Saragi, Suci Nurul Akhwatni
Unknown Affiliation

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

Dinamika Sosio-Ekonomi dalam Preferensi Taman Kanak-kanak: Analisis Persepsi Masyarakat di Sumatera Utara Indiyanti, Luluk; Saragi, Suci Nurul Akhwatni; Andriani, Yuyun; Saragih, Nabila Riyani Amanda; Sihombing, Enjelina Vincere
Mitra Ash-Shibyan: Jurnal Pendidikan dan Konseling Vol. 7 No. 02 (2024): Mitra Ash-Shibyan: Jurnal Pendidikan dan Konseling
Publisher : STAI Auliaurrasyidin Tembilahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46963/mash.v7i02.2178

Abstract

Early childhood education (PAUD), including Kindergarten (TK), plays an important role in shaping children’s character. In North Sumatra, the many choices of kindergartens make parents’ decisions in choosing influenced by various factors, especially income level. This study aims to explore the level of influence of income on public perception in choosing kindergartens in North Sumatra. This study uses a qualitative approach with a population in 5 sub-districts in North Sumatra. The sample consists of parents who have children aged 4-6 years. Data collection techniques include observation and in-depth interviews with instruments in the form of interview guidelines. Data analysis was carried out using triangulation techniques to ensure the validity of the results. The results of the study indicate that income level plays an important role in shaping parents’ preferences in choosing kindergartens. Parents with higher incomes tend to choose kindergartens with superior facilities and criteria, while those with lower incomes consider location and cost more. Therefore, this study provides insight into the importance of economic factors in educational decisions.
Efektivitas Program "Kampanye Gemar Makan Sayur dengan Hokben" dalam Meningkatkan Minat Anak terhadap Sayuran di TK Nazifa Islamic School: Analisis Model CIPP Saragi, Suci Nurul Akhwatni; Nababan, Dwi Kasih Togina; Ginting, Khairunisah Ababil Br; Saragih, Febika Eptalia; Andini, Riska Tri; Yus, Anita; Lubis, Siti Khodijah
Jurnal Pendidikan Tambusai Vol. 8 No. 3 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Minat anak-anak terhadap sayuran sering kali rendah, padahal sayuran penting untuk pertumbuhan dan perkembangan. TK Nazifa Islamic School dan Hokben meluncurkan program "Kampanye Gemar Makan Sayur" untuk meningkatkan minat anak terhadap sayuran. Penelitian ini menggunakan model evaluasi CIPP (Context, Input, Process, Product) untuk menilai efektivitas program. Subjek penelitian adalah 50 siswa dan 3 responden (guru dan orang tua). Metode yang digunakan adalah kualitatif dengan observasi dan wawancara. Hasilnya, program ini berhasil meningkatkan partisipasi dan minat anak-anak terhadap sayuran. Guru dan orang tua melaporkan peningkatan kesadaran dan pengetahuan anak-anak tentang manfaat sayuran serta perubahan positif dalam kebiasaan makan mereka. Beberapa kendala seperti ukuran kelompok besar dan keterbatasan logistik perlu diatasi. Kesimpulannya, program ini efektif dalam meningkatkan minat anak terhadap sayuran, meskipun perlu perbaikan lebih lanjut.
Exploring the Impact of Digital Literacy on Microtransaction Decisions in Online Gaming Among University Students Sipahutar, Rini Juliana; Saragi, Suci Nurul Akhwatni; Ginting, Khairunisah Ababil br; Sihombing, Enjelina Vincere; Manalu, Ines; Rambe, Fitri Ananda; Ni Nyoman Salwa Khairunnisa
International Journal of Educational Practice and Policy Vol. 2 No. 2 (2024): December 2024
Publisher : PT. Global Research Collaboration

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61220/ijepp.v2i2.0255

Abstract

This qualitative study explores the influence of digital literacy on microtransaction decision-making among university students engaged in online gaming. This demographic is significant as they exhibit varying levels of digital literacy and are key consumers in the gaming market. Through in-depth interviews with three purposively selected participants who have been active gamers for over five years, we analyze how digital literacy impacts behaviors related to virtual items. The findings indicate that students with higher digital literacy are better equipped to make informed purchasing decisions. In contrast, those with lower digital literacy struggle to discern reliable information, leading to impulsive buying behaviors and financial regret. The study highlights the important role of social influences and emotional engagement in spending decisions. Peer pressure and the desire for social acceptance often drive participants to make purchases that align with their friends’ behaviors, while emotional connections to games increase susceptibility to impulse buying. In conclusion, this research emphasizes the need to enhance digital literacy among gamers to empower informed financial decisions. By promoting digital skills, stakeholders can foster a healthier gaming environment that encourages responsible spending practices. Targeted educational initiatives are recommended to equip players with the tools necessary to navigate the complexities of microtransactions effectively, ultimately fostering more sustainable gaming habits.