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Journal : Data : Journal of Information Systems and Management

Digital Leadership in IT Organizations: A Narrative Review of Strategies and Challenges in the Era of Disruption Prasetya, Yuli
Data : Journal of Information Systems and Management Vol. 3 No. 1 (2025): January 2025
Publisher : Indonesian Scientific Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61978/data.v3i1.705

Abstract

This narrative review investigates the evolving role of digital leadership in facilitating transformation within IT-driven organizations. The study aims to explore how digital leadership shapes strategic and operational changes amid accelerating technological advancements. A structured literature search was conducted across Scopus, Web of Science, and Google Scholar using key terms including "digital leadership," "organizational transformation," and "IT-driven management." The inclusion criteria emphasized peer-reviewed articles discussing leadership models in digital contexts across multiple sectors. The results reveal that transformational and collaborative leadership styles positively influence digital innovation, organizational agility, and employee engagement. Nonetheless, systemic barriers such as cultural resistance, bureaucratic inertia, and limited digital competencies impede successful implementation. International comparisons demonstrate that advanced economies benefit from robust digital infrastructure and policy frameworks, while developing countries face unique institutional and resource-related challenges. Case studies from education and healthcare sectors further underscore the critical role of leaders in aligning digital technologies with stakeholder needs. This review concludes that effective digital leadership is a cornerstone for driving sustainable change in modern organizations. Strategic policies focusing on cultural transformation, stakeholder communication, and capacity building are vital for overcoming institutional barriers. The findings contribute to the growing discourse on digital leadership by providing a foundation for further empirical and sector-specific research in this rapidly evolving domain
Designing for Motivation: Psychological Mediators of Gamified Engagement in Digital Knowledge Work Prasetya, Yuli; Juwari; Arumsari, Andini Dwi
Data : Journal of Information Systems and Management Vol. 3 No. 2 (2025): April 2025
Publisher : Indonesian Scientific Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61978/data.v3i2.1087

Abstract

Gamification is a common strategy in digital workspaces to boost engagement and performance. This study examines the psychological mechanisms of gamified engagement, particularly how badges, points, and leaderboards shape user motivation through Self-Determination Theory (SDT). Drawing on platform data from GitHub and Stack Overflow, combined with survey responses using the Intrinsic Motivation Inventory (IMI), the research examines whether gamification elements fulfill users' needs for competence, autonomy, and relatedness, thereby promoting knowledge creation and collaboration. The methodology combines behavioral data (1,500 user-week observations) with IMI survey responses (180 users), analyzed using structural equation modeling and mediation testing. Results indicate that gamification significantly enhances perceived competence and relatedness, which in turn mediate increases in knowledge sharing outputs and collaborative behavior. Competence is linked with content contributions, while relatedness correlates with social interaction metrics. Subgroup analysis reveals differential effects based on user roles and platform context. These findings highlight the importance of aligning gamification elements with psychological needs, rather than relying solely on extrinsic rewards. Ethical considerations, including role based design and data transparency, are essential for sustainable engagement. The study offers both theoretical insights and practical guidance for implementing motivationally effective and ethically sound gamified systems in professional digital environments.