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Analysis of the Quality of Learning Using Letter Board Media on Capabilities for Understanding and Recognizing Alphabets Sihombing, Enjelina Vincere; Yana, Eka Yuli; Manalu, Ines
QISTINA: Jurnal Multidisiplin Indonesia Vol 3, No 1 (2024): June 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v3i1.2319

Abstract

Media is one of the keys to the running of the learning process. Concerning the importance of media for the quality of learning both in terms of understanding and recognition, the formulation of the problem in this research is whether students really understand correctly what has been learned in class through the use of learning media? . Based on the description of the problem, the aim of writing this research is to solve the problem of children's lack of knowledge regarding understanding and recognizing letters which is the basis of reading ability. The method used in this research is the Qualitative Method, namely a method that focuses on in-depth observation. Based on the research we have conducted, the use of letter board media not only provides children with an introduction and understanding of the alphabet. However, it also develops children's language skills in arranging letters to form new words thereby increasing children's vocabulary. The use of letter board media in learning is one of the recommendations from the author in improving children's understanding of the alphabet and new vocabulary in language development.
Playing and Learning in the Creative Corner: Efforts to Increase Early Childhood Creativity Through the Introduction of Letters and Numbers at Nurul Muslimin Kindergarten Anggraini, Elya Siska; Ginting, Khairunnisa Ababil Br.; Sihombing, Enjelina Vincere; Manalu, Ines
QISTINA: Jurnal Multidisiplin Indonesia Vol 3, No 1 (2024): June 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v3i1.2341

Abstract

This research aims to overcome challenges in increasing the creativity of young children at Nurul Muslimin Kindergarten, especially in recognizing letters and numbers. The research background emerged from an understanding of the limitations of learning media and the lack of teacher creativity which influenced children's understanding in kindergarten. The research subjects involved 15 children and 1 teacher in the class, using qualitative research methods through direct observation and documentation of each learning session. The research results showed that there were positive changes in the understanding of letters and numbers for young children after implementing learning media in the creative corner. Children showed an increase in their active participation and interest in learning, and looked more enthusiastic in various play activities in the creative corner. Positive interactions between teachers and children also increase, creating a more dynamic learning atmosphere. The conclusion of this research is that the play while learning approach in the creative corner has a positive impact on young children's understanding of letters and numbers. The implication is that the application of learning media that supports a creative approach can increase the effectiveness of learning in kindergarten, providing a positive impact on the development of creativity in early childhood.
Exploring the Impact of Digital Literacy on Microtransaction Decisions in Online Gaming Among University Students Sipahutar, Rini Juliana; Saragih, Suci Nurul Akhwatni; Ginting, Khairunisah Ababil br; Sihombing, Enjelina Vincere; Manalu, Ines; Rambe, Fitri Ananda; Rambe, Ni Nyoman Salwa Khairunnisa
International Journal of Educational Practice and Policy Vol. 2 No. 2 (2024): Desember 2024
Publisher : Lontara Digitech Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61220/ijepp.v2i2.0255

Abstract

This qualitative study explores the influence of digital literacy on microtransaction decision-making among university students engaged in online gaming. This demographic is significant as they exhibit varying levels of digital literacy and are key consumers in the gaming market. Through in-depth interviews with three purposively selected participants who have been active gamers for over five years, we analyze how digital literacy impacts behaviors related to virtual items. The findings indicate that students with higher digital literacy are better equipped to make informed purchasing decisions. In contrast, those with lower digital literacy struggle to discern reliable information, leading to impulsive buying behaviors and financial regret. The study highlights the important role of social influences and emotional engagement in spending decisions. Peer pressure and the desire for social acceptance often drive participants to make purchases that align with their friends’ behaviors, while emotional connections to games increase susceptibility to impulse buying. In conclusion, this research emphasizes the need to enhance digital literacy among gamers to empower informed financial decisions. By promoting digital skills, stakeholders can foster a healthier gaming environment that encourages responsible spending practices. Targeted educational initiatives are recommended to equip players with the tools necessary to navigate the complexities of microtransactions effectively, ultimately fostering more sustainable gaming habits
Dinamika Sosio-Ekonomi dalam Preferensi Taman Kanak-kanak: Analisis Persepsi Masyarakat di Sumatera Utara Indiyanti, Luluk; Saragi, Suci Nurul Akhwatni; Andriani, Yuyun; Saragih, Nabila Riyani Amanda; Sihombing, Enjelina Vincere
Mitra Ash-Shibyan: Jurnal Pendidikan dan Konseling Vol. 7 No. 02 (2024): Mitra Ash-Shibyan: Jurnal Pendidikan dan Konseling
Publisher : STAI Auliaurrasyidin Tembilahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46963/mash.v7i02.2178

Abstract

Early childhood education (PAUD), including Kindergarten (TK), plays an important role in shaping children’s character. In North Sumatra, the many choices of kindergartens make parents’ decisions in choosing influenced by various factors, especially income level. This study aims to explore the level of influence of income on public perception in choosing kindergartens in North Sumatra. This study uses a qualitative approach with a population in 5 sub-districts in North Sumatra. The sample consists of parents who have children aged 4-6 years. Data collection techniques include observation and in-depth interviews with instruments in the form of interview guidelines. Data analysis was carried out using triangulation techniques to ensure the validity of the results. The results of the study indicate that income level plays an important role in shaping parents’ preferences in choosing kindergartens. Parents with higher incomes tend to choose kindergartens with superior facilities and criteria, while those with lower incomes consider location and cost more. Therefore, this study provides insight into the importance of economic factors in educational decisions.
Evaluasi Program Tahunan Market Day: Efektivitas Penggunaan Barang Bekas untuk Pembuatan Produk dalam Kegiatan Market Day di TK/ Paud Aisyah Manalu, Ines; Rezeki, Cahaya Marsinta Sri; Sihombing, Enjelina Vincere; Pasaribu, Gita Magdalena; Sihombing, Grace; Yus, Anita; Lubis, Siti Khodijah
Jurnal Pendidikan Tambusai Vol. 8 No. 3 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Market Day menanamkan jiwa kewirausahaan sejak dini pada anak usia dini .anak – anak PAUD akan diajak untuk belajar berhitung, mengenal uang,membuat keputusan, serta berintasi sosial dengan teman dan orang tua. kegiatan ini akan melibatkan seluruh anak didik TK / PAUD Aisyah. Sebelum melakukan kegiatan ini, diperlukan berbagai sumber daya seperti bahan membuat produk,uang mainan,lapak jualan.dan tentu saja keterlibatan aktif dari guru, orang tua, dan siswa. metode penelitian ini menngunakan kuantitatif dan kualitatif serta menggunakan analisis data abstraksi. kualitatif menggunakan wawancara mendalam, dan dokumentasi. Sedangkan kuantitatif berfokus pada perhitungan, angka, atau kuantitas dan penelitian abstrakksi saat membantu penelitian agar lebih memahami terkait penjelasan data yang sudah didapatkan. Hasil wawancara ada 4 responden, perbedaan jawaban dari masing- masing responden terkait pelaksanaan market day di TK / PAUD Aisyah tetapi peneliti juga menemukan adanya kesamaan jawaban dari ke empat reponden.