Saki, Saki
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Effectiveness of augmented reality application on critical thinking skills of elementary school students based on learning interest Saki, Saki; Usodo, Budi; Santosa, Eka Budhi
Jurnal JPSD (Jurnal Pendidikan Sekolah Dasar) Vol. 12 No. 1 (2025): May
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/jpsd.v12i1.a30760

Abstract

Mathematics learning in elementary schools is still dominated by conventional methods such as lectures and the use of two-dimensional images, which do not support the development of critical thinking skills and students' spatial understanding. This challenge is increasingly relevant in the era of the Industrial Revolution 4.0, which demands the integration of technology in the learning process. This study aims to analyze the effect of the use of Augmented Reality (AR) on critical thinking skills and students' learning interest in learning spatial figures. The study used a quantitative approach with a quasi-experimental method and a Nonequivalent Control Group design. The sample consisted of 60 elementary school students in Banjarsari District who were divided into an experimental group (using AR) and a control group (conventional method). Learning lasted for four weeks, with three sessions per week. The research instruments included a critical thinking test based on Ennis's indicators and a Likert-scale learning interest questionnaire. The results of the analysis using the Shapiro-Wilk and Mann-Whitney U tests showed a significant difference between the experimental and control groups in the critical thinking posttest scores (p = 0.0076). The increase occurred in the aspects of clarification, inference, and argument evaluation. In addition, students' learning interest in the experimental group also increased, indicated by active involvement and higher motivation. In conclusion, using AR effectively improves students' critical thinking skills and learning interests. The implications of this study indicate that AR technology can be an innovative alternative to mathematics learning. The contribution of this study lies in the development of technology-based learning strategies to support the 21st-century skills of elementary school students.
Peningkatan Prestasi Belajar Matematika menggunakan Model PBL Berbantu Benda Konkret di Kelas V SDN Bayan No. 216 Surakarta Laili, Izzatul; Jatmika, Surya; Saki, Saki
Jurnal Pendidikan Tambusai Vol. 8 No. 3 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Penelitian ini bertujuan untuk mendeskripsikan prestasi belajar peserta didik dengan Model Pembelajaran Problem Based Learning berbantu benda konkret pada kelas VA terdiri dari 12 peserta didik perempuan dan 9 peserta didik laki-laki. Penelitian ini menggunkan metode Penelitian Tindakan Kelas (PTK) dengan 4 tahapan yaitu: perencanaan (Planning), pelaksanaan (Acting), pengamatan (Observing), dan refleksi (Reflecting). Sumber data dalam penelitian ini adalah peserta didik kelas VA. Jenis data yang dikumpulkan berupa data prestasi belajar peserta didik. Data tersebut diperoleh dengan metode tes. Teknik analisis data yaitu prestasi belajar peserta didik. Semua data dianalisis dan dapat disimpulkan bahwa model pembelajaran Problem Based Learning berbantu benda konkret dapat meningkatkan prestasi belajar matematika. Pada siklus I, ketuntasan belajar sebesar 57,15% meningkat menjadi 80,95% pada siklus II. Kenaikan nilai rata-rata kelas pada siklus I sebesar 66,7 meningkat menjadi 83,6 pada siklus II.