Putri, Meirizka Hani
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Designing a Mbojo Script Educational Application for Android Ridwan, Ridwan; Ahyar, Ahyar; Fitrianingsih, Nur; Putri, Meirizka Hani; Lutfiani, Leni
JUSTIN (Jurnal Sistem dan Teknologi Informasi) Vol 12, No 3 (2024)
Publisher : Jurusan Informatika Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/justin.v12i3.78846

Abstract

Kesesuaian media pembelajaran sangat berpengaruh pada proses belajar dan mengajar, minat belajar siswa pun dapat terpengaruh dari kurangnya media pembelajaran yang digunakan, karena itu tujuan dari penelitian ini adalah untuk merancang media pembelajaran untuk siswa pada mata pelajaran muatan lokal di SDN 58 Kota Bima untuk meningkatkan minat belajar siswa. Diharapkan dengan hadirnya aplikasi ini Aksara Mbojo tetap lestari dan tidak terlupakan. Aplikasi ini dikembangkan menggunakan platform Mit App Inventor. Metode yang digunakan dalam penelitian ini adalah R&D (Research and Development) sedangkan untuk model pengembangan aplikasi ini menggunakan 4D model yang melalui tahap define atau pendefinisian, tahap design atau tahap perancangan, tahap develop atau pengembangan dan terakhir tahap disseminate atau ujicoba. Aplikasi pembelajaran Aksara Mbojo sudah melalui tahap ujicoba dan sudah diterapkan pada siswa kelas 6 SDN 58 Kota Bima. Menurut pemaparan dari guru pengampu mata pelajaran muatan lokal, terdapat ketidaktersediaan media pembelajaran, guru hanya menggunakan cara konvensional menggunakan papan tulis, dan siswa menjadi lebih mudah bosan saat belajar, namun beberapa siswa sudah dapat menghafal aksara dasar a, i, u, e, dan o. Setelah aplikasi pembelajaran Aksara Mbojo diterapkan di kelas dan mendapat respon yang baik dari siswa, suasana belajar menjadi lebih hidup, siswa bersemangat dan mengikuti proses pembelajaran dengan baik. Saat siswa menggunakan fitur Menebak Aksara, dari 20 siswa kelas 6, 13 siswa menjawab benar lebih banyak dan 7 siswa menjawab salah lebih banyak, hal ini mengindikasikan adanya pertumbuhan pada minat belajar siswa.
Effectiveness of Using Mit App Inventor at STKIP Taman Siswa Bima Putri, Meirizka Hani; Jannah, Miftahul; Fitriati, Ita; Ridwan, Ridwan
JUSTIN (Jurnal Sistem dan Teknologi Informasi) Vol 12, No 2 (2024)
Publisher : Jurusan Informatika Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/justin.v12i2.76628

Abstract

Effectiveness of Using Mit App Inventor at STKIP Taman Siswa Bima Media learning must be a bridge between teachers and students so that the learning process can run well and the transfer of knowledge carried out by teachers can be conveyed well. In order for the process of teaching and learning activities to be more effective, learning media is needed as a supporting tool. A physical medium, such as a book, movie, video, etc., is referred to as learning media. In the early history of learning, media was only a tool used by someone to provide explanations about material, learning media can also increase their motivation to learn, and clarify and simplify learning concepts. Choosing learning media is very important because learning media must be appropriate to the conditions and level of students' understanding. Conventional learning media will make students bored with lessons, especially if in class learning only focuses on teachers and books, therefore the learning process that is carried out must be up-to-date and provide good results, that's the kind of learning media that should be used. . The research method used in this research is Quantitative Descriptive. Data collection was carried out by distributing questionnaires to students of the STKIP Taman Siswa information technology education study program. The results of this research indicate that the use of Mit App Inventor in the information technology education study program is effective. The first indicator, namely "Platform Quality" gets a percentage of 75% in the "Effective" category, the second indicator "Student Understanding" gets a percentage of 78% in the "Effective" category, the third indicator "Student Preferences" gets a percentage of 73% in the "Effective" category” and the fourth indicator “Benefits obtained” got a percentage of 79% in the “Effective” category. It can be said that Mit App Inventor has good quality, is easy to understand, can provide good benefits to the learning process and is suitable for use as a learning medium in information technology education study programs.
Designing an Android-based Audio Calculator with Mit App Inventor for Visually Impaired Students Putri, Meirizka Hani; Sarnita, Fitria; Ahyar, Ahyar
JUSTIN (Jurnal Sistem dan Teknologi Informasi) Vol 12, No 4 (2024)
Publisher : Jurusan Informatika Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/justin.v12i4.80899

Abstract

The selection of learning media must be in accordance with the circumstances and needs of students. Blind students are special students who do not differ much in cognitive abilities with students in general, therefore the purpose of this study is to create learning media that can be used by blind students to learn basic arithmetic operations. The application development method uses the Agile method and the development model uses scrum so that application development can run optimally and the application can reach the desired stage. SLB Baiturrahman Sondosia's visually impaired students still use the counting method using fingers on addition and subtraction operations, for multiplication, division and powers and numbers they still have difficulty especially in the powers and numbers operation whose concept they do not understand. However, they can already apply basic arithmetic operations in everyday life such as adding up their money and then subtracting, dividing and multiplying it. This shows that blind students have basic numeracy skills. The audio calculator application has passed the media expert validation test and is declared suitable for use. The Audio Calculator application has been applied to blind students at SLB Baiturrahman Sondosia as learning media used by teachers. When students use the application, it seems that students get a new learning experience, they are enthusiastic and find it easier to memorize and deepen their counting skills both independently and with the help of teachers at school.