Ihsani, Hanipa
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Efektivitas Penerapan Permainan Tradisional dalam Meningkatkan Motivasi Siswa pada Pembelajaran PJOK Faradila, Esla Zahra; Ihsani, Hanipa; Sopiah, Rohaeti Nining; Syahidah, Shofiyyah Muna; Dealova, Zahra Khairul; Mulyana, Agus
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1242

Abstract

Physical Education, Sports, and Health (PJOK) is a very important part of the school curriculum, it aims to improve physical fitness, improve motor skills, and maintain students' mental health. The purpose of this study is to analyze the role of game-based learning, especially in traditional games, to increase students' active participation in PJOK subjects in schools. The research method used in this study is literature review, where researchers examine and identify journals in a structured manner throughout the process by following established procedures. The search for journal articles obtained 10 articles from 2018 to 2024, by searching and reviewing journals, books and articles using the keywords games, learning, and PJOK. Searches for research articles that have been published on social media go through open access channels such as Google Scholar. Data analysis was carried out qualitatively with the stages of data reduction, data presentation, and conclusion drawn. The findings of this study are that game-based PJOK learning usually makes students more interested and more actively involved in lessons. This shows that game-based learning can play a significant role in increasing students' interest and participation in PJOK subjects. As a result, it is important to incorporate this approach into learning practices in schools to achieve PJOK goals and improve students' learning experiences
Efektivitas Penerapan Permainan Tradisional dalam Meningkatkan Motivasi Siswa pada Pembelajaran PJOK Faradila, Esla Zahra; Ihsani, Hanipa; Sopiah, Rohaeti Nining; Syahidah, Shofiyyah Muna; Dealova, Zahra Khairul; Mulyana, Agus
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1242

Abstract

Physical Education, Sports, and Health (PJOK) is a very important part of the school curriculum, it aims to improve physical fitness, improve motor skills, and maintain students' mental health. The purpose of this study is to analyze the role of game-based learning, especially in traditional games, to increase students' active participation in PJOK subjects in schools. The research method used in this study is literature review, where researchers examine and identify journals in a structured manner throughout the process by following established procedures. The search for journal articles obtained 10 articles from 2018 to 2024, by searching and reviewing journals, books and articles using the keywords games, learning, and PJOK. Searches for research articles that have been published on social media go through open access channels such as Google Scholar. Data analysis was carried out qualitatively with the stages of data reduction, data presentation, and conclusion drawn. The findings of this study are that game-based PJOK learning usually makes students more interested and more actively involved in lessons. This shows that game-based learning can play a significant role in increasing students' interest and participation in PJOK subjects. As a result, it is important to incorporate this approach into learning practices in schools to achieve PJOK goals and improve students' learning experiences
Peran Media Sosial Sebagai Alat Publikasi Efektif untuk Membangun Hubungan Sekolah dan Masyarakat di SDN 181 Sukamiskin Ihsani, Hanipa; Fitriyati, Nisa; Fatihaturohmah, Nurul; Ihsani, Virna Noor Adlida; Prihantini, Prihantini
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2549

Abstract

This study discusses the role of social media as an effective publication tool in building relationships between schools and the community at SDN 181 Sukamiskin. In the increasingly fierce competition for education, schools are required not only to rely on the quality of education, but also to actively promote themselves. Social media, such as Instagram, Facebook, and other social media have proven to be effective in conveying information quickly and interactively to the wider community. This study uses a descriptive qualitative method, with data collected through observation of school social media activities and interviews. Data analysis is carried out qualitatively with the stages of data reduction, data presentation, and conclusion drawing. The results of the study show that the use of social media is able to increase community involvement and support the achievement of school programs. Social media also plays a role in maintaining a positive image of the school in the eyes of the public
Efektivitas Penerapan Permainan Tradisional dalam Meningkatkan Motivasi Siswa pada Pembelajaran PJOK Faradila, Esla Zahra; Ihsani, Hanipa; Sopiah, Rohaeti Nining; Syahidah, Shofiyyah Muna; Dealova, Zahra Khairul; Mulyana, Agus
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1242

Abstract

Physical Education, Sports, and Health (PJOK) is a very important part of the school curriculum, it aims to improve physical fitness, improve motor skills, and maintain students' mental health. The purpose of this study is to analyze the role of game-based learning, especially in traditional games, to increase students' active participation in PJOK subjects in schools. The research method used in this study is literature review, where researchers examine and identify journals in a structured manner throughout the process by following established procedures. The search for journal articles obtained 10 articles from 2018 to 2024, by searching and reviewing journals, books and articles using the keywords games, learning, and PJOK. Searches for research articles that have been published on social media go through open access channels such as Google Scholar. Data analysis was carried out qualitatively with the stages of data reduction, data presentation, and conclusion drawn. The findings of this study are that game-based PJOK learning usually makes students more interested and more actively involved in lessons. This shows that game-based learning can play a significant role in increasing students' interest and participation in PJOK subjects. As a result, it is important to incorporate this approach into learning practices in schools to achieve PJOK goals and improve students' learning experiences
Peran Media Sosial Sebagai Alat Publikasi Efektif untuk Membangun Hubungan Sekolah dan Masyarakat di SDN 181 Sukamiskin Ihsani, Hanipa; Fitriyati, Nisa; Fatihaturohmah, Nurul; Ihsani, Virna Noor Adlida; Prihantini, Prihantini
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2549

Abstract

This study discusses the role of social media as an effective publication tool in building relationships between schools and the community at SDN 181 Sukamiskin. In the increasingly fierce competition for education, schools are required not only to rely on the quality of education, but also to actively promote themselves. Social media, such as Instagram, Facebook, and other social media have proven to be effective in conveying information quickly and interactively to the wider community. This study uses a descriptive qualitative method, with data collected through observation of school social media activities and interviews. Data analysis is carried out qualitatively with the stages of data reduction, data presentation, and conclusion drawing. The results of the study show that the use of social media is able to increase community involvement and support the achievement of school programs. Social media also plays a role in maintaining a positive image of the school in the eyes of the public