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Geographic Information System for Mapping Poverty Levels In East Sumba District Huluuma, Melania Mburu; Talakua, Alfrian Carmen; Uly, Hawu Yogia Pradana
MALCOM: Indonesian Journal of Machine Learning and Computer Science Vol. 4 No. 1 (2024): MALCOM January 2024
Publisher : Institut Riset dan Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57152/malcom.v4i1.1050

Abstract

Poverty issues in East Sumba Regency, East Nusa Tenggara Province, which is faced with a high poverty rate. The obstacle of mapping areas with poor people that are difficult to identify is the main focus. Through qualitative and quantitative approaches, this research applied the Extreme Programming (XP) method to develop a web-based Geographic Information System (GIS), aimed at mapping poverty areas. XP was applied to ensure flexibility, adaptability, and active stakeholder participation in the application development. The main objectives were to produce an effective GIS application, provide accurate information for the government and stakeholders, and improve the effectiveness of poverty reduction programs. This research is expected to contribute to the design of programs that are more targeted, effective, and can improve community welfare in East Sumba Regency.
Perancangan Sistem Informasi Pelayanan Ibadah di Gereja Kristen Sumba Jemaat Patawang Menggunakan Object Oriented Analysis and Design: Design of Worship Service Information System at Sumba Christian Church Patawang Congregation Using Object Oriented Analysis and Design Ludji, Maya Dewanti Yuan; Talakua, Alfrian Carmen; Sitaniapessy, Desy Asnath
MALCOM: Indonesian Journal of Machine Learning and Computer Science Vol. 4 No. 1 (2024): MALCOM January 2024
Publisher : Institut Riset dan Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57152/malcom.v4i1.1052

Abstract

Gereja Kristen Sumba Jemaat Patawang (GKS Jemaat Patawang) saat ini, memberikan informasi oleh gereja masih dilakukan secara manual menggunakan buku besar, yang rentan mengalami kehilangan atau kerusakan data dan memperlambat proses pengambilan informasi. Serta juga dalam proses penyampaian informasi masih kurang efektif karena bisa saja ada jemaat yang tidak dapat mengikuti ibadah, terlambat atau juga ada jemaat yang kurang berkonsentrasi dalam mendengarkan warta jemaat. Untuk mengatasi masalah tersebut, perancangan website menjadi solusi yang dapat yang dapat membantu GKS Jemaat Patawang. Website yang dirancang akan menampilkan jadwal warta jemaat, dan pelayanan pemberkatan nikah. Penelitian ini menggunakan pendekatan Object-Oriented Analysis and Design (OOAD) serta menerapkan metode waterfall, penelitian ini merancang sistem yang mempermudah akses terhadap jadwal kegiatan pelayanan mingguan dan informasi kegiatan peribadatan lainnya. Sistem ini tidak hanya mengatasi masalah keterlambatan dan kehilangan informasi dalam pencatatan manual, tetapi juga memberikan kemampuan kepada jemaat untuk mendaftar pelayanan pemberkatan nikah secara online, meningkatkan efisiensi pengelolaan penjadwalan peribadatan. Dengan demikian, pengurus gereja dapat lebih mudah mengelola jadwal peribadatan, pelayanan ibadah, dan tempat pelaksanaan peribadatan. Abstrak ini mencakup permasalahan manajemen informasi saat ini, solusi yang diajukan, tujuan penelitian, dan antisipasi hasil positif dalam mendukung kebutuhan informasi jemaat dengan memanfaatkan teknologi modern.
Pengenalan Game Edukasi untuk Meningkatkan Perbendaharaan Kosa Kata Benda dalam Bahasa Inggris Hariadi, Fajar; Jumalia, Jumalia; Talakua, Alfrian Carmen
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2023): Volume 4 Nomor 2 Tahun 2023
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v4i2.2685

Abstract

English is one of the subjects in the school curriculum in Indonesia. One of the English learning materials in class 3 of East Sumba 1 State Madrasah Ibtidaiyah (MIN) is the introduction to objects in English. The current learning process combined with educational game learning media shows an increase in the ability of 28 children to vocabulary nouns in English by 14.54% from the pre-test average result of 78 to 90 on the post-test results. The results of community service show that guidance and empowerment in learning English using educational games have a positive impact and get a good response from students. Empowerment has an important role in encouraging student motivation and increasing student achievement. It is hoped that this community service activity can be sustainable and become one of the collaborations between institutions so that these institutions help form an intelligent, wise and prosperous society.