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Perundungan Dunia Maya (cyberbullying) dan Cara Mengatasi Perspektif Islam Anisah, Ani; Nazib, Fiqra; Putri, Cut Mutiara
Jurnal Pendidikan Agama Islam Vol 3, No 1 (2024): Jurnal Pendidikan Agama Islam
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jpai.v3i1.3746

Abstract

The aim of writing this article is to provide a comprehensive view of the problem of bullying in the digital era, to mobilize empathy and awareness, as well as inspire positive action and change people's perceptions of unethical online behavior, thereby creating a safer and friendlier online world. This research was researched using library research methods. From the results of this research, it can be understood that bullying is an act of harassment, both emotional and physical, carried out by someone, especially a child, intentionally to hurt another individual. Cyberspace refers to digital or virtual space where humans interact and carry out activities via the internet network. In cyberspace, people can communicate and carry out various activities through various online platforms such as websites, social media, discussion forums and various other applications. Cyberbullying or bullying in the virtual world, refers to acts of harassment, intimidation, or humiliation that occur online via various internet platforms such as social media, text messages, or other forms of digital communication. Islam teaches compassion, justice and empathy towards others. Cyberbullying goes against these values because it can cause emotional suffering to the victim. Islam encourages its followers to support each other and understand the suffering of others.
PENGGUNAAN TEKNOLOGI DIGITAL TERHADAP PEMIKIRAN DAN PRAKTIK KEAGAMAAN GEN-Z Masripah; Anisah, Ani; Asep; Marwah, Sopa
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 11 No. 3 (2024)
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v11i3.3624

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh teknologi digital terhadap pemikiran Islam kontemporer dan praktik keagamaan di kalangan anak muda generasi Z (Gen-Z). Penelitian mixed method dilakukan kepada 264 mahasiswa di salah satu perguruan tinggi di Kabupaten Garut pada Fakultas Pendidikan Islam dan Keguruan. Data kuantitatif diperoleh dengan menggunakan instrumen angket lima skala berkaitan dengan pemikiran Islam kontemporer, praktik keagamaan, dan keduanya. Data kuantitatif diperoleh dari hasil wawancara kepada lima orang mahasiswa yang diambil dari responden yang terlibat. Analisis data menggunakan desain triangulasi dengan interpretasi berdasarkan data kuantitatif dan kualitatif. Penelitian dilakukan kepada mahasiswa dari enam program studi kependidikan pada tahun akademik 2023/2024. Hasil penelitian menunjukkan bahwa terdapat pengaruh positif teknologi digital sebesar 56,29% terhadap pemikiran Islam kontemporer Gen-Z, pengaruh positif sebesar 50,23% terhadap praktik keagamaan Gen-Z, serta pengaruh positif sebesar 51,48% terhadap pemikiran dan praktik keagamaan Gen-Z. Berdasarkan hasil ini terdapat potensi untuk penelitian berikutnya dalam mengembangkan teknologi digital di bidang keagamaan dan pendidikan islam.
Perundungan Dunia Maya (cyberbullying) dan Cara Mengatasi Perspektif Islam Anisah, Ani; Nazib, Fiqra; Putri, Cut Mutiara
Jurnal Pendidikan Agama Islam Vol 3 No 1 (2024): Jurnal Pendidikan Agama Islam
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jpai.v3i1.3746

Abstract

The aim of writing this article is to provide a comprehensive view of the problem of bullying in the digital era, to mobilize empathy and awareness, as well as inspire positive action and change people's perceptions of unethical online behavior, thereby creating a safer and friendlier online world. This research was researched using library research methods. From the results of this research, it can be understood that bullying is an act of harassment, both emotional and physical, carried out by someone, especially a child, intentionally to hurt another individual. Cyberspace refers to digital or virtual space where humans interact and carry out activities via the internet network. In cyberspace, people can communicate and carry out various activities through various online platforms such as websites, social media, discussion forums and various other applications. Cyberbullying or bullying in the virtual world, refers to acts of harassment, intimidation, or humiliation that occur online via various internet platforms such as social media, text messages, or other forms of digital communication. Islam teaches compassion, justice and empathy towards others. Cyberbullying goes against these values because it can cause emotional suffering to the victim. Islam encourages its followers to support each other and understand the suffering of others.
PENGGUNAAN TEKNOLOGI DIGITAL TERHADAP PEMIKIRAN DAN PRAKTIK KEAGAMAAN GEN-Z Masripah; Anisah, Ani; Asep; Marwah, Sopa
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 11 No. 3 (2024)
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v11i3.3624

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh teknologi digital terhadap pemikiran Islam kontemporer dan praktik keagamaan di kalangan anak muda generasi Z (Gen-Z). Penelitian mixed method dilakukan kepada 264 mahasiswa di salah satu perguruan tinggi di Kabupaten Garut pada Fakultas Pendidikan Islam dan Keguruan. Data kuantitatif diperoleh dengan menggunakan instrumen angket lima skala berkaitan dengan pemikiran Islam kontemporer, praktik keagamaan, dan keduanya. Data kuantitatif diperoleh dari hasil wawancara kepada lima orang mahasiswa yang diambil dari responden yang terlibat. Analisis data menggunakan desain triangulasi dengan interpretasi berdasarkan data kuantitatif dan kualitatif. Penelitian dilakukan kepada mahasiswa dari enam program studi kependidikan pada tahun akademik 2023/2024. Hasil penelitian menunjukkan bahwa terdapat pengaruh positif teknologi digital sebesar 56,29% terhadap pemikiran Islam kontemporer Gen-Z, pengaruh positif sebesar 50,23% terhadap praktik keagamaan Gen-Z, serta pengaruh positif sebesar 51,48% terhadap pemikiran dan praktik keagamaan Gen-Z. Berdasarkan hasil ini terdapat potensi untuk penelitian berikutnya dalam mengembangkan teknologi digital di bidang keagamaan dan pendidikan islam.
Evaluasi Pasca Pelatihan Pada Pelatihan Penugasan Khusus Tenaga Kesehatan Berbasis Tim (Tugsus) di Puskesmas Tahun 2024: Post-Training Evaluation of Team-Based Special Assignment (Tugsus) at Primary Health Centers in 2024 Rahman, Fauzi; Anisah, Ani; Prameswari, Kania
PharmaCine : Journal of Pharmacy, Medical and Health Science Vol. 6 No. 2 (2025): PharmaCine: Journal of Pharmacy, Medical and Health Science
Publisher : Bachelor of Pharmacy Study Program, Faculty of Health Sciences, Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/pc.v6i2.13250

Abstract

Indonesia faces significant challenges with the uneven distribution of human resources for health (HRH), especially in Disadvantaged, Border, and Outermost Areas (DTPK). To address this, the Ministry of Health launched the Team-Based Special Assignment (Tugsus) program, supported by targeted training for health workers. This study aimed to evaluate the implementation of this training after its completion, focusing on the relevance of the training materials, their application in the field, and the impact of Tugsus teams on the performance of Primary Health Centers (PuskesmasThis study employed a cross-sectional evaluation design conducted in a single data collection phase. The approach used was a mixed method, combining qualitative and quantitative approaches, the study was conducted from April 28 to May 07, 2025. Data were gathered via online questionnaires 188 of 240 program alumni (Batches 27-29), 33 supervisors, and 59 colleagues. Results indicate that the training materials are highly suitable (average 91. 31%) for practical needs and are widely applied (average 94. 33%). The highest application rates are seen in soft skills, such as Coaching (98. 40%), and routine activities, like Posyandu (99. 47%). In contrast, application of systemic topics, such as Accreditation (85.64%), is somewhat lower. The presence of Tugsus teams shows a significant positive effect, mainly by filling critical HRH gaps. However, a gap remains between the ideal concepts taught during training and the realities faced in the field, primarily due to structural barriers like limited local HR and facilities. The evaluation results show that this training provides participants with relevant competencies, but to enhance the program's future impact, there should be a focus on strengthening the capacity of the Puskesmas system to adopt innovations, rather than solely emphasizing individual competencies. Keywords: Post-Training evaluation; Team-Based special assignment; Primary health center.