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Pengembangan Augmented Reality Melalui Metode Flash Card Sebagai Media Pembelajaran IPS Logayah, Dina Siti; Salira, Ade Budhi; Kirani, Kirani; Tianti, Tri; Darmawan, Rizal Akbar
Jurnal Basicedu Vol. 7 No. 1 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v7i1.4419

Abstract

Penelitian ini didasari oleh pentingnya media pembelajaran IPS pada era 4.0, metode flash card salah satunya untuk membantu guru dalam menyampaikan pembelajaran IPS pada siswa. Tujuan dari penelitian ini untuk adalah membangunketerampilan guru dalam mengkombinasikan media pembelajaran Augmented Reality (AR) melalui pendekatan Metaverse dengan metode pembelajaran Flash Card pada pembelajaran IPS Kelas 7B. Pendekatan penelitian menggunakan penelitian kuantitatif dan kualitatif. Lokasi penelitian sesuai zonasi wilayah serta binaan UPI, sekolah yang akan mewakili adalah SMPN 12 Bandung. Hasil penelitian yang diperoleh bahwa siswa dalam mengikuti pembelajaran IPS melalui metode AR dengan pendekatan Metaverse metode pembelajaran Flash Card pada pembelajaran IPS di Kelas 7B dapat lebih jelas dalam memahami materi peninggalan kerajaan Hindu-Budha di Indonesia secara kongkrit. Implikasi penelitian ini adalah pembuatan AR dengan metode flash card memiliki relevansi dengan perubahan zaman yang serba digital, yang harus dioptimalkan agar kehadiran metaverse dapat dimanfaatkan terutama untuk mencapai hasil belajar maksimal dan membantu guru dalam menyediakan media pembelajaran yang nyata. 
Pengembangan Augmented Reality Melalui Metode Flash Card Sebagai Media Pembelajaran IPS Logayah, Dina Siti; Salira, Ade Budhi; Kirani, Kirani; Tianti, Tri; Darmawan, Rizal Akbar
Jurnal Basicedu Vol. 7 No. 1 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v7i1.4419

Abstract

Penelitian ini didasari oleh pentingnya media pembelajaran IPS pada era 4.0, metode flash card salah satunya untuk membantu guru dalam menyampaikan pembelajaran IPS pada siswa. Tujuan dari penelitian ini untuk adalah membangunketerampilan guru dalam mengkombinasikan media pembelajaran Augmented Reality (AR) melalui pendekatan Metaverse dengan metode pembelajaran Flash Card pada pembelajaran IPS Kelas 7B. Pendekatan penelitian menggunakan penelitian kuantitatif dan kualitatif. Lokasi penelitian sesuai zonasi wilayah serta binaan UPI, sekolah yang akan mewakili adalah SMPN 12 Bandung. Hasil penelitian yang diperoleh bahwa siswa dalam mengikuti pembelajaran IPS melalui metode AR dengan pendekatan Metaverse metode pembelajaran Flash Card pada pembelajaran IPS di Kelas 7B dapat lebih jelas dalam memahami materi peninggalan kerajaan Hindu-Budha di Indonesia secara kongkrit. Implikasi penelitian ini adalah pembuatan AR dengan metode flash card memiliki relevansi dengan perubahan zaman yang serba digital, yang harus dioptimalkan agar kehadiran metaverse dapat dimanfaatkan terutama untuk mencapai hasil belajar maksimal dan membantu guru dalam menyediakan media pembelajaran yang nyata. 
Salus Populi Suprema Lex: A Critical Analysis of Social Jealousy In The House Renovation Process In Cimahi City Darmawan, Rizal Akbar; Sundawa, Dadang; Shaikh, Zakir Hosen
Jurnal Ilmu Sosial Mamangan Vol 12, No 2 (2023): Jurnal Ilmu Sosial Mamangan Accredited 2 (SK Dirjen Ristek Dikti No. 0173/C3/DT
Publisher : LPPM Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/mamangan.v12i2.6459

Abstract

Home renovation  is a program  to improve the homes of residents who are less livable to become livable. In its implementation, in the process of collecting and selecting houses for people who are entitled to receive this assistance, it often requires accuracy to    get suitable prospective beneficiaries so that accuracy is needed to be right on target. This study was conducted to determine how the relationship between social jealousy conflict and the process of Home renovation assistance program in Cimahi City. The implementation of the program was carried out by the Cimahi Mobile West Java City organization in collaboration with the  Cimahi City government which was carried out in Padasuka Village, Central  Cimahi    District,  Cimahi   City. The process of building Home renovations is carried out in a participatory manner with  the  help of the surrounding community. This research was conducted with qualitative methods through a case study approach with a data collection process using observation techniques, direct  observation    in the field, and interviews with two resource persons. The results of this study are in the form of efforts to overcome social jealousy so that there is no prolonged conflict in society. For this reason, efforts that can be made in resolving conflicts in the construction of Home renovations in Cimahi City are by  conducting persuasive socialization, persuasive  in professionalism, and carrying out the culture of the surrounding area. The novelty of this research is overcoming conflict based on tolerance.
Enhancing Students Historical Thinking Based on Augmented Reality (AR) Media in Social Studies Siti Logayah, Dina; Salira, A Budhi; Rakhman, Muhammad Arief; Darmawan, Rizal Akbar; Heryanto, Fahmi Nugraha
International Journal of Social Learning (IJSL) Vol. 5 No. 2 (2025): April
Publisher : Indonesian Journal Publisher in cooperation with Indonesian Social Studies Association (APRIPSI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijsl.v5i2.402

Abstract

This study aims to analyze the effectiveness of the use of Augmented Reality (AR) technology in improving students' historical thinking skills, class VII at SMPN 13 Bandung in learning Social Studies. The quantitative approach with the Design Based Research (DBR) research method includes four stages, namely analysis, design, implementation, and evaluation. Data collection through observation, interviews, and questionnaires, then data analysis techniques are carried out descriptively. The results of the study showed that the effectiveness of using AR can increase student learning interactions by 82%, meaning that it shows more active involvement than conventional learning. Conceptual understanding increased by 45%, while critical thinking skills increased by 40%. This means that 85% of students are better able to understand the material on the development of Indonesian society during the Hindu and Buddhist periods in social studies. Other findings are that 90% based on information from social studies teachers there was an increase in students' analytical abilities and 95% of students expressed a high interest in using AR in social studies. This finding has an impact that the use of AR technology can improve students' historical thinking skills.