Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Journal of Learning and Technology

Comparison of IPAS Learning Media Features In Popular Online Learning Applications Dika Arief Sugiyatna; Casmat, Memet; Suryo Prabowo
Journal of Learning and Technology Vol. 4 No. 1 (2025): June 2025
Publisher : LPPM Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jlt.v4i1.12831

Abstract

This study aims to compare the features of IPAS (Natural and Social Sciences) learning media on several popular online learning applications used in Indonesia. The methods used were literature studies and content analysis of three applications, namely Ruangguru, Rumah Pendidikan and Kipin School. Data was collected through direct observation of the display, media type, interactivity, and IPAS materials available on each platform. The results of the analysis show that each application has its own advantages, such as the animated video feature in Ruangguru, free access and national curriculum materials at the Education House, as well as offline formats and interactive quizzes at Kipin School. The conclusion of the study is that no one app is superior, however users can choose according to their needs and technical conditions. The purpose of this research is to provide a reference for teachers, students, and application developers in selecting or developing effective IPAS learning media
Implementation of Augmented Reality and Virtual Reality Technology to Improve Distance Learning Casmat, Memet; Ali Muralitharan
Journal of Learning and Technology Vol. 4 No. 2 (2025): December 2025
Publisher : LPPM Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/jlt.v4i2.13849

Abstract

This study concludes that the implementation of Augmented Reality (AR) and Virtual Reality (VR) technology has significant potential to improve the quality of distance learning in both Indonesia and Singapore in the post–Covid-19 era. The application of AR and VR enables learners to access more interactive, immersive, and flexible learning experiences, overcoming geographical limitations and diverse demographic challenges, especially in Indonesia as an archipelago country. In Singapore, these technologies support efficient and innovative learning in line with its advanced industrial and educational environment. Through qualitative analysis involving observations, interviews, and document studies with more than 30 respondents from Universitas Terbuka and the National University of Singapore, the findings reveal that AR and VR enhance students' knowledge, skills, and learning engagement. Students also demonstrated positive attitudes toward the integration of these technologies into distance education. Therefore, this study strongly recommends the wider adoption of AR and VR in distance learning systems as an effective strategy to improve learning quality, increase accessibility, and support sustainable educational development in both countries.