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Sosialisasi Tentang Pemberdayaan Masyarakat Desa Berbudaya Dalam Meningkatkan Pembelajaran Menuju Desa Unggul (Studi Kasus Desa Gedangsasri, Kab Gunung Kidul) Maria Atik Sunarti Ekowati
JURNAL AKADEMIK PENGABDIAN MASYARAKAT Vol. 2 No. 6 (2024): November
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/japm.v2i6.2836

Abstract

Community service activities through the Community Partnership Program (PKM) Community Empowerment Learning aims to improve the knowledge and skills of cultured village communities in improving learning methods towards superior villages. This activity is in line with the Tri Dharma of higher education and provides learning experiences while working through community empowerment activities in Banaran Village, Playen, Gunung Kidul, Yogyakarta. Judging from the graphic location of the village, it can be used as a potential to develop and provide new knowledge to the community. The target group together with Lecturers and Students carry out PkM activities together. The training activities carried out are the use of computers and teaching training in schools. The results of community service activities through the PKM program have increased community skills in using computers and insight into education.
CapCut dan Canva sebagai Media Efektif Pembelajaran Visual di SMP Kanisius Sumber Maria Atik Sunarti Ekowati; Moyo Hady Poernomo; Gabriel Silvano; Unggul Widya Saputra
JURNAL AKADEMIK PENGABDIAN MASYARAKAT Vol. 3 No. 3 (2025): MEI
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/japm.v3i3.4475

Abstract

This Community Service Program (PkM) was initiated based on the need for innovative visual learning media that can engage students and improve concept understanding. Students at SMP Kanisius Sumber show high interest in digital-based learning, yet teachers face challenges in creating interactive and engaging visual content. This program offers a solution through training and mentoring in the use of CapCut and Canva applications as creative and accessible visual learning media.The aim of this program is to enhance the competence of both teachers and students in creating and utilizing digital-based visual learning materials. The implementation methods included workshops, hands-on training, content creation sessions, and outcome evaluations. The discussion reveals a high level of enthusiasm among participants, and a noticeable improvement in their ability to produce educational visual content using CapCut and Canva. The final results show an increase in learning effectiveness and more active teacher-student interaction. The targeted outcomes of this PkM include digital learning media products made with CapCut and Canva, activity documentation, and a scholarly article intended for publication in a community service journal.
Bakso Go Online: Inisiatif Promosi Digital dan Pembayaran QRIS bagi Pedagang Kaki Lima Maria Atik Sunarti Ekowati; Kristyana Dananti; Sri Wening
JURNAL AKADEMIK PENGABDIAN MASYARAKAT Vol. 3 No. 3 (2025): MEI
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/japm.v3i3.4736

Abstract

his Student Creativity Program (PKM) aims to empower street meatball vendors through digital transformation based on online promotion and the use of the non-cash payment system, QRIS. The partners in this activity are groups of street meatball vendors in the [name of city/subdistrict] area, most of whom have not yet utilized digital media for marketing and still rely on cash transactions. The problems faced by the partners include limited ability to reach customers online, low understanding of digital marketing, and limited access to digital payment technologies.The solutions offered in this program include training in promotion via social media (Instagram, WhatsApp Business, and Google Maps), the creation of simple promotional content, and assistance in activating and using QRIS. Conceptually, this program adopts a state-of-the-art approach to the implementation of micro digital marketing and QR-based payment systems (Quick Response Code Indonesian Standard) as a strategic step for MSME adaptation to the Industry 4.0 era and post-pandemic conditions. The urgency of this activity lies in the need to enhance the competitiveness of informal micro-entrepreneurs so they can survive and grow through the adoption of affordable and accessible digital technologies. The implementation method includes field observation, hands-on training, creation of visual promotional materials, and regular post-training monitoring and evaluation. The results show an increase in the partners’ understanding of digital media, the creation of active social media promotional accounts, and the successful use of QRIS as an alternative payment method by customers. The outputs produced from this program include: (1) a PKM report, (2) a community service scientific article, (3) an educational documentation video, and (4) social media accounts for product promotion by partners. This activity is expected to serve as a replicable model for empowering informal sector MSMEs.
Sistem Informasi Edukatif Anti-Bullying: Penerapan E-Modul di Panti Asuhan Mizan Amanah Surakarta Ahmad Fauzi; Budi Al Amin; Maria Atik Sunarti Ekowati; Rina Oktiyani
Bumi : Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat Vol. 3 No. 4 (2025): Bumi : Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/bumi.v3i4.1130

Abstract

Bullying is a form of social violence that can hinder children’s psychological and social development, especially in orphanage settings where residents come from diverse backgrounds. This study aims to develop and implement an educational information system based on an interactive e-module as a learning medium to prevent bullying at Mizan Amanah Orphanage Surakarta. The research employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The analysis phase involved observation and interviews to identify the forms and causes of bullying within the orphanage. The e-module was designed with an educational approach focusing on empathy, positive communication, and conflict resolution. The implementation results show that the anti-bullying e-module effectively improves students' understanding of bullying and fosters positive behavioral changes. This educational information system is considered effective as a digital learning medium that promotes a safe, harmonious, and bullying-free environment within the orphanage.