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PENERAPAN MEDIA PEMBELAJARAN BERBASIS MOBILE LEARNING DI SMP NEGERI 4 ABUNG BARAT Kurnia, Ulfa Isni; Lathifah, Afra; Rizki, Fahlul; Larasati, Bayu Sekar; Sari, Selly Puspita
Jurnal Pengabdian Kepada Masyarakat Ungu( ABDI KE UNGU) Vol. 6 No. 1 (2024): Jurnal Pengabdian Kepada Masyarakat Ungu ( ABDI KE UNGU)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/abdi.v6i1.1564

Abstract

The use of mobile learning-based learning media technology in junior high schools (SMP) has become a major highlight in the modern education era. However, there are still many members of society who experience limited access to digital education. In an effort to increase the level of digital literacy among the community, we have initiated a community service activity by utilizing mobile learning-based learning media technology. We use learning media that can be accessed via mobile devices commonly used by the public, such as smartphones. This activity has great potential to provide a significant positive impact, namely increasing students' abilities. The use of mobile learning-based learning media technology can expand the range of access to learning materials, increase the level of student involvement, and facilitate the learning process. The implications arising from this activity highlight the importance of integrating technology in the world of education to create a learning experience that is more dynamic and in line with the needs of the times. For educators, implementing mobile learning-based learning media technology requires a deep understanding of the potential and challenges involved, as well as a commitment to continuing to develop skills and knowledge in utilizing technology in an educational context.
Penerapan Model Pembelajaran Discovery Learning Untuk Meningkatkan Hasil Belajar Mahasiswa Pada Mata Kuliah Matematika Diskrit Kurnia, Ulfa Isni; Lathifah, Afra; Rizki, Fahlul; Alfina, Alfina
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 1 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/29632

Abstract

Discrete mathematics learning is an important part of higher education, especially in the context of computer science and information technology. Several studies have shown that many students face difficulties in solving complex mathematical problems, which constitute a significant challenge in the learning process. Therefore, it is important to apply a comprehensive learning approach and pay attention to student needs, because this can help overcome weaknesses related to understanding discrete mathematics and improve interest or motivation. The results of this research highlight the potential of the Discovery Learning model as an effective approach in improving discrete mathematics learning. The practical implication of this research is that integrating the Discovery Learning model in discrete mathematics learning design can increase student engagement and their academic achievement. Thus, future studies could further explore the long-term impact of implementing this model or compare it with the use of other learning approaches.
Implementasi Discovery Learning untuk Meningkatkan Kecerdasan Digital Mahasiswa Lathifah, Afra; Kurnia, Ulfa Isni; Hertati, Elvani
Infotek: Jurnal Informatika dan Teknologi Vol. 8 No. 1 (2025): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v8i1.28149

Abstract

The digital era demands students to have comprehensive digital intelligence, including students' ability to access, manage, analyze, and present digital information, alongside a grasp of digital ethics and safety. This research seeks to examine how the Discovery Learning approach influences the enhancement of students' digital intelligence. The study employed a pre-experimental design utilizing a one group pretest-posttest, which included 31 students in their fifth semester from the Faculty of Teacher Training and Education. The results showed a significant increase in students' digital intelligence. Statistical analysis produced a significance probability of p = 0.0000 (p <0.05), an average increase of 25.01%. Through the stages in this model, students are given the opportunity to not be passive in the learning process, so they can have critical thinking skills, problem solving, and digital skills needed in today's digital era. Further research should explore other elements, including lecturer readiness, availability of digital learning resources, and supportive institutional policies
Optimizing Craft Learning Experiences Through Mobile Learning Media Development with iSpring Suite: Solutions to Barriers to Student Understanding in Learning Kurnia, Ulfa Isni; Lathifah, Afra; Urfan, Izzan Muhammad; Sholihah, Farasyatun Danis
Journal of Innovation in Educational and Cultural Research Vol 6, No 4 (2025)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v6i4.2413

Abstract

Craft learning is an essential component of the education curriculum; however, students often encounter challenges in understanding and applying craft concepts effectively. This study aims to address these barriers by developing mobile learning media using iSpring Suite, leveraging its interactive features to enhance student engagement and comprehension. The research adopts the Instructional Development Institute (IDI) model, ensuring a structured approach to integrating instructional design, technology, and craft content. A quasi-experimental method was employed, involving pre-test and post-test assessments to measure learning improvements among students. The findings indicate that students who utilized the iSpring Suite-based mobile learning media demonstrated significantly higher comprehension and engagement levels than those using traditional lecture methods. A paired sample t-test (p 0.05) with an N-gain analysis revealed a moderate improvement (0.50) and an effect size analysis (1.80), confirming a substantial impact on learning outcomes. These results suggest that mobile learning media can effectively bridge gaps in craft education by providing flexible access to materials and fostering interactive learning experiences. The study contributes to educational technology by highlighting the potential of mobile learning in vocational and skill-based education, offering insights for further research and implementation in diverse learning contexts.
Penerapan Model Pembelajaran Discovery Learning Untuk Meningkatkan Hasil Belajar Mahasiswa Pada Mata Kuliah Matematika Diskrit Kurnia, Ulfa Isni; Lathifah, Afra; Rizki, Fahlul; Alfina, Alfina
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 1 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v6i1.29632

Abstract

Discrete mathematics learning is an important part of higher education, especially in the context of computer science and information technology. Several studies have shown that many students face difficulties in solving complex mathematical problems, which constitute a significant challenge in the learning process. Therefore, it is important to apply a comprehensive learning approach and pay attention to student needs, because this can help overcome weaknesses related to understanding discrete mathematics and improve interest or motivation. The results of this research highlight the potential of the Discovery Learning model as an effective approach in improving discrete mathematics learning. The practical implication of this research is that integrating the Discovery Learning model in discrete mathematics learning design can increase student engagement and their academic achievement. Thus, future studies could further explore the long-term impact of implementing this model or compare it with the use of other learning approaches.
Pembelajaran Online Menggunakan MOOC di Pendidikan Jenjang Tinggi Lathifah, Afra; Isni Kurnia, Ulfa; Henrianti Priyono, Felani
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 3 No. 1 (2024): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v3i1.1443

Abstract

Pembelajaran adalah perbuatan, upaya, atau cara mengajar yang dilakukan oleh pendidik untuk menyampaikan ilmu pengetahuna. Abad 21 ini menunjukkan adanya pengaruh yang besar pada dunia pendidikan. Tren pembelajaran yang sedang terjadi adalah pembelajaran jarak jauh yang memanfaatkan berbagai teknologi. Pembelajaran jarak jauh biasanya berkaitan dengan e-learning, virtual learning, LMS (Learning Management System), ataupun MOOC (Massive Open Online Course). Kata “masif” yang digunakan dalam MOOC mengacu pada jumlah siswa, kursus, konten kursus, dan materi yang digunakan yang tidak terbatas. MOOC biasanya ditemukan pada pendidikan jenjang tinggi. Metode penulisan yang digunakan adalah tinjauan pustaka. Proses pencarian artikel dilakukan dengan menggunakan kata kunci, seperti “MOOC”, “higher education”, “online learning” dari berbagai sumber data terpercaya. Hasil penelitian ini menunjukkan bahwa hasil kinerja pembelajaran yang baik dengan menggunakan MOOC, ada beberapa faktor yang membuat MOOC berhasil dalam pembelajaran, dan terdapat pula tantangan dari penggunaan MOOC. Oleh karena itu, pemanfaatan MOOC yang dilakkan secara optimal dapat memberikan potensi dalam menghasilkan pendidikan yang berkualitas bagi mahasiswa.
Analisis Penerimaan Mahasiswa Terhadap Articulate Storyline Menggunakan Model TAM Lathifah, Afra; Isni Kurnia, Ulfa; Hertati, Elvani; Yudha Pratama, Rendy
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 3 No. 2 (2024): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v3i2.1587

Abstract

The use of technology in the educational context continues to grow in line with advances in information technology. Articulate Storyline has emerged as a widely used learning media development tool. This phenomenon provides an opportunity to further examine how students accept the use of Articulate Storyline. By using the TAM (Theory of Acceptance Model), the research results show that Articulate Storyline is assessed positively because of its ease of use and benefits by the majority of students. However, some students still expressed uncertainty or were neutral regarding the intention to use Articulate Storyline consistently. Factors such as individual characteristics, previous technology experience, and learning environment can also be taken into consideration in understanding student acceptance of learning technology.
EFEKTIVITAS PENGGUNAAN FIGMA SEBAGAI ALAT PROTOTYPING DALAM MATA KULIAH INTERAKSI MANUSIA DAN KOMPUTER Alfina, Alfina; Lathifah, Afra; Kurnia, Ulfa Isni
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 3 No. 2 (2024): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v3i2.1629

Abstract

Penggunaan Figma sebagai alat prototyping telah menjadi pilihan yang populer di kalangan desainer UI/UX dan tim pengembangan produk. Dalam konteks pendidikan, penggunaan Figma membantu mahasiswa dalam mengembangkan keterampilan desain grafis, interaksi manusia-komputer, dan teknologi informasi. Pada penelitian ini metode kuantitatif digunakan dengan menyebarkan kuesioner. Data dikumpulkan dan dianalisis menggunakan teknik statistik deskriptif. Hasil penelitian menunjukkan bahwa mahasiswa merespons positif terhadap penggunaan Figma. Mereka menganggap Figma mudah dipelajari, intuitif, dan mendukung berbagai jenis prototipe (learnability). Selain itu, Figma dinilai fleksibel dalam menyesuaikan desain dan memungkinkan kolaborasi yang mudah (flexibility). Mahasiswa juga menganggap Figma handal dengan jarang mengalami masalah teknis dan dapat diakses dengan baik (robustness). Sikap positif terhadap Figma tercermin dalam keyakinan mereka terhadap kemampuan desain yang ditingkatkan (attitude). Oleh karena itu, Figma dapat dikatakan efektif sebagai alat prototyping dalam mata kuliah Interaksi Manusia dan Komputer, terutama bagi mahasiswa yang baru mengenal platform tersebut. Penelitian selanjutnya dapat memperluas sampel dan melacak perkembangan keterampilan desain mahasiswa secara lebih terperinci.
Penggunaan Game Simulator Perangkat Keras Dalam Pembelajaran Pemeliharaan Perangkat Komputer Salimu, Salman Alfarisi; Lathifah, Afra; Pratama, Rendy Yudha
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 3 No. 2 (2024): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v3i2.1630

Abstract

Penelitian ini bertujuan untuk mengeksplorasi penggunaan game simulator perangkat keras sebagai alat bantu dalam pembelajaran pemeliharaan perangkat komputer di lingkungan pendidikan. Metode kualitatif digunakan untuk mendapatkan pemahaman mendalam mengenai pengalaman dan persepsi mahasiswa terhadap efektivitas game simulator ini. Data dikumpulkan melalui wawancara mendalam, observasi partisipatif, dan analisis dokumen terkait. Hasil penelitian menunjukkan bahwa penggunaan game simulator perangkat keras dapat meningkatkan motivasi dan keterlibatan mahasiswa dalam pembelajaran pemeliharaan perangkat komputer. Mahasiswa melaporkan bahwa simulator memberikan pengalaman belajar yang lebih interaktif dan menyenangkan dibandingkan dengan metode konvensional. Selain itu, game simulator juga membantu mahasiswa memahami konsep-konsep teknis dengan cara yang lebih praktis dan aplikatif. Namun, penelitian lebih lanjut disarankan untuk mengeksplorasi efektivitas jangka panjang dan dampak penggunaan simulator ini dalam konteks pembelajaran yang lebih luas.
PENDIDIKAN DAN TRANSFORMASI SOSIAL TENTANG PANDANGAN SOSIOLOGI TERHADAP DINAMIKA MASYARAKAT Nitaliya, Bella; kurnia, Ulfa isni; lathifah, Afra
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 4 No. 1 (2025): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v4i1.1933

Abstract

This article examines the relationship between education and transformation in the context of sociological views on societal dynamics. Education, as one of the social mediators, has an important role in shaping the social structure and norms that exist in society. Through a sociological approach, this article explains how education not only functions to transmit knowledge, but also to change the mindset, attitude and behavior of individuals in the face of social changes that continue to develop. This discussion includes relevant sociological theories, such as functionalism theories, conflicts, and symbolic interactionism, to understand how education can be a tool to reduce social inequality and facilitate social mobility. In addition, this article also discusses the opposition and opportunities faced by the education system in the face of social transformation influenced by globalization, technology, and cultural change. Overall, education plays a central role in the process of transforming society that is more inclusive and adaptive to the social dynamics that occur.