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The Effectiveness of Educational Games in Understanding Learning English for Kindergarten Students Bunga Bangsa School, Indonesia Candra, Kiki Irafa; Leonia, Rizqy Aisyah; Suyantri, Eni
Jurnal Ilmiah Profesi Pendidikan Vol. 9 No. 3 (2024): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v9i3.2612

Abstract

Education to children is very instrumental for understanding future learning, to be able to provide understanding for children must be with a fun learning model with games. This study aims to see the effectiveness of educational games Word Scavenger Hunt on the understanding of English learning at Bunga Bangsa Kindergarten, this study uses quasi-experimental methodology with a control group and an experimental group. In addition, the students of Bunga Bangsa Kindergarten gave positive reactions to the educational games used in learning because the educational games made the learning process more fun, exciting and by incorporating educational games into English learning is an effective approach to improve learning outcomes. In addition, the media can stimulate students' desire and enthusiasm to learn English in the long run. So in conclusion, Bunga Bangsa Kindergarten students understand English learning more easily through the Word Scavenger Hunt educational game than only with the Conventional learning model.
A COLLABORATIVE MULTIDISIPLINES LEARNING MODEL (CoMEL) FOR STRENGTHENING STUDENTS' EMPLOYEE COMPETENCIES Hermawan, Yudan; Alim, Abdul; Rahmawaty, Penny; Hidayati, Lina Nur; Septiantoko, Riko; Candra, Kiki Irafa
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 6 No. 4 (2025): Volume 6 Number 4 (October 2025)
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v6i4.5631

Abstract

The need for graduates who are adaptive, creative, and able to create their own jobs drives the importance of innovation in entrepreneurship education in higher education. However, conventional learning approaches still focus heavily on theoretical aspects and do not develop practical skills that are relevant to the real world. This study develops the CoMEL (Collaborative Multidisciplinary Entrepreneurship Learning) learning model as an innovative framework to overcome the limitations of conventional entrepreneurship education in higher education. Conventional learning models often only emphasize cognitive aspects and ignore affective and psychomotor skills that are important in entrepreneurship. CoMEL integrates collaborative learning, experiential learning, and project-based activities to strengthen students' entrepreneurial competencies. This model was developed using the ADDIE (Analyze, Design, Develop, Implement, Evaluate) framework and was tested on 80 students participating in the Independent Campus Entrepreneurship Program at Yogyakarta State University. The results showed that the CoMEL model was able to improve team collaboration, creativity, problem solving, prototyping, and reflective learning of students. Students were involved in multidisciplinary teamwork, developing business ideas, building and testing prototypes, and conducting final presentations equipped with structured reflections. This study concludes that CoMEL is an effective model for preparing students to navigate entrepreneurial challenges through active, collaborative, and experiential learning strategies.
Tourism-Based Community Empowerment of People with Disabilities Candra, Kiki Irafa; Hermawan, Yudan; Tristanti; Suyantri, Eni; Rudiana
Jurnal Penelitian Pendidikan IPA Vol 11 No 1 (2025): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i1.9839

Abstract

This study explores a tourism village-based community empowerment model in Karangpatihan, a village with a significant population of people with intellectual disabilities, aiming to improve their economic and social welfare. Using an intrinsic case study approach with qualitative methods, informants were purposively selected, including the village head, Rumah Harapan managers, active programme participants, and their families. Data was collected through interviews, observation, and documentation, then analysed using Huberman's interactive model. The programme’s training in batik ciprat, handicraft making, and tourism management significantly improved outcomes. Participants’ income increased by 30%-40%, supported by sales of crafts and tourism roles. Socially, stigma against disabilities lessened as participants engaged in guiding tours and ticket management. Challenges included limited digital marketing innovation, insufficient training continuity, and low initial motivation. Recommendations include enhancing digital marketing through social media training, e-commerce platforms, and diversifying local products. This model demonstrates strong potential for replication as an inclusive and sustainable rural development strategy.