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Systematic literature review: Kepercayaan diri dalam pembelajaran matematika Rahmah, Hania; Turmudi, Turmudi; Muhammad Tareq Ghifari
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 7 No. 1 (2024): Januari
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v7i1.21632

Abstract

This research aims to systematically compile and evaluate research on self-confidence in mathematics learning. The method used in this research is a Systematic Literature Review (SLR). Data collection and analysis was carried out by following the general steps of the SLR method, namely formulating research problems, developing and validating review protocols, searching literature, screening inclusion criteria, assessing quality, extracting data, analyzing and synthesizing data and reporting findings. The results of this research show that the most research related to self-confidence in mathematics learning was carried out in 2020 in Indonesia, junior high schools were the most frequently chosen research subjects, the most widely used method was quantitative methods, the mathematics topics used were varied, indicators Self-confidence in general includes an optimistic, objective and rational attitude. The results of research on self-confidence in learning mathematics obtained various results which were reviewed into three aspects, namely aspects that can influence students' achievement of self-confidence in mathematics, the influence of self-confidence on other aspects, and the level of self-confidence. students' self in mathematics.
PELATIHAN GAMIFIKASI BAGI GURU DALAM MENDESAIN PEMBELAJARAN YANG MENARIK DI MTS SCI Fuji Azzumar; Muhammad Ari Subhi; Budi Rianto; Muhammad Tareq Ghifari; Muhammad Aiman Jamil Lubis; Darhim
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 14 No 1 (2024): Juli 2024
Publisher : LPPM UNINUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30999/jpkm.v14i1.3219

Abstract

Gamification in instruction is considered attractive to many students, thereby increasing motivation and learning engagement. The training carried out aims to provide teachers with experience in designing interesting instruction through Role-Playing Game Maker MV (RPG Maker MV 1.2.0). This article describes the implementation of gamification training for teachers at MTs Sekolah Cinta Ilmu (SCI), Bandung Regency. This activity is a form of community service carried out using preliminary surveys and practicum methods. The results of the activity show the teacher's enthusiasm for designing new instruction in the form of gamification. Various positive responses were conveyed by the teacher council participating in the training because, more or less, they had mastered the basic competencies in running the RPG Maker MV 1.2.0 application as a necessity for implementing innovative, creative, and interesting instruction.
PELATIHAN GAMIFIKASI BAGI GURU DALAM MENDESAIN PEMBELAJARAN YANG MENARIK DI MTS SCI Fuji Azzumar; Muhammad Ari Subhi; Budi Rianto; Muhammad Tareq Ghifari; Muhammad Aiman Jamil Lubis; Darhim
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 14 No 1 (2024): Juli 2024
Publisher : LPPM UNINUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30999/jpkm.v14i1.3219

Abstract

Gamification in instruction is considered attractive to many students, thereby increasing motivation and learning engagement. The training carried out aims to provide teachers with experience in designing interesting instruction through Role-Playing Game Maker MV (RPG Maker MV 1.2.0). This article describes the implementation of gamification training for teachers at MTs Sekolah Cinta Ilmu (SCI), Bandung Regency. This activity is a form of community service carried out using preliminary surveys and practicum methods. The results of the activity show the teacher's enthusiasm for designing new instruction in the form of gamification. Various positive responses were conveyed by the teacher council participating in the training because, more or less, they had mastered the basic competencies in running the RPG Maker MV 1.2.0 application as a necessity for implementing innovative, creative, and interesting instruction.