Claim Missing Document
Check
Articles

Found 5 Documents
Search
Journal : Akademika

MEDIA PEMBELAJARAN INTERATIF SENI BUDAYA PADA SMK DB 4 KOTA JAMBI: Adobe flash CS6;Cultural Arts;Learning Media. Megawati, Merti; -, Nilawati; -, Riswan
JURNAL AKADEMIKA Vol 13 No 1 (2020): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v13i1.608

Abstract

Schools are institutions for the teaching of students under the supervision of teachers. In formal education schools which are generally compulsory, in this system students go through a series of teaching and learning activities in schools. In a school there is a cultural arts course. To assist students in improving their understanding of the material conveyed by the teacher, using interactive learning media which is currently very developed in the world of education. That way the researchers are interested in making Interactive Learning Media for Cultural Arts at SMK DB 4 Jambi City. By using the Adobe Flash Professional CS6 application, Adobe After Effects with evaluation. This learning media application can help students in the learning process.
MEDIA PEMBELAJARAN BAHASA INGGRIS BERBASIS MULTIMEDIA MENGGUNAKAN APLIKASI ADOBE FLASH PADA SDN 58/X TELUK MAJELIS : Multimedia-based English learning media;Class VI. Megawati, Merti; -, Nilawati
JURNAL AKADEMIKA Vol 13 No 2 (2021): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v13i2.654

Abstract

This development research aims to develop interactive multimedia-based learning media for SDN 58 / X Learning about media experts, material experts and students.The method used in this research is research and development. This research was conducted at SDN 58 / X TelukMajelis.The research procedure carried out by researchers consists of 7 stages, namely the potential and problem stage, the stage of data collection, the product design stage, the product validation stage, the design revision stage, the product trial stage, and the product revision stage.The results of this study are interactive multimedia-based English learning media using Adobe Flash applications for grade VI English reading skills.The final results of the quality of this English learning media according to media experts 90% for the percentage of quality media with a very good category, and material experts rate 75% for the percentage of media quality with a good category, English teachers rate 95% for the percentage of media quality with the category of strongly agree , and finally the assessment of the students 85% for the percentage of media quality in the category of strongly agree.
SISTEM INFORMASI STOK PADA PD. KOPI AYAM RASS JAMBI BERBASIS WEB Megawati, Merti; Mulyati, Sri; -, Aprianto
JURNAL AKADEMIKA Vol 16 No 1 (2023): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v16i1.1114

Abstract

Trading Company (PD) AYAM RASS” is a company engaged in the production of ground coffee. Currently, the process of processing inventory stock data is still done manually, so it takes a long time and is less accurate. The purpose of this research is to design and build an information system capable of managing stock data or handling files and for operational transactions. This information system is built using the PHP programming language, HTML with MySQL database on XAMPP. The input data needed are incoming goods data, outgoing goods data, stock data, customer data reports. The process carried out is the processing of stock data, the processing of incoming goods and outgoing goods, the processing of calculating the stock, the processing of customer data, the process of making monthly reports, while the output is in the form of incoming goods reports, outgoing goods reports, warehouse goods reports. The expected result of this research is to create a web-based inventory information system that can simplify and speed up the process of delivering inventory information
SISTEM INFORMASI AKADEMIK PADA MTS S NURUNNAJAH LOPAK AUR Megawati, Merti; Irma Suana; Jonifeak
JURNAL AKADEMIKA 1-7
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

With the goal of improving academic data management in decision-making in the educational environment, the Academic Information System is an application created for school administrative data processing needs. The waterfall technique will be used in this project to create a web-based academic information system for schools. It is believed that the creation of a web-based Siakad application will make it easier to manage academic data and make it even more efficient. On this web-based academic application, students can more quickly access and read grades as well as details about school events. It can be used at the school where the author conducts research as well as other schools that require it.
MEDIA PEMBELAJARAN INTERAKTIF BAHASA INDONESIA DI KELAS IV SD NEGERI 42/IV KOTA JAMBI: Interactive Learning Media, Indonesian Language, Waterfall Method, Learning Features, User Satisfaction, SD Negeri 42/IV Kota Jambi. Megawati, Merti; Puspitorini, Sukma; Setya Ardifa, Febri
JURNAL AKADEMIKA Vol 17 No 2 (2025): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v17i2.1505

Abstract

This study aims to develop and evaluate the effectiveness of interactive learning media for the Indonesian language subject in Grade IV at SD Negeri 42/IV Kota Jambi using the Waterfall method. The Waterfall method was applied through steps like needs analysis, design, development, testing, and maintenance, ensuring each step was done in an organized and systematic way. The interactive learning media was created using Macromedia Flash 8 and includes features like learning materials, animations, interactive quizzes, and interesting visuals to help students understand the content better. After development, the media was tested on 20 Grade IV students. The test results showed that 95% of the students were "Very Satisfied" with the use of this learning media, which means it not only helps improve understanding but also makes learning more fun and engaging for students. In conclusion, this interactive learning media has the potential to be an effective and enjoyable tool for teaching Indonesian in elementary schools.