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Perancangan Website Penjualan Kebutuhan Aksesoris Game Menggunakan CMS Prestashop Muhammad Ridho; Ina Sholihah Widiati; Tinuk Agustin
JURNAL PENELITIAN SISTEM INFORMASI (JPSI) Vol. 1 No. 3 (2023): AGUSTUS : JURNAL PENELITIAN SISTEM INFORMASI
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jpsi.v1i3.675

Abstract

With the current development of information technology, it adds new opportunities for actors kIt is activity buy and sell. at the same time the need for apparel gaming also increased with the development of technology. The increasing need for game accessories adds a new market share for online sales, because many consumers are lazy to come directly to physical stores. This makes the store must be able to compete for the market for game accessories through online sales.Design website e-commerce by using (Content Management System) CMS aims to see if the development is feasible to use likee-commerceanother. It takes an application that can be designed easily to be applied and understood as building a new online store.
Sistem Informasi Pemesanan Tiket Bus Online Berbasis Website Pada Po. Haryanto Vita Ariska; Tiara Aulia Nur Fadilla; Tinuk Agustin
JURNAL PENELITIAN SISTEM INFORMASI (JPSI) Vol. 1 No. 3 (2023): AGUSTUS : JURNAL PENELITIAN SISTEM INFORMASI
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jpsi.v1i3.678

Abstract

The rapid development of technology makes companies flock to compete in using technology. Especially in the field of transportation, the company uses the technology that is currently developing, namely the website. This website can be used as a media campaign and also an application to support the company, especially this bus company. PO. Haryanto is a company engaged in the field of transportation services. In carrying out its activities, this company still uses a manual service system. In this study designing a website-based online bus ticket booking information system, it is hoped that with this information system, it can facilitate online bus ticket booking services for prospective passengers. The method used in this study uses data collection techniques such as observation and literature study methods. This application uses the Java programming language and MySQL as the database. While system design is done using UML (Unified Modeling Language). The results obtained from the system created include being able to order bus tickets online based on a website so that it becomes more efficient and does not require much time.
Pengajuan Pemasangan Layanan Internet Speedy Berbasis Web Pada PT. Telkom Serly Rindayanti; Safarina Binashrillah; Andrian Doni Saputra; Tinuk Agustin
JURNAL PENELITIAN SISTEM INFORMASI (JPSI) Vol. 1 No. 3 (2023): AGUSTUS : JURNAL PENELITIAN SISTEM INFORMASI
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jpsi.v1i3.683

Abstract

In this research, a web-based speedy service submission system has been designed. Speedy is a high-speed internet access from PT. Telekomunikasi Indonesia, which uses Asymmetric Digital Subscriber Line (ADSL) access technology. The technology enables data and voice communication simultaneously through one ordinary telephone line, using copper cable access network media. This system was created using the programming language PHP (PHP Hypertext Preprocessor), as a web editor, Apache as a local webserver, MYSQL database and Flowchart as a system design tool. The results of this web-based Speedy service installation application information system can make it easier for customers to apply for Speedy service installation, make it easier to make data reports to leaders and provide information about the fast, controlled and accurate customer submission process.
Perancangan Sistem Informasi Pengolahan Data Kependudukan Berbasis Website Desa Penggung Boyolali Haidar Fiki Rabani; Ina Sholihah Widiati; Tinuk Agustin; Hadis Turmudi
JURNAL PENELITIAN SISTEM INFORMASI (JPSI) Vol. 2 No. 3 (2024): Agustus : JURNAL PENELITIAN SISTEM INFORMASI
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jpsi.v2i3.2339

Abstract

The use of information technology is increasingly advanced in the 4.0 era, especially in the field of village government. The purpose of the web-based population data processing information system for Penggung Village, Boyolali, is to have a good impact on population data management. The problems faced, such as conventional data archiving that causes data accumulation and corruption, drive the need for this solution. The prototype development method was chosen because it provides high interactivity between users and developers. The system is equipped with features of population data management, automatic archiving, quick search, and CRUD function. The results of the study show that this system increases the efficiency and speed of information access and reduces the risk of data loss and corruption. The implementation of this web-based information system is expected to be an effective solution for the village government and provide a new perspective for future research.
SISTEM PENDUKUNG KEPUTUSAN PENENTUAN DOSEN PEMBIMBING SKRIPSI MENGGUNAKAN METODE PROFILE MATCHING Syarita Nur Azizah; Lilik Sugiarto; Tinuk Agustin
Journal of Scientech Research and Development Vol 6 No 1 (2024): JSRD, June 2024
Publisher : Ikatan Dosen Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56670/jsrd.v6i1.503

Abstract

Penentuan dosen pembimbing skripsi sangatlah penting untuk diperhatikan dalam kemaksimalan hasil dari skripsi mahasiswa. Dalam proses penyelesaian skripsi biasanya mahasiswa dibantu dosen pembimbing untuk mengarahkan penyelesaian skripsi tersebut. Dalam penentuan dosen pembimbing harus sangat diperhatikan terlebih kesesuaian dengan bidangnya. Penentuan dosen pembimbing ditentukan oleh Ketua Program Studi, pengerjaan harus sangat diperhatikan sehingga sangat memerlukan waktu yang cukup lama dalam penyesuaian judul skripsi dan kepakaran dosen. Sistem yang sangat dibutuhkan adalah Sistem Pendukung Keputusan Penentuan Dosen Pembimbing Skripsi. Penelitian ini menerapkan metode profile matching untuk membuat sistem pendukung keputusan penentuan dosen pembimbing skripsi. Dalam penentuan dosen pembimbing skripsi ini melihat beberapa aspek yaitu pendidikan, penelitian, dan pendukung yang sudah ditentukan. Pembuatan sistem ini dimulai dari melakukan observasi, pengumpulan data, dan analisis data untuk menentukan aspek dan kriteria, selanjutnya desain alur aplikasi, desain database, desain user interface, dan selanjutnya membangun sistem dengan aplikasi Microsoft Visual Code Studio 2010 dan MySQL untuk basis datanya. Hasil akhir penelitian ini adalah menghasilkan sistem pendukung keputusan penentuan dosen pembimbing skripsi dengan menerapkan metode profile matching. Sistem Penentuan Dosen Pembimbing Skripsi yang dibuat dapat membantu Ketua Program Studi dalam menentukan dosen pembimbing skripsi dengan cepat dan tepat.
Pengenalan Struktur Tumbuhan dan Fungsi Tumbuhan Berbasis Video Animasi 2D Bagas Setyawan; Sri Widiyanti; Tinuk Agustin
SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi Vol. 2 No. 4 (2024): Oktober : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/saber.v2i4.1742

Abstract

Learning videos are a medium or tool used in the educational process to convey information, concepts or learning materials to students using visual and audio elements. The aim of this design is to make teaching and learning activities enjoyable and effective. This learning video was made using Adobe After Effects to create the animation. The design of this learning video uses the ADDIE method. Then to collect data using a questionnaire with 6 question indicators, from the 6 question indicators a score of 57.5% was obtained, so it can be concluded that this learning animation video can be said to be successful and able to help in teaching and learning activities at MIM Pundungrejo. , Tawangsari, Sukoharjo. This 2D animated learning video contains roots, stems, leaves, fruit and flowers. This design aims to make students interested in studying and knowing the structure of plants and their functions in everyday life.
Studi Komparatif Performa Framework Javascript Modern dalam Pengembangan Aplikasi Web Octa Selsa Is Anggraeni; Lilik Sugiarto; Tinuk Agustin
Modem : Jurnal Informatika dan Sains Teknologi. Vol. 2 No. 4 (2024): Oktober : Modem : Jurnal Informatika dan Sains Teknologi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/modem.v2i4.239

Abstract

This research conducts a comparative study on the performance of modern JavaScript frameworks - React, Angular, and Vue.js - in the context of web application development. Using an experimental approach, this study measures various performance aspects including rendering time, bundle size, page load time, and memory usage. The research method involves developing web applications using all three frameworks in different scenarios, as well as interviews with experienced developers. Results show that Vue.js excels in rendering speed and memory efficiency, React demonstrates superiority in handling large-scale dynamic updates, while Angular offers a robust structured architecture. This study also reveals the importance of non-technical factors such as learning curve and community support in framework selection. In conclusion, the selection of an optimal framework should consider project-specific needs, team expertise, and long-term organizational goals. This research provides valuable insights for developers and organizations in choosing the appropriate JavaScript framework for their projects.
Rancangan Sistem Informasi Penjualan Furniture pada Toko Mebel Pondok Baru Berbasis Web Wahid Wijaya; Muhammad Sulthon Abdillah; Tinuk Agustin
Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika Vol. 2 No. 5 (2024): September : Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupiter.v2i5.537

Abstract

Pondok Baru Furniture Store located in Makamhaji Kartasura is a business that operates in the field of manufacturing and selling furniture. There are problems in managing sales transaction data, stock of goods, and sales reports which still use manual methods, sometimes resulting in errors in recording. The current purchasing system which requires coming to the shop to see and buy the products being sold is very troublesome. And consumers want to know about the products being sold without having to come to the shop directly. Therefore, researchers created a web-based sales information system to overcome this problem. The method used in system development is the prototype method with data collection through interviews. The result is a web sales information system design that makes it easier for buyers to access products offered anywhere and carry out purchase transactions online. This system design is expected to produce more accurate data in processing sales data and sales reports.
Perancangan Sistem Kasir pada Toko Grosir Bu Yanti Inta Nalurina Amerta; Shafa Yashinta Agustina; Ririn Rahmawati; Tinuk Agustin
Router : Jurnal Teknik Informatika dan Terapan Vol. 2 No. 3 (2024): September : Router : Jurnal Teknik Informatika dan Terapan
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/router.v2i3.163

Abstract

: Current technological developments that are increasing can have a positive impact on SMEs. At wholesale egg shops, they still use a manual cashier system with only being recorded in large books, so the service is less than optimal and less accurate. So it is not uncommon for customers to be disappointed in payment and refund services. By doing this research, it is hoped that it will be able to create a cashier system that runs at egg grocery stores that is able to increase cashier performance efficiency.
Strategi MOOC untuk Meningkatkan Potensi Bakat Masyarakat dalam Pendidikan Ilmu Komputer dengan ADDIE dan Design Thinking Moch Hari Purwidiantoro; Tinuk Agustin; Abdullah, Robi Wariyanto; Mochammad Luthfi Rahmadi
Jurnal Ilmiah Informatika Global Vol. 15 No. 3: Desember 2024
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v15i3.4742

Abstract

The development of digital-based education such as Massive Open Online Course (MOOC) has expanded public access to quality education without limits. However, the main challenge in developing MOOCs, especially in the field of computer science, is how to meet the diverse needs of users and create interactive learning experiences that are relevant to the world of work and easy to understand in their use for all groups. This study aims to develop a MOOC strategy that can increase the potential of community talent through the application of the ADDIE method (Analysis, Design, Development, Implementation, Evaluation) and the Design Thinking approach. ADDIE provides a systematic framework in course development, while Design Thinking ensures development focuses on user needs. The initial stage of this study highlighted the needs analysis to understand the challenges and expectations of users in computer science courses. In the design and development phase, interactive learning modules and simulations were created that were designed to increase participant engagement. The course was tested through a prototype at the implementation stage, which was then improved based on user feedback. An evaluation was conducted to assess the effectiveness of the course in improving participant skills and satisfaction, with an overall average result of 4.09, indicating that the course is feasible to be implemented widely. Course satisfaction and effectiveness were the most prominent aspects, with an average score of 4.45 and a percentage of 27%. These findings suggest that the combination of ADDIE and Design Thinking methods is effective in developing MOOCs that can improve access and quality of computer science education for the wider community, particularly through an approach that is responsive to user needs.