vol 6, No 1 (2025)
Publisher : Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31284/j.kernel.2025.v6i1.7914

Abstract

Ketidakstabilan mutu bahan dan keterlambatan pasok—tercermin pada food-waste ±8 % serta denda pengiriman Rp 12 juta per tahun—menjadi persoalan utama rantai pasok kafetaria Universitas XYZ. Penelitian ini mengatasi masalah tersebut dengan menyusun model seleksi pemasok berbasis Best Worst Method (BWM). Tahapan meliputi: (1) penetapan lima kriteria kunci bersama tiga pengambil-keputusan; (2) penyusunan vektor Best→Others dan Others→Worst skala 1–9; (3) pemrograman linier untuk memperoleh bobot optimal dan memverifikasi konsistensi (CR = 0,08 ≤ 0,10); serta (4) perhitungan utilitas empat calon pemasok dan uji sensitivitas ±10 %. Hasilnya menunjukkan Kualitas Kesegaran (0,35), Keandalan Pengiriman (0,25), dan Kepatuhan Keamanan Pangan (0,20) sebagai determinan dominan, sementara pemasok Alpha menempati peringkat pertama dengan skor utilitas ternormalisasi 0,825; urutan tidak berubah pada variasi bobot, menegaskan robust­ness keputusan. Temuan ini menegaskan BWM sebagai kerangka pengambilan keputusan yang ringkas, konsisten, dan efektif untuk menyelesaikan masalah seleksi pemasok multikriteria di lingkungan layanan pangan kampus.
Perancangan Desain UI/UX Aplikasi Manajemen Keuangan Menggunakan Metode Design Thinking Tangka, George William Morris; Lompoliu, Erienika Meiling
Journal of Information System Research (JOSH) Vol 5 No 4 (2024): Juli 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v5i4.5680

Abstract

Money is widely accepted and trusted by society as a medium of payment or transaction, facilitating the exchange of goods and services. In everyday life, individuals face daily expenses that need effective management. The lack of awareness and knowledge about the importance of financial planning and management among students and young adults leads to significant financial problems. This study aims to design a financial management application with a focus on user-friendly and enjoyable UI/UX design. The application will help users manage their income, expenses, and savings efficiently. Key features include daily transaction records, bill payment reminders, expense analysis, and financial tips to achieve financial goals. The goal is to enable users to handle their finances more wisely. By applying the Design Thinking method, the research addresses complex financial management issues innovatively and comprehensively. Results from usability testing indicate that screens like the Select Category achieved a perfect usability score of 100, while others like the Expense Pages showed recurring issues with high misclick rates, highlighting areas for improvement. Overall, the average usability score was 75, suggesting room for enhancement.