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AKSARA CARD BERBASIS TEKNOLOGI AUGMENTED REALITY SEBAGAI INOVASI PEMBELAJARAN AKSARA JAWA PADA ANAK SEKOLAH DASAR Afenia Wulan Cahya; Lisa Kusuma Aprilia; Ana Fauziyah; Nur Laili Rahmawati; Daning Hentasmaka
Argopuro: Jurnal Multidisiplin Ilmu Bahasa Vol. 3 No. 6 (2024): Argopuro: Jurnal Multidisiplin Ilmu Bahasa
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.6734/argopuro.v3i6.5670

Abstract

Learning Media Plays a Vital Role in Creating an Interactive and Enjoyable Learning Environment. In today’s educational landscape, with the advancement of technology penetrating the field of education, it’s unfortunate that teachers still struggle at times to determine effective media that can engage students’ interest and attention. This challenge becomes even more pronounced when teaching subjects with limited popularity, such as regional languages, particularly Javanese. Research by Nurhasanah et al. (2016) revealed that 60% of 40 elementary school students were unable to read Javanese script. This issue arises due to low interest in learning and the monotonous use of traditional teaching materials, primarily textbooks and modules. These constraints highlight the inadequacy of existing learning media in capturing students’ attention and providing an enjoyable and interactive learning experience. Addressing this phenomenon, researchers have developed the “Aksara Card Based on Augmented Reality Technology” as an innovative solution for Javanese script learning. The research employed the Research and Development (R&D) method, which involves developing specific products and evaluating their effectiveness. The development process occurred iteratively, with each step building upon the insights gained from the previous stages. The results include the creation of Aksara Cards and an analysis of sales data. In June, 16 pieces of the product were sold, while in July, sales surged to 30 pieces—an impressive 75% increase from the predefined target. Overall, the revenue generated from Aksara Card sales during that period amounted to Rp331,500. The sales graph reflects positive performance and promising growth potential for the upcoming months
AKSARA CARD BERBASIS TEKNOLOGI AUGMENTED REALITY SEBAGAI INOVASI PEMBELAJARAN AKSARA JAWA PADA ANAK SEKOLAH DASAR Afenia Wulan Cahya; Lisa Kusuma Aprilia; Ana Fauziyah; Nur Laili Rahmawati; Daning Hentasmaka
Argopuro: Jurnal Multidisiplin Ilmu Bahasa Vol. 3 No. 6 (2024): Argopuro: Jurnal Multidisiplin Ilmu Bahasa
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.6734/argopuro.v3i6.5670

Abstract

Learning Media Plays a Vital Role in Creating an Interactive and Enjoyable Learning Environment. In today’s educational landscape, with the advancement of technology penetrating the field of education, it’s unfortunate that teachers still struggle at times to determine effective media that can engage students’ interest and attention. This challenge becomes even more pronounced when teaching subjects with limited popularity, such as regional languages, particularly Javanese. Research by Nurhasanah et al. (2016) revealed that 60% of 40 elementary school students were unable to read Javanese script. This issue arises due to low interest in learning and the monotonous use of traditional teaching materials, primarily textbooks and modules. These constraints highlight the inadequacy of existing learning media in capturing students’ attention and providing an enjoyable and interactive learning experience. Addressing this phenomenon, researchers have developed the “Aksara Card Based on Augmented Reality Technology” as an innovative solution for Javanese script learning. The research employed the Research and Development (R&D) method, which involves developing specific products and evaluating their effectiveness. The development process occurred iteratively, with each step building upon the insights gained from the previous stages. The results include the creation of Aksara Cards and an analysis of sales data. In June, 16 pieces of the product were sold, while in July, sales surged to 30 pieces—an impressive 75% increase from the predefined target. Overall, the revenue generated from Aksara Card sales during that period amounted to Rp331,500. The sales graph reflects positive performance and promising growth potential for the upcoming months
PENINGKATAN KETERAMPILAN MENULIS PUISI PADA MURID KELAS 10 SMK NEGERI 3 SURABAYA DENGAN MODEL PEMBELAJARAN COOPERATIVE INTEGRATED READING (CIRC) Lisa Kusuma Aprilia; Khoirul Anam; Imam Hidayatulloh; Indira Rizkia Intan Nabilla; Kholifatur Riski Amalia; Lailatul Badriyah; Sunu Catur Budiyono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60492

Abstract

The ability to write poetry is one of the important competencies in Indonesian language learning because it plays a role in developing creativity, emotional sensitivity, and students' ability to express themselves. However, the poetry writing skills of class X TPM 3 students of SMK Negeri 3 Surabaya are still relatively low, as indicated by 53% of students obtaining scores below the Minimum Completion Criteria (KKM) of 75 in the pre-action stage. This study aims to improve poetry writing skills through the application of the Cooperative Integrated Reading and Composition (CIRC) learning model based on Problem Based Learning (PBL). The study used the Classroom Action Research (CAR) method with a quantitative approach implemented in two cycles. The research subjects were 30 class X TPM 3 students of SMK Negeri 3 Surabaya. Data collection techniques were carried out through observation and poetry writing skills tests in each learning cycle. The results of the study showed that the application of the CIRC model was able to improve students' poetry writing skills gradually. At the end of cycle I, the percentage of learning completion increased to 60%, while at the end of cycle II it increased to 80% of students who had achieved the KKM. This improvement was supported by group discussion activities, providing poetry examples, peer feedback, and a collaborative process in developing ideas. Furthermore, critical thinking skills and social interactions among students also contributed to improving the quality of the poetry produced. Thus, the CIRC learning model based on Problem Based Learning has proven effective in improving the poetry writing skills of class X TPM 3 students at SMK Negeri 3 Surabaya.