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Validitas Media Pembelajaran Insektarium pada Mata Pelajaran IPA Kelas 3 di SDIT Al-Anwar Mayong dalam Materi Siklus Hidup Hewan Rohmawati, Mely; Nabela, Sarah; Hidayah, Eva Resa Sirotun; Agustin, Silvia Devi; Masfuah, Siti
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Penelitian ini bertujuan untuk mengetahui validitas dari penggunaan media Insektarirum dalam pembelajaran Ilmu Pengetahuan Alam di kelas 3 SDIT Al-Anwar Mayong. Metode penelitian ini yang digunakan dalam penelitian ini adalah Research and Development (R & D), yaitu Define, Design, Development and Disseminate.Teknik analisis data penelitian ini menggunakan analisis deskriptif kuantitatif. Subjek penelitian ini adalah guru kelas SDIT Al-Anwar Mayong sebanyak dua orang dan peserta didik sebanyak lima orang. Teknik pengumpulan data yang dilakukan adalah observasi, wawancara dan kuisioner. Instrumen yang digunakan dalam penelitian ini berupa lembar validasi media yang kemudian menghasilkan data skor validasi. Adapun aspek validasi meliputi materi, ilustrasi, kualitas dan tampilan, serta daya tarik. Berdasarkan hasil analisis data, maka dapat disimpulkan bahwa media pembelajaran Insektarium pada materi siklus hidup hewan kelas 3 Sekolah Dasar valid untuk digunakan dengan presentase rata-rata nilai validasi sebesar 83,08 %.
Pengembangan Media Pembelajaran Monopoli pada Pembelajaran IPA Materi Panca Indera (MONOPAN) Rohmawati, Mely; Hidayah, Eva Resa Sirotun; Zulfa, Hana Maula; Pratiwi, Ika Ari
Jurnal Pendidikan Ilmu Pengetahuan Alam (JP-IPA) Vol 6, No 2 (2025): November 2025
Publisher : STKIP HARAPAN BIMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/jp-ipa.v6i2.590

Abstract

This study aims to develop a monopoly-based learning medium called MONOPAN (Monopoli Panca Indera) as an effort to increase student engagement and understanding in IPAS learning of the five senses material in fourth grade elementary school. The study used the Research and Development (RD) method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects were fourth-grade students at SD Negeri 4. Data were collected through observation, interviews, expert validation questionnaires, student response questionnaires, and learning outcome tests, then analyzed descriptively through the percentage of feasibility and learning outcome achievement. The results of validation by media, material, and language experts showed a very high level of media feasibility, with validation percentages of 97.78%, 100%, and 97.5%. In addition, the student response questionnaire showed an average score of 95.40%, indicating that the media was very feasible for use in learning. MONOPAN is proven to be able to increase motivation, active participation, and student understanding of the five senses material through a fun and interactive learning-by-play approach. The results of this study concluded that monopoly educational game-based learning media can be an innovative and effective alternative in supporting IPAS learning in elementary schools. The implications of the research show that educational media such as MONOPAN not only improve the quality of learning, but also become a suitable and practical alternative approach to create an active and fun learning atmosphere.