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Pelatihan Pembuatan Pop-Up Book Sebagai Media Pembelajaran IPA Bagi Guru SD Kristen Upunyor Lestari Lestari; Renny Souhoka; Ince Wattimury; Korneles Tuamain; Jecklin M. Lainsamputty; Sefanya Sairiltiata; Brain Moriolkosu; Yenliy Paliaky; Galfen Salow
Jurnal Pengabdian Masyarakat Sains dan Teknologi Vol. 2 No. 2 (2023): Juni : Jurnal Pengabdian Masyarakat Sains dan Teknologi
Publisher : Fakultas Teknik Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58169/jpmsaintek.v2i2.185

Abstract

Pop-up book is one of the learning media that can be used by teachers in carrying out learning in class. This media is an innovative medium in the world of education so that training is needed for teachers to be able to create and apply it in school subject matter. This service aims to improve the skills and creativity of elementary school teachers in teaching through training in making pop-up books. This media is effective in attracting interest and facilitating students' understanding of subject matter, this service program is expected to facilitate more interactive and interesting learning. This training consists of delivering material related to learning media, pop-up book material, training on making pop-up books and questions and answers. This activity was held on June 6 2023 at Upunyor Christian Elementary School. The result of this activity is that pop-up book training activities can improve the quality of teaching in elementary schools and enrich the learning methods used by teachers.
Meningkatkan Ekonomi Masyarakat Desa Klis Melalui Produk Kreatif Dari Pengolahan Singkong Ince Wattimury; Fransheine Rumtutuly
Jurnal Pengabdian Masyarakat Sains dan Teknologi Vol. 2 No. 3 (2023): September : Jurnal Pengabdian Masyarakat Sains dan Teknologi
Publisher : Fakultas Teknik Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58169/jpmsaintek.v2i3.364

Abstract

Klis Village is one of the villages located in Moa sub-district, MBD Regency. The daily activities of the people of Klis Village are farming, almost all the residents of this village earn their living by farming. One of the natural resources in Klis Village is cassava, or also known as cassava or cassava, which is an important food source in many tropical countries, including Indonesia. Cassava has great potential to be processed into various food products, one of which is crackers. Cassava crackers are a type of snack that is popular and has high demand among the public. Around 65% of the production of cassava chips (wet tubers) is used for human food as a main food such as a substitute for rice and a daily snack. Processing cassava into crackers can be an attractive alternative to improve the economy, especially in Klis village which has abundant cassava production. Seeing this potential, there is a need for creative and innovative efforts in processing cassava. Processing cassava into processed crackers is the solution offered in this community service program
Pelatihan Pembuatan Media Pembelajaran Edukatif di Sekolah Dasar Inpres Werwaru Lestari Lestari; Ince Wattimury; Sefanya Sairiltiata
FUNDAMENTUM : Jurnal Pengabdian Multidisiplin Vol. 2 No. 4 (2024): November: FUNDAMENTUM : Jurnal Pengabdian Multidisiplin
Publisher : Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/fundamentum.v2i4.425

Abstract

One of the educational learning media uses a smart board. This media is one of the learning media that can be used by teachers in carrying out learning in the classroom. This media is an innovative media in the world of education so that training is needed for teachers to be able to create and apply it to learning materials in schools. This community service aims to improve the skills and creativity of elementary school teachers in teaching through training in making educational media. This media is effective in attracting interest and facilitating students' understanding of the subject matter, this community service program is expected to facilitate more interactive and interesting learning. This training consists of delivering material related to educational learning media, training in making learning media and questions and answers. This activity was carried out on July 20, 2024 at SD Inpres Werwaru. The results of this activity are increased understanding of the material, increased skills in making creative media, and skills in using learning media. The evaluation results show that training in making educational learning media can improve understanding of the material, skills in making creative media, and skills in using learning media.
Meningkatkan Minat Belajar Matematika Melalui Permainan Edukatif pada Siswa SD Kristen Sera Sigit Sugiarto; Michael Inuhan; Arche F. Bonara; Sisilia M. Taihuttu; Ince Wattimury; Renny Souhoka; Sefanya Sairiltiata
Transformasi Masyarakat : Jurnal Inovasi Sosial dan Pengabdian Vol. 2 No. 1 (2025): Januari: Transformasi Masyarakat : Jurnal Inovasi Sosial dan Pengabdian
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/transformasi.v2i1.1113

Abstract

The low mathematics learning outcomes of students are caused by many factors, one of which is the low interest in learning mathematics. One way to increase students' interest in learning mathematics is to apply educational games in the mathematics learning process. This description encouraged the PkM team to carry out community service at SD Kristen Sera with the aim of increasing students' interest in learning mathematics through educational games. This community service was carried out on Friday, December 13, 2024, which was attended by 17 grade VI students. The success of this activity was measured using a questionnaire on students' interest in learning mathematics. The results of the analysis of the learning interest questionnaire data showed that there was an increase in students' interest in learning mathematics before and after participating in the learning process using educational games on the material on integer operations. This shows that the application of educational games in the mathematics learning process needs to be done.