Utama, Rafif Sakti
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E-DEMOCRACY IN INDONESIA: USE OF SOCIAL MEDIA AND CHALLENGES IN ENCOURAGING YOUTH POLITICAL PARTICIPATION Mustofa, Mustabsyirotul Ummah; Utama, Rafif Sakti; Andalus, Mutia Kartika
JWP (Jurnal Wacana Politik) Vol 9, No 1 (2024): JWP (Jurnal Wacana Politik) January
Publisher : Universitas Padjadjaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/jwp.v9i1.52775

Abstract

A survey released by CSIS in September 2022 showed an increase in internet access for young voters from 2018 to 2022. The survey release showed a significant increase in access to social media as a source of information for young voters 19.5 per cent. Moreover, the CSIS survey found a condition where the interest of young Indonesians is currently very low in politics. On the other hand, hoaxes and misinformation can threaten young voters if they are not equipped with adequate political literacy and understanding. This desk study research was conducted to get an explanation from existing literature of how to utilise social media as a medium for the development of e-democracy amidst young people’s antipathy towards politics. Healthy social media free from intervention and arbitrariness of government policies can be a medium for young people’s political participation to foster e-democracy. The results of the desk study show that social media is possibly a means of political participation for youth and at the same time provides space for the growth of e-democracy with the prerequisite that the government is not abusive and offensive towards the use of digital media in Indonesia. This shows empirically that growing e-democracy needs not only a technological medium but a regime policy that supports e-democracy because digital media has become a living space attached to today’s young generation.
DECONSTRUCTING THE THREAT OF TECHNOLOGY: A CRITIQUE OF SURVEILLANCE CAPITALISM AND ITS IMPLICATIONS FOR E-DEMOCRACY Utama, Rafif Sakti; Rahmatunnisa, Mudiyati; Solihah, Ratnia
JWP (Jurnal Wacana Politik) Vol 10, No 2 (2025): JWP (Jurnal Wacana Politik) May
Publisher : Universitas Padjadjaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/jwp.v10i2.60814

Abstract

This study critiques the phenomenon of surveillance capitalism in the digital era, focusing on its impact on digital democracy or e-democracy in Indonesia. Drawing from Shoshana Zuboff’s framework, surveillance capitalism leverages human behavioural data as raw material for commercial predictions, threatening privacy, fostering polarization, and weakening the digital public sphere. Using a qualitative literature-based approach and semi-structured interviews with experts and practitioners, the research validates its findings through data triangulation across journal articles, policy reports, and interview insights. The results indicate that social media algorithms contribute to the spread of disinformation, political polarization, and the manipulation of public opinion. For instance, during the 2024 elections in Indonesia, algorithms were found to amplify echo chambers, reduce exposure to diverse perspectives, and promote sensational content. The study concludes that technology’s negative impacts are shaped by the economic structures and designs underlying its use, underscoring the need for regulatory frameworks and public awareness to address these challenges.
Politik Asik: Upaya Edukasi Politik menggunakan Media Board Game Mustofa, Mustabsyirotul Ummah; Utama, Rafif Sakti; Paskarina, Caroline; Rahmatunnisa, Mudiyati; Herdiansah, Ari Ganjar
Jurnal SOLMA Vol. 13 No. 1 (2024)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/solma.v13i1.14405

Abstract

Background: The fast development of technology demands adjustments in political education. The "Politik Asik" community service programme is a political education effort that combines board games and learning media. This approach aims to improve political literacy and critical thinking skills, especially among young voters and women in welcoming the 2024 political year. Method: Politik Asik collaborates with various communities, PKK, high school students and village officials. With a political education model through board game media, fifty participants from each category, namely the youth and women categories. Result: Through analytical observations, the results show that this programme succeeded in increasing participants' political interest and participation, as well as developing better political literacy and critical thinking skills. The strength of the programme is its ability to attract participants' attention and create an interactive learning experience. Conclusion: This service activity confirms the importance of developing innovative political education methods to strengthen the participation of young voters and women, which in turn supports a stronger democracy in Indonesia.