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Newman and Scaffolding Stages in Analyzing Student Errors in Solving Algebraic Problems Rachmawati, Lelly Nur; Sah, Retno Wahyu Arian; Hasanah, Siti Nur; Hazarika, Anurag
Delta-Phi: Jurnal Pendidikan Matematika Vol. 1 No. 1 (2023): Delta-Phi: Jurnal Pendidikan Matematika (April)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v1i1.30

Abstract

Algebra is a branch of mathematics that is abstract in form so that students do errors in solving problems of Algebra. The purpose of this research is to describe: (1) the errors form made by students in solving algebraic operation story problems based on the Newman stage, (2) the scaffolding form given to students who make errors in solving problems of algebraic form operations. This research is a qualitative descriptive with research subjects of 3 students of class VIII at MTs Unggulan Singa Putih. The results of the study state that: (1) the errors form on the reading step is students cannot read the problems by beheading or stopping correctly, on the comprehension step the students do not know the meaning of the problem, on the transformation step the students cannot modelling variables appropriately, on the process skill step the students unable to perform operation of algebraic forms appropriately, on the encoding step the students cannot answer correct conclusions, (2) the scaffolding forms given to students is students are requested to recheck or reread the results of their work, students are given questions that lead students to think more about the problem, and give praise to motivate students to improve their work.
Apakah penggunaan role play sebagai salah satu metode untuk meningkatkan kemampuan berbicara siswa efektif? Yulianeta, Yulianeta; Faisol, Mukhammad; Hazarika, Anurag
Jurnal Penelitian Tindakan Kelas Vol. 1 No. 3 (2024): Jurnal Penelitian Tindakan Kelas (Januari)
Publisher : CV Bimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/jptk.v1i3.250

Abstract

Komunikasi global yang efektif membutuhkan kemahiran bahasa Inggris. Bahasa Inggris merupakan keterampilan yang paling dicari siswa Indonesia. Siswa harus berbicara bahasa Inggris dengan baik. Namun, menguasai setiap bakat bisa jadi lebih praktis. Menguasai setiap bakat itu sulit. Berbicara adalah berbicara dengan orang lain. Itu terjadi di mana-mana dan merupakan bagian dari rutinitas kita sehari-hari. Komunikasi verbal mengungkapkan ide, emosi, dan proses kognitif. Selain itu, mereka berbagi pengetahuan melalui percakapan. Kefasihan berbicara menunjukkan penguasaan linguistik. Penelitian ini diberi judul “Apakah penggunaan role play sebagai salah satu metode untuk meningkatkan kemampuan berbicara siswa efektif?”. Tujuan penelitian adalah untuk meningkatkan komunikasi lisan menggunakan Role Play. Penelitian ini menggunakan Penelitian Tindakan Kelas. Permainan peran meningkatkan keterampilan komunikasi lisan siswa. Populasi penelitian adalah siswa SMP di Salah satu sekolah swasta di Pasuruan angkatan 2022–2023. Tahun ajaran ini memiliki 82 siswa. Ukuran sampel: 24 siswa. Data diperoleh melalui pengujian ekstensif dan observasi. Rata-rata nilai tes pada siklus I dan II masing-masing dijelaskan didalam artikel. Setelah setiap siklus pendidikan, latihan Permainan Peran meningkatkan skor kemahiran berbicara siswa. Permainan peran dapat meningkatkan kemampuan bicara anak, serta mendapatkan manfaat dari role play untuk meningkatkan keterampilan berbicara mereka. Ujian ini diberikan pada saat persiapan Siklus I dan II. Selain itu, taktik bermain peran dalam strategi pengajaran yang direvisi Siklus II meningkatkan kemampuan berbicara bahasa Inggris. Siswa mendapatkan kepercayaan diri berbahasa Inggris dengan memainkan peran dramatis. Data empiris menunjukkan bahwa siswa dapat berpartisipasi aktif dalam kegiatan pembelajaran bermain peran. Partisipasi aktif dalam pembelajaran siswa menunjukkan kemampuannya dalam mengembangkan kecintaan belajar. Dengan demikian, permainan peran siswa meningkatkan keterampilan berbicara bahasa Inggris.
How Does Tiktok Help to Improve Netflix’s Business Performances Tan, Lay Hong; Hazarika, Anurag; Ahmad Tamizi, Nur Farah Alyaa; AHMAD NAZRI, NUR ARNIESYA; MAT FUZI, NUR ATHIRAH; SAXENA, PRANJAL; MOHD AFFANDI, NUR FARHANA
Asia Pacific Journal of Management and Education (APJME) Vol 7, No 2 (2024): July 2024
Publisher : AIBPM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32535/apjme.v7i2.3294

Abstract

With rapid technological improvements, organisations are constantly looking for new ways to improve performance and reach their target audience. TikTok, a popular social media network, especially among young people, offers businesses a unique potential for interaction and brand recognition. This study evaluates TikTok's positive impact by looking at the precise mechanisms via which it helps to corporate growth, such as its impact on brand awareness and consumer engagement. This study also looks into why companies like Netflix prefer to use TikTok as a marketing tool for company success. A survey questionnaire was given to 150 participants in this study.  The statistics demonstrated a direct association between TikTok use and increases in Netflix's business success, brand recognition, and consumer engagement. These data can help TikTok and businesses like Netflix optimise their strategy and leverage on the platform's potential for long-term growth and success.
Digital economy and financial inclusion in reviving the national economy: A Management Strategy Sudiantini, Dian; Rizky, Putri Puspita; Hazarika, Anurag
Revenue Journal: Management and Entrepreneurship Vol 1 No 1 (2023): Revenue Journal: Management and Entrepreneurship (June)
Publisher : CV. Bimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/rjme.v1i1.245

Abstract

This research aims to analyze the role of the digital economy and financial inclusion in accelerating Indonesia's national economic recovery. With increased funding allocations for economic recovery, the Indonesian government is facing fiscal challenges, including diverting budget from the health sector. This research uses a qualitative research design with a literature review method to evaluate national economic recovery strategies. The focus of this research is on start-up companies and individuals with digital funding accounts. The research results show that a digital economic ecosystem supported by better financial inclusion can accelerate the process of national economic recovery. These findings emphasize the importance of developing integrated management strategies to support small and medium enterprises and expand access to digital financial services.
Bloom Anderson's Taxonomy-Based Cognitive Level Analysis of Grade 10 Interactive Mathematics Book Questions Samsudi, Moh; Gafrillia, Annisa Lathifa; Hazarika, Anurag
Journal of Teaching and Learning Mathematics Vol. 1 No. 2 (2024): Journal of Teaching and Learning Mathematics (January)
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jtlm.v1i2.28783

Abstract

This research examines the distribution of cognitive abilities within the interactive mathematics textbook designed for 10th-grade students. The study recognizes the significance of mathematics education in nurturing students' cognitive skills. However, it also acknowledges the presence of ineffective methods that impede students' grasp of concepts and their capacity to solve problems. Employing a qualitative research approach, the study identifies and resolves questions in the interactive mathematics book. It explains each cognitive skill used to solve these questions and categorizes these skills according to Bloom's taxonomy. The findings reveal an uneven allocation of cognitive skills in both chapters. Questions falling under the application category (C3) are predominant, while those demanding higher-order thinking, such as creation (C6), are limited in number. This lack of diversity and balance underscores the necessity for incorporating a broader array of questions spanning various cognitive levels. The interactive mathematics book for 10th-grade students enhances comprehension and reinforces core principles. Nevertheless, it necessitates refinement in cognitive skill distribution, especially by including more questions that require advanced thinking. Rectifying this disparity would empower the book to foster students' critical thinking and problem-solving skills.
From Text to Transformation: Reviewing Sheikh Nawawi's Educational Philosophy Haki, Ubay; Hazarika, Anurag
Assyfa Journal of Islamic Studies Vol. 2 No. 1 (2024): Assyfa Journal of Islamic Studies (June)
Publisher : CV. BImbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/ajis.v2i1.131

Abstract

This research is motivated by the importance of understanding the contribution of Syekh Nawawi's thoughts in developing Islamic education in Indonesia. Syekh Nawawi, a great cleric from Banten, has significantly contributed to science, Aqidah and History. This research aims to identify and analyze research trends related to Syekh Nawawi's educational philosophy and dig deeper into the relevance of his thinking in the context of learning science and Aqidah and Banten history. The problem raised is the lack of in-depth understanding of the application of Sheikh Nawawi's thoughts in modern education. This research uses bibliometric methods with VOSviewer software to identify research trends from 2004 to 2024 and a systematic literature review (SLR) using the PRISMA technique with data from the Scopus database. Keywords used include "Sheikh Nawawi," "educational philosophy," "science learning," "Aqidah," and "Banten history." Significant findings show that Sheikh Nawawi's thoughts remain relevant and can be integrated into the current educational curriculum. Trend analysis reveals increasing interest in the study of Sheikh Nawawi's thoughts. This study differs from previous studies because it uses a more comprehensive methodological approach and in-depth bibliometric analysis. It is hoped that the research results can become an essential reference in developing learning modules that focus not only on cognitive aspects but also on spiritual and historical aspects, especially in the educational context in Banten.
The Effect of Influencer Marketing on Consumer Behavior of Fashion Style in the Age of Social Media Nissa, Khoirun; Chauhan, Priyanshi; Asim, Mohamed; Chaudhary, Princy; Aryani, Dwi Nita; Kean, Koay Loke; Hazarika, Anurag
International Journal of Tourism and Hospitality in Asia Pasific Vol 7, No 3 (2024): October 2024
Publisher : AIBPM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32535/ijthap.v7i3.3341

Abstract

This study aims to explore the effect of influencer marketing on consumer behavior regarding fashion styles in the age of social media. It employs a quantitative research approach utilizing simple linear regression analysis conducted with SPSS. The data for this study were collected through primary sources via questionnaires distributed in two countries, Indonesia and India, to ensure a comprehensive understanding of the phenomenon. A total of 55 respondents from Indonesia and 50 respondents from India participated in the study. The results indicate that influencer marketing has a significant positive effect on consumer behavior. The benefits of this study are expected to assist the fashion industry in understanding consumer behavior and the role of influencers, ultimately improving their marketing strategies. However, the findings do not lead to general conclusions due to the limited number of respondents and other factors that can influence consumer behavior. For future research, it is recommended to increase the sample size and expand the scope of the discussion by incorporating additional aspects such as pricing and the aesthetics of content
How Does Social Media Contribute to Improve Business Performance for Streaming Service? Tan, Lay Hong; Hazarika, Anurag; Ahmad Tamizi, Nur Farah Alyaa; Ahmad Nazri, Nur Arniesya; Mat Fuzi, Nur Athirah; Saxena, Pranjal; Mohd Affandi, Nur Farhana
Asia Pacific Journal of Management and Education (APJME) Vol 7, No 2 (2024): July 2024
Publisher : AIBPM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32535/apjme.v7i2.3294

Abstract

In a rapidly evolving technological landscape, organizations are constantly seeking innovative strategies to enhance performance and connect with their target audience. One such platform gaining traction is TikTok, a social media network particularly popular among young people. Recognizing its potential, businesses are exploring how TikTok can foster brand awareness and cultivate deeper consumer engagement. This study investigates whether factors like internet consumption patterns, social influence on TikTok, perceived value of TikTok content for Netflix, and trust in Netflix as a brand contribute to its performance. Interestingly, through a survey administered to 151 participants, the research suggests that internet consumption is the primary driver, with social influence, perceived usefulness, and trust on TikTok not having a statistically significant impact on Netflix's performance. This study suggests that for Netflix, user engagement with its content is the crucial factor on TikTok, not relying on influencer marketing or specific content value perceptions. Future research should explore content formats, user interaction strategies, and audience segmentation techniques to maximize user engagement with Netflix content on the platform.
Visual Analysis and Interactivity of Board Games as an Innovation in Sequence and Series Learning: A Phenomenological Study of Junior High School Students Choirudin, Choirudin; Astuti, Puji; Hazarika, Anurag
Delta-Phi: Jurnal Pendidikan Matematika Vol. 2 No. 3 (2024): Delta-Phi: Jurnal Pendidikan Matematika (December)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v2i3.146

Abstract

This study aims to analyze in-depth students' experiences using board games specifically designed for learning sequences and series at the junior high school level. This study adopted a phenomenological method to explore students' perceptions, motivations, and interactions during the learning process. The board game not only presents a summary of formulas and practice problems but also emphasizes visual aspects and interactivity as part of the media content integrated into the learning. Data were collected through participant observation, in-depth interviews, and student reflections after the board game learning session. The results showed that the attractive visual design and interactive elements of the board game increased enthusiasm, engagement, and a more meaningful understanding of social arithmetic concepts. Students felt more motivated and active in group discussions and were able to relate mathematics material to real-life situations through play. These findings emphasize the importance of innovative game-based learning media that emphasizes visual aspects and interactivity to create enjoyable and effective learning experiences.