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CULTURAL HERITAGE PRESERVATION THROUGH COMMUNITY ENGAGEMENT A NEW PARADIGM FOR SOCIAL SUSTAINABILITY Usmaedi; Lansiwi, Muhammad Amin; Studyanto, Anung B; Gymnastiar, Iman Ahmad; Amin, Fakhry
Indonesian Journal of Studies on Humanities, Social Sciences and Education Vol. 1 No. 2 (2024): Indonesian Journal of Studies on Humanities, Social Sciences, and Education (IJ
Publisher : GoAcademica CRP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/cv5q0011

Abstract

Cultural heritage preservation is crucial for maintaining social sustainability, particularly through community engagement. This study examines the new paradigm of involving communities in the preservation of cultural heritage, exploring how their participation contributes to social sustainability. Utilizing a mixed-methods approach, this research includes qualitative interviews with community members and stakeholders, as well as quantitative analysis of preservation outcomes. Findings indicate that active community involvement enhances the effectiveness of preservation efforts, fosters a sense of ownership, and promotes cultural continuity. This paper aims to provide insights and practical recommendations for policymakers and heritage conservationists to strengthen community-based preservation initiatives.
Analisis Karakteristik Psikologi Kepribadian Atlet Bola Voli Kabupaten Cianjur Menuju PORDA Memasuki Tahun 2021: ANALISIS KARAKTERISTIK PSIKOLOGI KEPRIBADIAN ATLET BOLA VOLI Permana , Agung; Syamsul Taufik, Muhamad; Hidayat Suharto, Taufik; Rahmat, Ayi; Usmaedi; Arini, Ira
Jurnal Segar Vol. 11 No. 1 (2022): Jurnal SEGAR, Volume 11 Nomor 1, November 2022
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/segar/1101.06

Abstract

Proses menemukan identitas remaja sering muncul konflik fisik dan perilaku, perbedaan kepribadian ini disebabkan oleh tidak adanya keharmonisan dalam suasana hati masing-masing individu, konflik remaja sering dijumpai dalam pertandingan olahraga, seperti olahraga bola voli remaja, keberadaan kepribadian yang berbeda didasarkan pada adanya faktor-faktor yang membentuk kepribadian atlet yang luas. Tujuan penelitian ini adalah untuk mendeskripsikan faktor-faktor yang membentuk kepribadian atlet bola voli. Pendekatan penelitian bersifat deskriptif kualitatif. Pemilihan subjek menggunakan teknik pemeriksaan sejawat yang berarti ujian dilakukan dengan mengumpulkan teman sebaya yang merupakan teman sebaya, yang memiliki pengetahuan umum yang sama dengan apa yang sedang dipelajari, sehingga dengan mereka peneliti dapat, meninjau persepsi, pandangan dan analisis yang sedang dilakukan. Pemilihan subjek yang dimaksud adalah subjek memasuki masa remaja (15 hingga 19 tahun), secara aktif mengikuti pertandingan resmi. Metode pengumpulan data adalah wawancara, observasi, dan studi dokumentasi. Teknik analisis data menggunakan reduksi data, kategorisasi, sitensiasi, dan menyusun hipotesis kerja.
Development of Hypertext-Based Teaching Materials in Curriculum and Learning Courses during the Covid-19 Pandemic Ira Arini; Dedi Aryadi; Usmaedi
JTP - Jurnal Teknologi Pendidikan Vol. 24 No. 3 (2022): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v24i3.29532

Abstract

This study aims to develop hypertext-based teaching materials during the Covid-19 pandemic so that they can effectively improve learning outcomes for Curriculum and Learning courses. The development of teaching materials follows the steps of developing the Rowntree model with the stages of preliminary research, development planning, validation, evaluation and revision (expert judgment review, face to face, filed test), and implementation. The value of product development obtained from the review of material experts is 3.12, instructional design experts are 3.68, and design and layout experts are 3.72. The average results obtained from the face to face and field tests are 3.55. At the implementation stage, the results of the pretest showed a value of 65.5 and the results of the posttest showed a value of 82.7. This shows that the product development of hypertext-based teaching materials is feasible to use and can effectively improve learning outcomes for Curriculum and Learning courses.
Development of Characterized Digital Comics for Junior High School Students in Social Studies Learning Usmaedi; Maftuh, Bunyamin; Hamdan; Nurbayani K, Siti; Siswanto, Puji
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 3 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i3.38946

Abstract

This study is aimed at developing the material for social science study at Junior High School by using characterized digital comics. The study uses a research and development model popularized by Borg and Gall. The types of data used in this research are qualitative and quantitative data. Qualitative data was obtained based on criticism and suggestions for improvement from validators. Quantitative data was obtained based on the results of filling out a questionnaire in the form of objective product assessment scores. The instruments used for data collection were open and closed questionnaires. Based on the results of data analysis from media experts, a feasibility value was obtained from media experts 149 a maximum value of 152 so that a percentage of 98% was obtained, from material experts a feasibility value was obtained of 112 from a maximum value of 114 so that a percentage of 98% was obtained, and the results of scale group trials limited (10 students) obtained a score of 890 out of a total of 1000 so that a percentage of 89% was obtained. This shows that the digital comic with characters being developed is classified as "very valid" and can be implemented. In brief, the results of developing digital comics with characters are appropriate and can be recommended to be used in social science studies at junior high schools.