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Pengaruh Rangkaian Abjad Warna Terhadap Peningkatan Daya Baca Siswa-Siswi Kelas 1 MI Miftahul Ulum Sumiati Sumiati; Roni Putra Wijaya; Nensy Megawati Simanjuntak
Jurnal Motivasi Pendidikan dan Bahasa Vol. 2 No. 3 (2024): September : Jurnal Motivasi Pendidikan dan Bahasa
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jmpb-widyakarya.v2i3.3779

Abstract

The influence of a color alphabet learning media to provide an understanding of memorizing an alphabet to improve the reading power of class 1 MI Miftahul Ulum students, where in this learning students are provided with a color alphabet teaching aid to make it easier for students to memorize the alphabet and improve their reading ability. In this study, the researcher formulated a problem whether color alphabet learning media would affect the reading ability of grade 1 students at MI Miftahul Ulum. In this research, the "qualitative" type is used, the researcher is the key, the data collection method is triangulation, and the data assessment is subjective, feeling tense, meaning that a "hypothesis" occurs. Based on the existing results, the level of reading memory ability of grade 1 students at MI Miftahul Ulum The use of color alphabet series media is relatively low, namely 40%. Furthermore, after applying the color alphabet series media, the reading memory ability of MI Miftahul Ulum class 1 students increased, reaching 80%, then looking at the existing results, the level of reading memory ability of MI Miftahul Ulum class 1 students after applying the alphabet series media color is high.
Peranan Media Visual Terhadap Peningkatan Kosakata Siswa SD kelas 1 di SDN Wonorejo 3 Surabaya Archielian Satrio Putro Pambudi; Anastasya Benny Pratama; Nensy Megawati Simanjuntak
Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya Vol. 2 No. 4 (2024): August : Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/morfologi.v2i4.826

Abstract

This study aims to evaluate the effectiveness of using visual media, specifically flashcards, in enhancing the vocabulary of first-grade students at SDN Wonorejo 3 Surabaya. This topic was chosen due to the importance of vocabulary development in language learning and the need for innovative teaching methods. The research method involved a quantitative approach with a pre-experimental design, collecting data through pretests and posttests on 30 students. The results showed a significant increase in students' vocabulary scores after using flashcards, with the average pretest score of 59.87 rising to 84.47 in the posttest. These findings confirm that flashcards are an effective learning medium for improving students' vocabulary. The conclusion of this study is that the use of visual media like flashcards can significantly enhance vocabulary comprehension, supporting the development of students' communication skills.
Pengaruh Konten Tik Tok Terhadap Daya Serap Tik Tokers Di Dalam Memahami Materi Bahasa Indonesia Level SMA Alfiana Sri Wahyu Wulandari; Nensy Megawati Simanjuntak; Hikmah Maulida Fitria
Semantik : Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya Vol. 2 No. 3 (2024): August : Semantik : Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/semantik.v2i3.788

Abstract

Tiktok is an application that is now widely used by the millennial generation, especially high school students. The purpose of this writing is to determine the influence of TikTok on the language development of high school students. This research uses qualitative data collection techniques or a descriptive approach. The theoretical basis and discussion comes from the results of literature research from various sources such as books, journals and articles.The research results show that the Tiktok application is one of the most influential things in language development. It cannot be denied that everything has a positive or negative impact. Therefore, parents and educators should pay more attention to elementary school students' language skills, so that their language development shows a more positive attitude.
Puzzle Homonim sebagai Media Pengembangan Kreativitas Siswa dalam Berbahasa Fitakhu Khoirul Ilmiah; Duwi Andinis; Nensy Megawati Simanjuntak
Jurnal Riset Sosial Humaniora dan Pendidikan Vol. 3 No. 2 (2024): Juni : Jurnal Riset Sosial Humaniora, dan Pendidikan
Publisher : LPPM Universitas 17 Agustus 1945 Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56444/soshumdik.v3i2.1678

Abstract

Learning media plays a very important role in the learning process, namely as a means of increasing students' understanding of the subject matter. Homonym puzzles are a learning medium that can increase students' interest in learning and also creativity, because in homonym puzzles there are various activities that require students to be active and think critically in solving problems. This research aims to describe the influence of homonym puzzles as a medium for developing students' creativity in language. This research includes qualitative research using an experimental approach. The data source used is primary data, namely students of Clear IV UPT SDN 205 Gresik. Data collection methods are through observation, tests and documentation.The results of this research show that with the presence of homonym puzzles there is a significant increase in students' understanding and development of creativity in language. This can be seen from students' ability to think critically and actively, thereby helping them to develop better language skills.
Penggunaan Tata Bahasa Netizen Dikolom Komentar Instragram Yang Membicarakan Tentang Pemilu 2024 Siti Aisyah; Ferdy Briliant Oktaviano; Nensy Megawati Simanjuntak
Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika Vol. 1 No. 3 (2024): September : Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/katalis.v1i3.522

Abstract

Abstract  This study aims to investigate the use of netizen grammar in the Instagram comment section discussing the 2024 Election issue, with a focus on language style, conversational patterns, and their impact on public opinion and the democratic process. Employing a qualitative approach, data for this research were collected through direct observation of netizen comments on Instagram. When netizens engage in communication about political issues like the 2024 Election, the grammar they use plays a crucial role in shaping how messages are conveyed and received. This study highlights several common grammar mistakes that may occur, such as spelling errors, improper punctuation usage, and the use of impolite language. For instance, the use of "hati2" instead of "hati-hati" and inconsistent capitalization in "Pak" when used in a context of respect. Analyzing these grammar errors not only aids in understanding how netizens communicate online but also demonstrates their potential impact on public opinion. For example, grammar mistakes can diminish the quality of the message conveyed and influence how it is perceived by readers. Through specific examples, such as errors in sentences expressing prayers for a candidate, this study illustrates how grammar mistakes can reduce communication effectiveness and lower the quality of online discussions. Furthermore, the research underscores the importance of consistency in using formal language in political contexts. Formal language not only reflects politeness in communication but also strengthens public trust in the messages conveyed. Therefore, by improving understanding and practice of correct grammar, it is hoped that online political discussions can become more productive, meaningful, and constructive. The benefits of this research also extend to identifying grammar errors that can affect perceptions of political figures or issues discussed in the context of the 2024 Election. By gaining a better understanding of the dynamics of political communication on social media, it is also possible to enhance public participation in the democratic process. Overall, this study seeks to provide insights into how netizen grammar in Instagram comment sections can influence interactions and public opinions on sensitive political issues. Thus, this research is relevant not only to academics in linguistics and communication but also to political practitioners and the general public seeking a deeper understanding of social media's role in shaping political perceptions and participation.  
Indentifikasi Gaya Bahasa Pada Novel “The Antogonist Project” Karya Aranindy Rachel, Marshella; Nensy Megawati Simanjuntak
Kopula: Jurnal Bahasa, Sastra, dan Pendidikan Vol. 6 No. 1 (2024): Maret
Publisher : Program Studi Magister Pendidikan Bahasa Indonesia FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/kopula.v6i1.3769

Abstract

Literary works are art in the form of writing or oral that has beauty value in it. Novels are one of the literary works that are popular with teenagers, both physical and electronic fiction stories are still popular. Popular novels include novels with the romance, teen fiction, fan fiction and action genres set in everyday life. This means that the imagination or thoughts expressed are not excessive and still make sense. Apart from an interesting plot, the characteristics and characteristics of the author in presenting his work are also an additional point for teenagers’ interest in reading novels. Therefore, this research was conducted to determine the elements contained in the novel. The aim is to provide insight and knowledge regarding the language styles contained in the novel “The Antagonist Program” by Aranindy, so that in future research on the same subject it can be used as material for consideration. The research method used is descriptive qualitative. Where in the process of collecting data using observation and documentation as well as analysis of language style elements in the novel “The Antagonist Program” by Aranindy.
Peranan Guru Bahasa Indonesia dalam Meningkatkan Keterampilan Membaca Siswa di Kelas VIII SMP Al- Ismailiyah Tambelangan Sampang Mudakkir; Nensy Megawati Simanjuntak; Nuril Huda; Hosen
Teaching and Learning Journal of Mandalika (Teacher) e- ISSN 2721-9666 Vol. 5 No. 2 (2024)
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/teacher.v5i2.3456

Abstract

Guru memiliki peran yang sangat penting dan strategis dalam pembangunan nasional, khususnya di bidang pendidikan. Menurut definisi undang-undang, guru adalah pendidik dengan tugas utama mendidik, mengajar, membimbing, mengarahkan, melatih, menilai, dan mengevaluasi peserta didik. Sebagai sebuah pekerjaan profesional, mengajar pada dasarnya mengharuskan guru untuk menjunjung tinggi dan menerapkan gagasan profesionalisme. Hal ini mencakup kualifikasi, kompetensi, dan sertifikasi yang telah ditetapkan. Permasalahan dalam penelitian ini ialah : sejauh mana peran guru Bahasa Indonesia dalam menumbuhkan Keterampilan Membaca siswa VII SMP Al-Ismailiyah Ombul Beringin Tambelangan Sampang. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian melalui deskriptif. Sumber datanya adalah guru dan siswa. Sedangkan prosedur pengumpulan data menggunakan wawancara, observasi, dan dokumentasi. Selanjutnya, keabsahan data yang digunakan yaitu: credibility, transferability, dependability, dan confirmability. Analisi data menggunakan Data Reduction, display, Conclution Drawing / Verivication. Adapun tahapan penelitian: Persiapan, Lapangan, Pengolahan data. Hasil penelitian ini menunjukkan bahwa: Pertama, Tugas guru sebagai pendidik ialah memberikan bimbingan dan arahan kepada murid, mendorong mereka untuk memanfaatkan waktu luang untuk membaca, dan mengajak mereka ke perpustakaan. Kedua, tugas guru sebagai pengajar adalah memberikan tugas-tugas seperti membuat cerita, di antara tugas-tugas lainnya.Ketiga, guru berperan sebagai inisiator dengan memberikan ide-ide inovatif yang sesuai dengan perkembangan zaman, memiliki pengetahuan yang luas, dan memahami konteks di mana murid-muridnya berada.
Efektivitas Game “Siapakah Aku” pada Wordwall Guna Mengembangkan Pengetahuan Peserta Didik dalam Bidang Bahasa Indonesia Rahma Novia Budiati; Noer Adhela Krisna Putri Achmad; Fernanda Maulana Kusuma Putri; Veronika Deta Junia Anjarwani; Nensy Megawati Simanjuntak
Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya Vol. 3 No. 5 (2025): Oktober : Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/morfologi.v3i5.2293

Abstract

This study analyzes the effectiveness of digital educational games, particularly the “Who Am I?” game on the Wordwall platform, in enhancing students’ knowledge of Indonesian language learning. The research is motivated by the need for junior high school teachers to design engaging learning methods that can foster enthusiasm among adolescents. Educational games are viewed as innovative media that present concepts in a simple yet enjoyable way, making lessons more interactive and accessible. Using a descriptive quantitative approach, the study involved 30 eighth-grade students at SMP Negeri 38 Surabaya. Data collection included pre-tests and post-tests to quantitatively measure learning outcomes, as well as questionnaires to capture student responses. Findings indicate a notable improvement in student achievement after the application of the “Who Am I?” game. The average pre-test score was 71.33, which rose to 91.00 on the post-test, showing an increase of 19.67 points. Results of a paired t-test confirmed that the difference was statistically significant, demonstrating that the improvement was due to the intervention. Additionally, questionnaire results showed that students felt more motivated, engaged, and able to understand the material more effectively through this game. Overall, the “Who Am I?” game on Wordwall proved to be an effective learning tool, and its use is recommended for teachers seeking to implement game-based strategies in classroom instruction.
Rumah Perkalian Diminati Siswa SDN Aisyah Surabaya Sebagai Media Pembelajaran Matematika Firli Febrianti; Riza Umami; Nensy Megawati Simanjuntak
Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa Vol. 2 No. 4 (2024): Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/bilangan.v2i4.145

Abstract

From this research, the researcher wants to further develop learning media that uses game media so that it attracts more interest from students at SD Aisyah Surabaya. This research method is qualitative research with a descriptive approach. Data source sampling was carried out purposively in grades 4, 5 and 6. This research aims to (1) describe the use of Multiplication House media at Aisyah Elementary School in Surabaya, (2) describe how interested grade 4, 5 and 6 students are in Rumah Multiplication media. Multiplication, (3) describes the obstacles to using Multiplication House media, (4) describes solutions to overcome obstacles experienced by students. The results of the research show the following: (1) the use of the Multiplication House media can attract students' interest in learning mathematics, especially multiplication and provide assistance to students in memorizing multiplication in a fun way, (2) The obstacle to using the Multiplication House media is that students have not yet mastered multiplication. and the use of pawns made of pine so it is less safe, and (3) The solution to the problem of using Multiplication House media is that the role of teachers and parents is needed in guiding students to memorize multiplication and replace pawns with safer media. The conclusion that can be drawn is that the multiplication house media can motivate students to memorize multiplication.
Semiotics Performance in The Poem “Tentang Mata” and “Tentang Mata Pula” By W.S. Rendra Padmasari, Arumtyas Puspitaning; Nensy Megawati Simanjuntak; Victor MTL Tobing
Indonesian Journal of Contemporary Multidisciplinary Research Vol. 3 No. 4 (2024): July 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/modern.v3i4.9798

Abstract

Literary works are created to be enjoyed and appreciated by society. The formulation of the research argues about the language style, vocabulary, and intended meaning of the poem “Tentang Mata” and “Tentang Mata Pula” by W.S. Rendra. This research is to obtain a clear picture of the poem “Tentang Mata” and “Tentang Mata Pula” through a stylistic approach. The benefits of this research contribute to the development of linguistics applied and linguistic analysis from literary works, provide insight to scholars on how to conduct linguistic analysis of literary works, and become alternative teaching materials for language and literature teachers. The research approach uses a descriptive qualitative method in literature in line with stylistics. The research data were analyzed using data collection techniques involving the steps of data identification, data classification, and deductive data interpretation. The results of the research describe the conditions and situations that occurred in 1998, with the emergence of many connotative words in raising the issue of fate and living conditions, from poverty. In addition, it is presented that society itself is only chasing dreams by creating conditions and situations that are already disproportionate