Rivelia, Katherine Putri
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The Development of Nearpod Interactive Multimedia Using Problem Based Learning Models on Civics Learning in Elementary School Rivelia, Katherine Putri; Reinita, Reinita
Jurnal Basicedu Vol. 7 No. 2 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v7i2.4897

Abstract

The rapid development of the times has made many changes in various sectors. There are more facilities and conveniences that can be used in learning. But in reality, the media used by teachers in learning is only limited to showing videos or PPT through infocus. It makes students less active and less participate in the learning process. The aim of this research is to develop nearpod interactive multimedia using problem-based learning model that is valid and practical for use on civics learning in grade IV SD.This research uses the 4D model with four stages, namely define, design, develop, and disseminate. Data were obtained from validation questionnaires and practicality questionnaires. The subjects of this study were 3 expert validators, 1 teacher, and 26 fourth grade students of SDN 24 Ujung Gurun. The validity test results obtained 90% material validation, language validation obtained 88%, media validation obtained 98% with a very valid category. Furthermore, the results of the practicality of student responses obtained 91% and teacher responses of 96% with a very practical category. The results of this study indicate that the use of nearpod interactive multimedia with a problem-based learning model can increase student participation in learning Civics in Class IV elementary schools and thus improve the quality of learning.
The Development of Nearpod Interactive Multimedia Using Problem Based Learning Models on Civics Learning in Elementary School Rivelia, Katherine Putri; Reinita, Reinita
Jurnal Basicedu Vol. 7 No. 2 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v7i2.4897

Abstract

The rapid development of the times has made many changes in various sectors. There are more facilities and conveniences that can be used in learning. But in reality, the media used by teachers in learning is only limited to showing videos or PPT through infocus. It makes students less active and less participate in the learning process. The aim of this research is to develop nearpod interactive multimedia using problem-based learning model that is valid and practical for use on civics learning in grade IV SD.This research uses the 4D model with four stages, namely define, design, develop, and disseminate. Data were obtained from validation questionnaires and practicality questionnaires. The subjects of this study were 3 expert validators, 1 teacher, and 26 fourth grade students of SDN 24 Ujung Gurun. The validity test results obtained 90% material validation, language validation obtained 88%, media validation obtained 98% with a very valid category. Furthermore, the results of the practicality of student responses obtained 91% and teacher responses of 96% with a very practical category. The results of this study indicate that the use of nearpod interactive multimedia with a problem-based learning model can increase student participation in learning Civics in Class IV elementary schools and thus improve the quality of learning.
Application of Digital Teaching Materials Based on Flipped Learning Model in Civics Education in Elementary School Waldi, Atri; Supendra, Dedi; Rivelia, Katherine Putri; Anggraeni, Aisyah; Febriani, Rika
JOIV : International Journal on Informatics Visualization Vol 9, No 1 (2025)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.9.1.2229

Abstract

This research aims to improve students' understanding of Pancasila Student Profile Values through the implementation of Flipped Learning by combining it with digital teaching materials according to the characteristics of students in elementary schools. In addition, this research also aims to create practical digital teaching materials for elementary school students in Padang City on Civic Education learning. This research is a development research using the 4D development model (Define, Design, Develop and Disseminate). This study involved a sample of elementary school students in Padang City who measured the practicality of the developed teaching materials assessed through a structured evaluation process. The results showed a high practicality score of 96%, which categorized the digital teaching materials as very practical for use in the classroom. In addition, researchers also measured the impact of the implementation of these teaching materials on student learning outcomes by obtaining significant results; 87% of students achieved scores above the threshold of completeness, with an average score of 88. The findings suggest that the integration of Flipped Learning with digital teaching materials not only facilitates a deeper understanding of Pancasila values but also positively affects students' overall performance. The implications of this study highlight the potential for further research to explore the long-term effects of digital teaching materials and Flipped Learning on different subjects and levels of education. Future research could also investigate the scalability of these materials in different educational contexts and their effectiveness in fostering critical thinking and civic engagement among students.