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The Influence of ArcGIS Story Maps Learning Media on Students' Understanding of the Geographical Location of ASEAN Countries (Quasi Experiment Grade 8 at SMPN 29 Bandung) Agustinah, Lusi; Komalasari, Kokom; Siti Logayah, Dina
Entita: Jurnal Pendidikan Ilmu Pengetahuan Sosial dan Ilmu-Ilmu Sosial Vol. 5 No. 1 (2023)
Publisher : IAIN Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ejpis.v5i1.8673

Abstract

In the current era of ICT (Information and Communication Technology) development, learning media is undergoing transformation in its application. Teachers can use ICT in the application of varied and interactive media to help increase students' understanding of social studies materials such as ArcGIS Story Maps which can provide concrete visualization so that students will understand social studies material better. The purpose of the research was to analyze the influence of the application of ArcGIS Story Maps media about the Geographical Location of ASEAN Countries on the understanding of grade 8 students of SMPN 29 Bandung. This research uses quantitative approaches and experimental methods with quasi-experimental design, precisely non-equivalent control group design. Based on the results of the study, it was found that both in the experimental and control classes there were differences in students' understanding in the pre-test and post-test. If the two classes are compared, then in the pre-test there is no difference in understanding between the experimental and control classes with Asymp.Sig. (2- tailed) of 0.939 > 0.05, but in the post-test there is a difference in understanding with Asymp.Sig. (2- tailed) of 0.045 < 0.05. The N-Gain value of student comprehension is 1,622 > 1, indicating that there is a difference in understanding where learning using ArcGIS Story Maps media is more able to increase student understanding than learning with interactive Power Point. Suggestions from this study, social studies teachers can develop ArcGIS Story Maps media in the social studies learning process that is tailored to learning needs.
The Role of the Socio-Drama Type Role Playing Learning Model in Social Studies Learning on Student Creativity at SMPN 1 South Tangerang City Seta Widjaya, Danang; Samlawi, Faqih; Siti Logayah, Dina
Dinasti International Journal of Education Management And Social Science Vol. 5 No. 6 (2024): Dinasti International Journal of Education Management and Social Science (Augus
Publisher : Dinasti Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/dijemss.v5i6.3050

Abstract

The role-playing learning model is a learning model that is known in the world of education to train students' skills. The aim of this research is to discuss the role of the role-playing learning process which creates a socio-drama performance in responding to students' creative achievements after learning takes place. This research method uses a quantitative descriptive approach. The sample for this research was taken from students in class VIII 6 of SMPN 1 South Tangerang City with a total of 38 students in that class. The results of this research obtained a positive influence from students in assessing the results of the scope of student creativity according to the indicators that were met, namely fluency, flexibility, originality and elaboration. This research obtained the percentage of implementation of the role-playing learning model at SMPN 1 South Tangerang City, namely variable X 45.79 and ranging in the range 37-48 in the medium category. This also makes the role-playing learning model a recommended learning model for social studies subjects. Student creativity also has a positive impact, such as students being able to interact with groups and students also being able to create drama scripts according to the ideas and ideas that students express.  The conclusion of this research is that the role-playing learning model is a model that can be used in learning as a benefit in increasing students' creativity in completing tasks given by the teacher.  
Enhancing Students Historical Thinking Based on Augmented Reality (AR) Media in Social Studies Siti Logayah, Dina; Salira, A Budhi; Rakhman, Muhammad Arief; Darmawan, Rizal Akbar; Heryanto, Fahmi Nugraha
International Journal of Social Learning (IJSL) Vol. 5 No. 2 (2025): April
Publisher : Indonesian Journal Publisher in cooperation with Indonesian Social Studies Association (APRIPSI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijsl.v5i2.402

Abstract

This study aims to analyze the effectiveness of the use of Augmented Reality (AR) technology in improving students' historical thinking skills, class VII at SMPN 13 Bandung in learning Social Studies. The quantitative approach with the Design Based Research (DBR) research method includes four stages, namely analysis, design, implementation, and evaluation. Data collection through observation, interviews, and questionnaires, then data analysis techniques are carried out descriptively. The results of the study showed that the effectiveness of using AR can increase student learning interactions by 82%, meaning that it shows more active involvement than conventional learning. Conceptual understanding increased by 45%, while critical thinking skills increased by 40%. This means that 85% of students are better able to understand the material on the development of Indonesian society during the Hindu and Buddhist periods in social studies. Other findings are that 90% based on information from social studies teachers there was an increase in students' analytical abilities and 95% of students expressed a high interest in using AR in social studies. This finding has an impact that the use of AR technology can improve students' historical thinking skills.
Ecobrick: Sebagai Solusi Pengurangan Sampah dan Membangun Kebiasaan Hidup Bersih Siswa di Sekolah Silvia Rahayu, Ajeng; Siti Fauji Awaliah, Windi; Siti Logayah, Dina
Jurnal Pengabdian Masyarakat Indonesia Vol 4 No 3 (2024): JPMI - Juni 2024
Publisher : CV Infinite Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jpmi.2559

Abstract

Sampah plastik menjadi permasalahan serius di Indonesia, berkontribusi signifikan terhadap pencemaran lingkungan dan kesehatan masyarakat. Artikel ini membahas pemanfaatan ecobrick sebagai solusi pengurangan sampah plastik dan peningkatan kebiasaan hidup bersih di kalangan siswa sekolah. Ecobrick merupakan teknik pengelolaan sampah plastik dengan memadatkan sampah plastik bersih dalam botol plastik bekas, yang dapat dimanfaatkan untuk membuat berbagai perabot dan struktur bangunan. Melalui program kampus mengajar, siswa diperkenalkan pada konsep 3R (Reduce, Reuse, Recycle) dan dilatih membuat ecobrick, yang tidak hanya mengurangi sampah plastik tetapi juga membentuk kebiasaan hidup bersih. Metode penelitian yang digunakan adalah narrative review, yang mengidentifikasi dan merangkum artikel terkait untuk memberikan panduan dalam implementasi ecobrick di sekolah. Hasil penelitian menunjukkan bahwa ecobrick efektif dalam mengurangi sampah plastik dan meningkatkan kesadaran serta kebiasaan hidup bersih siswa. Implementasi ecobrick juga mampu mengedukasi siswa tentang dampak negatif plastik dan pentingnya daur ulang, yang pada akhirnya berkontribusi pada pelestarian lingkungan.