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Peran Pemuda Dalam Pengembangan Pemasaran Digital Terhadap UMKM Desa Sidomulyo Bahtiar, Yuyun; Ma’arif, Iin Baroroh; Afidah, Nurul; Nur, Luluk Choirun Nisa; Agustina, Ulfa Wulan
An Naf'ah: Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2024): Februari
Publisher : Lembaga Penelitian, Penerbitan dan pengabdian kepada masyarakat (LP3M) STIT Al-Urwatul Wutsqo Jombang.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54437/annafah.v2i1.1364

Abstract

Digital marketing has become a main pillar in advancing micro, small and medium enterprises (UMKM) in various regions, including in Sidomulyo Village, Megaluh District, Jombang Regency. This study aims to analyze the role of youth in supporting and developing digital marketing for MSMEs in Sidomulyo Village, Megaluh District, Jombang Regency. This study uses qualitative methods with interview, observation, and documentation study techniques. The results of this study underline the importance of the youth's role in driving digital transformation in rural environments. Youth are not only agents of change, but also the main drivers in increasing income and welfare of Sidomulyo Village MSMEs, Megaluh District, Jombang Regency through digital marketing. Therefore, it is necessary to continue encouraging the active role of youth in supporting and developing digital marketing for MSMEs, with support from various parties, including the government, non-governmental organizations, and the private sector.
Designing C0-KIDS (Color and Number) Application for Intellectual Disabilities Students Rosida, Fatia; Fikri, A. Kanzul; Bahtiar, Yuyun; Ma’arif, Iin Baroroh; Fitriani, Rohmatul
SCHOOLAR: Social and Literature Study in Education Vol. 4 No. 2 (2024): October
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

Education is the most important aspect of life, every Indonesian has an entitlement to it and should always pursue more education. In this research, the researcher designed an interactive media application to help with intellectual disabilities in English learning process. The media application was focused on listening skills namely the C0-KIDS application. The ADDIE model, which comprised five steps (analysis, design, development, implementation, and evaluation), was adapted for use in this study using the Research and Development (R&D) technique. Students with intellectual disabilities from SMPLB Tunas Harapana I Tembelang participated in this study. The researcher obtained the research's outcome from those procedures. 1) The material validation score was 92 (also in the Very Good Category), and the media validation result was 93 (also in the Very Good Category). Based on the findings, the researcher draws the conclusion that students with intellectual impairments should utilize the C0-KIDS program to learn English, particularly in the area of listening skills.
The Effectiveness Of Elsa Speak Application To Improve Speaking Skill In Extra Class Bahtiar, Yuyun; Sa’diyah, Lailatus; Agustina, Ulfa Wulan; Nur, Luluk Choirun Nisak; Ma’arif, Iin Baroroh
Pedagogi: Jurnal Ilmu Pendidikan Vol 25 No 1 (2025): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v25i1.2477

Abstract

This study aims to test the effectiveness of the Elsa Speak application as a learning medium in improving English speaking skills of additional class students at Al-Bairuny Islamic School. The researcher used a quasi-experimental design with two groups: an experimental group taught using the AI-based Elsa Speak application and a control group taught without the application. The results showed a significant increase in the experimental group's speaking skills, especially in pronunciation, fluency, and confidence. The control group only showed minimal improvement. These findings indicate that Elsa Speak, as an AI-based learning medium, is effective in improving students' English speaking skills. This study shows the importance of using AI-based technology in language learning to improve the quality of English education in the digital era.
The The Effectiveness of Duolingo in Speaking Skill at Al-Ikhlas Islamic Boarding School Aulia, Sefindi; Ma’arif, Iin Baroroh; Bahtiar, Yuyun; Hanifah, Hanifah; Fikri, A. Kanzul
SCHOOLAR: Social and Literature Study in Education Vol. 5 No. 1 (2025): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

English has become an essential language for communication in today’s era, including for English extracurricular students at Al-Ikhlas Islamic Boarding School Tambakberas Jombang. This study aims to measure the effectiveness of using Duolingo as one of AI chat bot technology to improve students’ speaking skill, and to explore how the implementation of Duolingo in the Islamic boarding school environment which has a limited access using electronics tool. This study used a quantitative method with quasi-experimental design, specifically non-equivalent control group design, and the data was collected from 32 female students who were devided into 2 classes (experimental class and control class), each class contain 16 female students. The results showed that students in the experimental class experienced a significant improvement in their speaking skill test than the control class. The implementation of AI chatbot (Duolingo) at the Islamic Boarding School was limited to using only two laptops due to strict electronic usage policies. Nevertheless, this study highlights the importance of integrating technology into language learning activities, emphasizing that AI-based platforms like AI chatbot (Duolingo) can enhance students’ speaking skill even within environments with restricted digital access.
The Development of Learning Media “English Digital Book” for Tenth Grade Students Ma’arif, Iin Baroroh; Hidayat, Rohmat; Farida, Siti Nur
Jurnal Bahasa dan Sastra Vol 8 No 2 (2021): Juli
Publisher : STKIP PGRI Ponorogo Press

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Abstract

This research aims at developing a learning media which called English Digital Book as English learning media for Tenth grade students of Senior High School. This English Digital Book consists of some materials and exercises which is appropriate and feasible to be studied for students. All materials in this media are based on senior high school syllabus of K13 curriculum. The research method used in this research is Research and Development. This development used ADDIE model which have several steps, those are; 1) analysis, 2) design, 3) development, 4) Implementation, and 5) evaluation. The result of this research shows that from the media validation result got 92 score it was in “very good” category, and the material validation got 95 score it was in “very good” category. The students’ responses of try out result 87 was in “very good category”. By having those result, this English Digital Book is feasible to be used as a learning media for Tenth grade students. Furthermore this research can be used as reference to other researcher in developing English learning media in different level of students.
Utilizing Magic Finger Method in Grammar Class: Memanfaatkan Metode Jari Ajaib di Kelas Tata Bahasa Afidah, Nurul; Ma’arif, Iin Baroroh
JEES (Journal of English Educators Society) Vol 2 No 1 (2017): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/jees.v2i1.677

Abstract

The purpose of current study is improving student grammar ability by applying magic finger method. The strategy is implemented during five meetings, and in the end of meeting the grammar test is administered to get the data. After implementing the strategies in four meetings, grammar test was administered, and the result of the test was more than a half of the students can mention 16 tenses and write simple sentence both in active and passive form. Since the result of the test has met the criteria of success so that the research can be stopped in the first cycle. Another researcher can continue this study in another research design such as experimental or research development study or in another level as like on secondary level.
Pengembangan Media Pembelajaran Interaktif Berbasis Canva untuk Meningkatkan Hasil Belajar Siswa di MA Al-Bairuny Rahmadyani, Devi Eka Putri; Ma’arif, Iin Baroroh
YASIN Vol 5 No 5 (2025): OKTOBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v5i5.7293

Abstract

The low learning interest of students at MA Al-Bairuny is primarily caused by monotonous teaching processes and the dominance of lecture-based methods that limit active student participation. In this context, information technology-based learning media is urgently needed to enhance engagement and motivation. This study aims to develop and assess the feasibility of Canva-based interactive learning media to improve student learning outcomes. The research employed a Research and Development (R&D) method using the ADDIE model, encompassing the stages of Analyze, Design, Development, Implementation, and Evaluation. The research subjects were 27 tenth-grade students. Data were collected through observation, interviews, documentation, and questionnaires. Validation results indicated a feasibility level of 88% from media experts and 82% from content experts. Student response questionnaires yielded a score of 92.5%, showing that the developed media was highly engaging. The study concludes that Canva-based interactive learning media is highly feasible and effective for fostering student enthusiasm and interest in learning. The findings imply that technology-based media can serve as a relevant alternative solution to low learning interest while supporting the creation of a more participatory and enjoyable learning process.
Pengembangan Media Pembelajaran Sejarah Kebudayaan Islam Kelas XI Menggunakan Aplikasi Canva Sari, Kartika; Ma’arif, Iin Baroroh
YASIN Vol 5 No 5 (2025): OKTOBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v5i5.7322

Abstract

The lack of student enthusiasm for learning at MA Al-Bairuny is attributed to a monotonous teaching process, in which teachers predominantly rely on the lecture method. This approach leads to boredom and disengagement, necessitating the integration of information technology-based innovations to enhance student involvement. This study aims to develop instructional videos using the Canva application to improve content comprehension and promote more effective learning. The research adopts a Research and Development (R&D) approach utilizing the ADDIE model (Analyze, Design, Development, Implementation, Evaluation), involving 30 eleventh-grade students. Data were collected through observation, interviews, documentation, and questionnaires. Media expert validation yielded a score of 74%, material expert validation 81%, and student responses 79.83%, indicating that the media is considered engaging. These findings confirm that Canva-based media is suitable for teaching Sejarah Kebudayaan Islam and can enhance students’ motivation and interest in learning. The study implies that technology-based instructional media can serve as an effective alternative to address low learning motivation in the classroom.
Transforming Physics Education in Boarding Schools: Development of STEM-Q-Based E-Modules to Improve Science Literacy Prihatiningtyas, Suci; Shofiyah, Noly; Yunus, Sitti Rahma; Ma’arif, Iin Baroroh; Putra, Ino Angga; Haryono, Heny Ekawati
Jurnal Pendidikan Fisika Indonesia Vol. 21 No. 1 (2025)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpfi.v21i1.14228

Abstract

Digital transformation in education is a key effort by the Indonesian government to enhance the quality of national education. This study aims to develop and implement a STEM-Q (Science, Technology, Engineering, Mathematics, and Qur'an) e-Module as an innovative solution to improve science literacy in Islamic boarding schools (pesantren) The e-Module integrates scientific concepts with Qur'anic values, providing students with a contextual and relevant learning experience. The research employs a Research and Development (R&D) approach with the 4D model (Define, Design, Develop, Disseminate). Data analysis techniques involve media validity/feasibility tests using quantitative (Likert scale) and qualitative analyses based on expert assessments, calculated by percentage. A practicality test was conducted through student response questionnaires, which were analyzed with quantitative descriptive methods to evaluate material, benefits, and media suitability. An implementation test with a one-group pretest-posttest design was analyzed using descriptive statistics and the N-Gain test. Evaluation procedures include expert validation, practicality testing, and analysis of science literacy outcomes using pretest and posttest data. Expert validation results indicate that the e-module is highly quality regarding content, usefulness, ease of use, and media suitability. Practicality tests show positive reception in the field, varying scores across participating schools. Data analysis showed a significant increase in students' science literacy after applying the electronic module, with an N-Gain value in the medium category. Developing and implementing the STEM-Q e-module effectively enhances science literacy in pesantren-based schools.
Peran Pemuda Dalam Pengembangan Pemasaran Digital Terhadap UMKM Desa Sidomulyo Bahtiar, Yuyun; Ma’arif, Iin Baroroh; Afidah, Nurul; Nur, Luluk Choirun Nisa; Agustina, Ulfa Wulan
An Naf'ah: Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2024): Februari
Publisher : Lembaga Penelitian, Penerbitan dan pengabdian kepada masyarakat (LP3M) STIT Al-Urwatul Wutsqo Jombang.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54437/annafah.v2i1.1364

Abstract

Digital marketing has become a main pillar in advancing micro, small and medium enterprises (UMKM) in various regions, including in Sidomulyo Village, Megaluh District, Jombang Regency. This study aims to analyze the role of youth in supporting and developing digital marketing for MSMEs in Sidomulyo Village, Megaluh District, Jombang Regency. This study uses qualitative methods with interview, observation, and documentation study techniques. The results of this study underline the importance of the youth's role in driving digital transformation in rural environments. Youth are not only agents of change, but also the main drivers in increasing income and welfare of Sidomulyo Village MSMEs, Megaluh District, Jombang Regency through digital marketing. Therefore, it is necessary to continue encouraging the active role of youth in supporting and developing digital marketing for MSMEs, with support from various parties, including the government, non-governmental organizations, and the private sector.