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Efektivitas Model Pembelajaran Think Talk Write (TTW) Terhadap Kemampuan Literasi Numerasi Matematika Siswa Kelas VIII Oktavia, Lisa; Susetyawati, MM Endang; Kintoko, Kintoko
Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i1.761

Abstract

The TTW learning model is a discovery model which includes thinking, speaking, and writing activities. This research was conducted with the aim of seeing the effectiveness of the TTW learning model in terms of the mathematics numeracy literacy abilities of class VIII students. This quantitative research uses a Quasi Experimental method with a one group posttest design. The population in this study were all class VIII students of SMP N 1 Bambanglipuro. The technique used is simple random sampling to determine the control class and experimental class. Class VIIIF has 27 students as the control class and class VIIIA has 27 students as the experimental class
Permainan Ular Tangga Sebagai Media Meningkatkan Kemampuan Berhitung Anak Sekolah Dasar Susetyawati, M.M. Endang; Wicaksono, Bintang; Oktavia, Lisa; Maharani Putri, Nadia
Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika Vol. 11 No. 2 (2024): Jurnal Derivat (Agustus 2024)
Publisher : Pendidikan Matematika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jderivat.v10i2.6872

Abstract

The ability to count is part of mathematics which can develop children's cognitive abilities. It is very important to develop the ability to count in children, because counting can be used in children's daily lives. The problem faced by children in their ability to count is that children lack skills in doing calculations. Lack of numeracy skills can cause low mathematics learning achievement. This research aims to examine the snakes and ladders game as a medium to help elementary school children improve their numeracy skills to solve math problems. The method used in this research is descriptive qualitative with data collection through observation, interviews and documentation. It was tested in three stages and involved nine children who had different numeracy abilities. The results of this research are that children become more skilled at doing calculations, learning becomes fun, learning activities become interactive, and motivation to learn to count increases. The snakes and ladders learning media can increase motivation to learn to count and solve math problems. Keywords: Snakes and Ladders Game, Numeracy Skills, Media
Implementation Digital Financial Reports Using The Application For SIAPIK Contruction By Bank Indonesia Oktavia, Lisa; Khusna, Putri Hidayatul; Surepno, Surepno
Pengabdian: Jurnal Abdimas Vol. 2 No. 2 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/abdimas.v2i2.427

Abstract

The development of industrial technology In this era, the Indonesian economy progressed. However, there are still many MSMEs that fail to take advantage of current technological developments to manage their business management, especially financial management. Small, medium and micro businesses generally pay little attention to detailed and clear financial reports. Therefore, this research is expected to provide a reference for MSMEs to prepare financial reports. The purpose of this study is to provide an overview of the use of web-based and Android-based digital financial applications for financial management, especially daily financial reports with categories of sources of income and sources of expenditure. The implementation method is carried out in three ways, namely the MSMEs assisted KTNA 2 method, the training method and the mentoring method. This study aims to utilize digital finance to develop financial management in the KTNA assisted SIAPIK application. The results of the study show that MSMEs in Kudus Regency still don't know much about digital finance. Financial bookkeeping carried out by KTNA 2 assisted MSMEs is still done manually, namely bookkeeping written in a book. Based on the results of the dedication, research found that MSMEs KTNA 2 Kudus Regency did not understand digital finance. Bookkeeping of MSMEs finance assisted by KTNA 2 is always done manually and recorded in the books. Therefore, one of Bank Indonesia's assistance programs for KTNA 2 assisted MSMEs is implementing and teaching digital finance through the SIAPIK application.
Permainan Ular Tangga Sebagai Media Meningkatkan Kemampuan Berhitung Anak Sekolah Dasar Susetyawati, M.M. Endang; Wicaksono, Bintang; Oktavia, Lisa; Maharani Putri, Nadia
Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika Vol. 11 No. 2 (2024): Jurnal Derivat (Agustus 2024)
Publisher : Pendidikan Matematika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jderivat.v10i2.6872

Abstract

The ability to count is part of mathematics which can develop children's cognitive abilities. It is very important to develop the ability to count in children, because counting can be used in children's daily lives. The problem faced by children in their ability to count is that children lack skills in doing calculations. Lack of numeracy skills can cause low mathematics learning achievement. This research aims to examine the snakes and ladders game as a medium to help elementary school children improve their numeracy skills to solve math problems. The method used in this research is descriptive qualitative with data collection through observation, interviews and documentation. It was tested in three stages and involved nine children who had different numeracy abilities. The results of this research are that children become more skilled at doing calculations, learning becomes fun, learning activities become interactive, and motivation to learn to count increases. The snakes and ladders learning media can increase motivation to learn to count and solve math problems. Keywords: Snakes and Ladders Game, Numeracy Skills, Media
Implementasi Pelatihan Terhadap Pengembangan Karir yang Dimediasi oleh Variabel Kompetensi Pada PT. Sahabat Anugerah Sejati Oktavia, Lisa; Elpanso, Efan; Melita, Dina; Fitriasuri, Fitriasuri; Noviardy, Andrian
Jurnal Nasional Pengabdian Masyarakat Vol. 6 No. 1 (2025): Jurnal Nasional Pengandian Masyarakat
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jnpm.v6i1.2608

Abstract

This study analyzes the effect of training on employee career development at PT. Sahabat Anugrah Sejati is a construction services company in South Sumatra. With a quantitative approach, data were collected through questionnaires, interviews, and observations. The results show that training significantly affects employee career development, with a contribution of 17.4%. Training improves employee competence, prepares them for greater responsibilities, and acts as a mediating variable in career development. Structured and ongoing training enhances technical and managerial skills and strengthens employee loyalty. This study concludes that PT. Sahabat Anugrah Sejati needs to improve training effectiveness to support sustainable career development and reduce employee turnover
Efektivitas Model Pembelajaran Think Talk Write (TTW) Terhadap Kemampuan Literasi Numerasi Matematika Siswa Kelas VIII Oktavia, Lisa; Susetyawati, MM Endang; Kintoko, Kintoko
Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i1.761

Abstract

The TTW learning model is a discovery model which includes thinking, speaking, and writing activities. This research was conducted with the aim of seeing the effectiveness of the TTW learning model in terms of the mathematics numeracy literacy abilities of class VIII students. This quantitative research uses a Quasi Experimental method with a one group posttest design. The population in this study were all class VIII students of SMP N 1 Bambanglipuro. The technique used is simple random sampling to determine the control class and experimental class. Class VIIIF has 27 students as the control class and class VIIIA has 27 students as the experimental class
Pengelolaan Sampah Hulu Berbasis Bank Sampah sebagai Strategi Pengurangan Tekanan TPSA Banyuurip: Studi Kasus Dusun Diwak, Desa Purwosari, Kabupaten Magelang Fachrizal, Muhammad Dian; Oktavia, Lisa; Ruswanto, Yofan Rasi Nusenda; Agustian, Damai; Prasetya, Jhunieva Eka; Atsnaa, Naila Tamaamil; Audika, Trya Mega; Setiyani, Slamet; Alansa, Adinda Maulida Putri; Prayudhi, Raihan Azmi; Mujiarto, Sigit
Jurnal Pengabdian Masyarakat Bhinneka Vol. 4 No. 3 (2026): Bulan Februari
Publisher : Bhinneka Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58266/jpmb.v4i3.1129

Abstract

Pengelolaan sampah di wilayah sekitar TPSA Banyuurip masih menjadi permasalahan lingkungan, termasuk di Dusun Diwak, Desa Purwosari. Sampah rumah tangga yang belum terkelola dengan baik menyebabkan peningkatan volume sampah yang dibuang ke TPSA. Artikel ini bertujuan untuk menggambarkan upaya pengelolaan sampah dari hulu melalui pembentukan bank sampah berbasis masyarakat. Metode yang digunakan adalah pendekatan kualitatif melalui kegiatan observasi, identifikasi masalah, sosialisasi pengelolaan sampah berbasis TPS3R, serta pendampingan pendirian dan pengelolaan bank sampah. Hasil kegiatan menunjukkan bahwa keberadaan bank sampah mampu meningkatkan kesadaran masyarakat dalam memilah sampah sejak dari rumah, mengurangi jumlah sampah yang dibuang ke TPSA, serta memberikan manfaat ekonomi bagi warga melalui sistem tabungan sampah. Selain itu, partisipasi dan kerja sama masyarakat dalam menjaga kebersihan lingkungan juga mengalami peningkatan. Dengan demikian, bank sampah dapat menjadi solusi sederhana dan berkelanjutan dalam pengelolaan sampah berbasis masyarakat.
Evaluasi Kesiapan Sekolah dan Guru dalam Mengimplementasikan Kurikulum Merdeka: Tantangan dan Peluang di Tingkat SD Oktavia, Lisa; Hidayat, Ryan
Pinisi Journal Pendidikan Guru Sekolah Dasar Vol 6, No 1 (2026): Maret
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70713/pjp.v6i1.65231

Abstract

This study aims to evaluate the readiness of schools and teacher in implementing the Merdeka Curriculum at the elementaru school llevel in Indonesia. Using a descriptive qualitative approach, data were obtained from literature review and content analysis. The findings indicate variations in the implementation of the Merdeka Curriculum across provinces, with some provinces achieving a hgh lebel of implementation. Factors such as the number of motivated teachers, local goverment support,and community involvement influence the success of implemetation. Recommendations for further actions include strengthening teacher training, expanding implementation, and empowering motivated teachers as steps to enhance the quality of education through the Merdeka Curriculum.