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Empowering teachers to create learning animation videos with an assessment as learning approach Rukli, R.; H, Nurhikmah; Nurindah, N.
Dedicated: Journal of Community Services (Pengabdian kepada Masyarakat) Vol 1, No 2 (2023): Dedicated: Journal of Community Services (Pengabdian kepada Masyarakat), Decembe
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/dedicated.v1i2.63358

Abstract

The technological age dragged other fields to use technology, including video games. As a result, video games are increasingly popular with school children, especially elementary school children. Even though teachers are the front line to divert children's attention from playing games to learning animations, the teacher working group of Rayon 18 South Sulawesi has limitations in making interesting videos even though they have carried out several activities. Therefore, empowering teachers is a solution to apply research results by participating in training to make learning animation videos using the assessment as a learning approach. The activity was attended by 35 elementary school teachers from the rayon for one day with three sessions. The direction of the line of training participants' understanding ability increases where the post-test score is higher than the pre-test. The correlation between questions shows a consistent increase. Likewise, this increases teacher skills in installing applications, applying video applications to create videos, and increasing teacher skills in creating animated learning videos. Teachers feel satisfied receiving the benefits of taking part in training in making learning animation videos. Therefore, teachers can increase creativity by creating learning animation videos so students are more interested and focused on learning.
PERBANDINGAN DRTA BERBASIS PCS DENGAN DRTA TANPA MEDIA TERHADAP MOTIVASI DAN MEMBACA PEMAHAMAN KELAS IV GUGUS II BONTOMARANNU Rahman, Rahmawaty; Azis, Sitti Aida; Rukli, R.
Jurnal Ilmiah Mandala Education (JIME) Vol 8, No 3 (2022): Jurnal Ilmiah Mandala Education (Agustus)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v8i3.3743

Abstract

Penelitian ini bertujuan untuk mengetahui apakah ada perbedaan strategi DRTA berbasis PCS  dan strategi DRTA tanpa berbasis media terhadap motivasi belajar dan keterampilan membaca pemahaman cerita dongeng.Jenis penelitian yaitu Quasi Experimental Design tipe Nonequivalent Control Group. Populasi penelitian ini Gugus II Kec Bontomarannu,Kab GowaSampel penelitian adalah teridiri 30 siswa kelas Eksperimen 1 dan 2. Teknik pengumpulan data menggunakan angket motivasi belajar siswa dan tes untuk kemampuan membaca pemahaman siswa. Hasil penelitian berdasarkan analisis deskriptif menujukan bahwa rata-rata motivasi belajar siswa kelas eksperimen 1 yaitu 86,2 dan kelas eksperimen 2 adalah 79,0. Sedangkan rata-rata keterampilan membaca pemahaman kelas eksperimen 1 yaitu  90,2 dan kelas ekspreimen 2 yaitu 79,3 artinya strategi DRTA berbasis media PCS lebih baik dibandingkan startegi DRTA tanpa berbasis media. Hasil analisis inferensial menunjukkan bahwa strategi DRTA berbasis media PCS dengan strategi DRTA tanpa berbasis media  memperoleh nilai sig 0.00<0.05. Hasil dari uji Manova . Sehingga H0 ditolak dan Ha diterima.