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Evaluation and analysis of virtual tour application acceptance in Cau Belayu Tabanan Village using Technology Acceptance Model (TAM) Sarja, Ni Ketut Pradani Gayatri; Widana , I Putu Krisna Arta; Sarja, Ni Luh Ayu Kartika Yuniastari
Bulletin of Social Informatics Theory and Application Vol. 8 No. 1 (2024)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v8i1.594

Abstract

Tourism villages are required to be innovative and creative in promoting their village if it want to survive in the midst of the COVID-19 pandemic situation. Utilise one part of virtual reality, namely virtual tours, can be used to promoting tourism villages, one of them is the Cau Belayu Tourism Village. Virtual tour is a new technology, therefore it is necessary to analyze the virtual tour that was developed with the aim of measuring the level of usefulness and level of user acceptance of the Virtual Tour of Cau Belayu Tourism Village. The purpose of this research is to evaluate and analyze the level of user acceptance of the Cau Belayu Tourism Village Virtual Tour so that in its implementation it can attract tourists to visit the village and increase the tendency of tourists to visit tourist villages directly. This research uses the Acceptance Model (TAM) evaluation model which has been proven to be effective in evaluating the level of acceptance of other technologies, therefore it is also used to evaluate the developed virtual tour. Several constructs used as test variables from the TAM model are used, namely Perceived Ease of Use (PEOU), Perceived Enjoyment (ENJ), Perceived Usefulness (PU), and Tendency to visit Actual Sites (TenAS). The results of hypothesis testing show that the four hypotheses are proven, namely H1: PEOU has a positive effect on PU with a significance value of 0.0030 < 0.05, H2: PEOU has a positive effect on ENJ with a significance value of 0.0030 < 0.05, H3: PU increased TenAs with a significance value of 0.007 < 0.05 and H4: ENJ increased TenAs with a significance value of 0.00 < 0.05.
Gamification development in virtual tour Cau Belayu tourism Village Sarja, Ni Luh Ayu Kartika Yuniastari; Sarja, Ni Ketut Pradani Gayatri; Widana, I Putu Krisna Arta
Bulletin of Social Informatics Theory and Application Vol. 7 No. 2 (2023)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v7i2.650

Abstract

The use of digital marketing is not only specifically for business processes but can also be utilized in the tourism sector. Tourist information, especially tourist villages, can be easily searched via the internet and social media. There is no need to use conventional promotional media, print brochures or advertisements in the mass media, which will cost a lot, especially for tourism village managers. Virtual tour is an example of digital promotional media that is currently developing because it can display real tourist destinations without having to come to the location in person. However, virtual tours only display static images or videos and do not interact with users or tourists other than information, this causes the virtual tour to not have a significant effect on tourist interest to visit in person. There is a need for further development of virtual tours to make it more attractive to tourists to visit, one way is by combining it with other technologies, namely gamification. This research develops a gamification application on a virtual tour for Cau Belayu Tabanan Tourism Village. By applying gamification to the virtual tourist village tour, it is hoped that tourists will be able to experience a more enjoyable and significant impact on tourist interest in visiting the Cau Belayu Tabanan tourist village directly. The research method used refers to the MDLC (Multimedia Development Life Cycle). The research method consists of the stages of concept, design, material collecting, assembly, testing and distribution. The results of this study are in the form of a gamification application in the virtual tour of the Cau Belayu Tabanan Tourism Village which has the main features, namely games, gamescores and game finishes.
Pembangunan Sistem Informasi Pengaduan dan Penanganan Mamalia Terdampar dan Pelatihan Manajemen Keuangan Untuk Pemberdayaan Keluarga Sarja, Ni Luh Ayu Kartika Yuniastari; Widana, I Putu Krisna Arta; Sarja, Ni Ketut Pradani Gayatri; Pramitari, I Gusti Ayu Astri; Sumiari, Kadek Nita
Lumbung Inovasi: Jurnal Pengabdian kepada Masyarakat Vol. 9 No. 3 (2024): September
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/linov.v9i3.2139

Abstract

Satwa liar didefinisikan sebagai organisme yang berkembang bebas di habitatnya. Permasalahan pada satwa liar di darat dan di laut yaitu hewan laut terdampar. Hewan laut terdampar merujuk pada hewan laut yang ditemukan di darat yang tidak memiliki kemampuan untuk kembali ke laut. Hewan laut yang terdampar sering terlihat di pantai di seluruh dunia dengan alasannya beragam, mulai dari interaksi antropis dan perikanan hingga penyakit, polusi laut, dan bahkan karena terjadinya badai. Mitra dalam kegiatan ini adalah kelompok nelayan KUB Merta Segara Serangan yang berlokasi di Serangan, Denpasar Selatan. Permasalahan yang dihadapi mitra adalah keterbatasan media pelaporan mamalia laut terdampar dan media informasi proses penanganan mamalia laut terdampar tersebut dan kurangnya pengetahuan terkait pengelolaan keuangan usaha. Solusi yang dapat diberikan berdasarkan hasil diskusi dengan mitra adalah mengembangkan sistem informasi pelaporan dan penanganan mamalia terdampar yang dapat diakses secara real time kapanpun dan dimanapun, melakukan pelatihan secara langsung dengan uji coba penggunaan aplikasi pelaporan dan penanganan mamalia terdampar untuk nelayan maupun pihak pembuat laporan serta petugas yang akan menangani mamalia terdampar tersebut dan melakukan pelatihan pengelolaan keuangan usaha untuk family empowerement. Target yang ingin dicapai dari kegiatan ini adalah sistem informasi pelaporan dan penanganan mamalia terdampar 100% dapat digunakan oleh nelayan, pihak pembuat laporan, petugas yang akan menangani mamalia terdampar tersebut serta masyarakat, terdapat 2 orang nelayan, 2 pembuat laporan dan 2 petugas yang akan menangani mamalia terdampar tersebut dapat menggunakan sistem informasi pelaporan dan penanganan mamalia terdampar serta 1 orang dari masing-masing family empowerment dapat membuat pelaporan keuangan usaha. Development of an Information System for Complaints and Handling of Stranded Mammals and Financial Management Training for Family Empowerment Abstract Wildlife defined as organisms that grow freely in their habitat. Problem faced by wildlife, both living on land and sea, is stranded marine animals. Stranded marine animals refer to marine animals found on land that do not have the ability to return to the sea. Stranded marine animals are often seen on beaches for various reasons, ranging from anthropic interactions and fisheries to disease, marine pollution, and even storms. The partner in this activity is the KUB Merta Segara fishermen group located in Serangan. The problems faced are limited media for reporting stranded marine mammals and information media for the process of handling stranded marine mammals and the lack of knowledge related to business financial management. The solution that can be provided is to develop a stranded mammal reporting and handling information system that can be accessed in real time, training with direct trial on the use of stranded mammal reporting and handling applications for fishermen and those who make reports and officers who will handle stranded mammals and conduct business financial management training for family empowerment. The target from this activity is a reporting information system and handling of stranded mammals 100% can be used by fishermen, report makers, officers who will handle the stranded mammals and the community, there are 2 fishermen, 2 report makers and 2 officers who will handle the stranded mammals can use the reporting information system and handling of stranded mammals and 1 person from each family empowerment can make business financial reports.
Pelatihan Guiding, Promoting dan Pembentukan Paket Wisata Menuju Desa Wisata Sarja, Ni Luh Ayu Kartika Yuniastari; Widana, I Putu Krisna Arta; Sarja, Ni Ketut Pradani Gayatri
Jurnal Pengabdian Masyarakat Progresif Humanis Brainstorming Vol 6, No 4 (2023): Jurnal Abdimas PHB : Jurnal Pengabdian Masyarakat Progresif Humanis Brainstormin
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/japhb.v6i4.6123

Abstract

Salah satu desa adat pada Desa Sidemen yaitu Desa Tebola memiliki banyak potensi wisata sehingga sudah ditetapkan menjadi desa wisata. Banyaknya potensi wisata ini menyebabkan bermunculan usaha akomodasi seperti villa namun bukan dimiliki warga setempat melainkan pihak luar. Hal ini dikarenakan pihak desa kurang memiliki pengetahuan terkait pengelolaan potensi desa serta kurangnya inisiatif dari masyarakat desa untuk ikut mengelola potensi wisata yang ada. Mengacu pada permasalahan tersebut, dilakukan kegiatan berupa pelatihan guiding, promoting serta pembuatan paket wisata ke Pokdarwis sehingga potensi yang dimiliki dapat dikenal oleh masyarakat dan menjadi sumber pendapatan desa. Tujuan kegiatan ini adalah menambah pengetahuan dan skill Pokdarwis untuk mengembangkan potensi desa sehingga menjadi sumberĀ  penghasilan baru untuk masyarakat desa. Kegiatan pengabdian ini menggunakan metode pelatihan yaitu pelatihan guiding, promoting serta pembuatan paket wisata sedangkan untuk metode evaluasi menggunakan wawancara. Hasil evaluasi menunjukkan adanya peningkatan pengetahuan dan skill sebanyak 50% serta terbentuknya dua paket wisata yaitu Sidemen Half Day Tour dan Full Day Sidemen Tour.
A Content-Based Filtering Approach for Matching Village Potentials with Community Service Programs Sarja, Ni Luh Ayu Kartika Yuniastari; Indrawan, I Kadek Surya; Putrawan, Agus Adi; Sarja, Ni Ketut Pradani Gayatri
International Journal of Advances in Data and Information Systems Vol. 6 No. 2 (2025): August 2025 - International Journal of Advances in Data and Information Systems
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59395/ijadis.v6i2.1373

Abstract

Village development through the development of village potential is carried out by universities in the form of community service. With the community service program, it is expected to help villages in village development so that they can become independent villages. However, in its implementation, the designed assistance programs are not specific and not aligned with the needs and potential of the village. As a result, the assistance provided is less effective and having minimal impact on village development. One of the causes is the unavailability of data on village potential and problems systematically and structured. Based on these problems, a recommendation system is needed that is able to provide assistance program proposals that are in accordance with the potential and problems of the village specifically and relevantly. This research uses Content-Based Filtering which provides recommendations based on the similarity of input data content with available historical data. The purpose of this research is to make the planning and implementation process of village assistance programs more efficient, effective, and on target. The results of the research are that the Content-Based Filtering method has proven effective in providing recommendations that are appropriate for mapping village potential and village assistance programs.