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Analisis Metode Pembelajaran Pada Anak Penyandang Tunagrahita Di SLB N 5 Kota Bengkulu Rahayu, Septi; Febrianti, Adel; Soenario, Aulia Putri; Pebriani, Rizia Dwi; Zubaidah, Zubaidah
Wahana Didaktika : Jurnal Ilmu Kependidikan Vol. 22 No. 2 (2024): Wahana Didaktika: Jurnal Ilmu Kependidikan
Publisher : Faculty of teaching training and education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/wahanadidaktika.v22i2.14397

Abstract

Mental retardation is a term for people who have cognitive and intellectual capacities that are different from people in general or below average. After that, this research shows that the role of teachers is very important in educating children who have special needs such as mentally retarded children, because children with special needs require very extra guidance and direction from parents or teachers. Our focus in this research is 1). How do teachers educate mentally retarded children at SLB Negeri 5 Bengkulu city? 2). How do teachers communicate with mentally retarded children at SLB Negeri 5 Bengkulu City? 3). What obstacles are often encountered when teaching mentally retarded children at SLB Negeri 5 Bengkulu City? The objectives of this research are, 1). To find out how teachers educate mentally retarded children at SLB Negeri 5 Bengkulu City. 2). To find out how teachers communicate with mentally retarded children at SLB Negeri 5 Bengkulu City. 3). To find out what obstacles are often encountered when teaching mentally retarded children at SLB Negeri 5 Bengkulu City. This type of research uses a qualitative approach using data source methods obtained from three types of sources, namely data collection techniques in the form of observation, interviews and documentation.
Persiapan Sekolah dalam Mengimplementasikan Hakikat Evaluasi Pembelajaran di SD/MI Uliza, Eli Fitri; Soenario, Aulia Putri; Mardiani, Yena; Herlezah, Denti
Jurnal Pendidikan Tambusai Vol. 9 No. 1 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i1.26494

Abstract

Pengertian evaluasi secara umum dapat diartikan sebagai proses sistematis untuk menentukan nilai sesuatu (ketentuan, kegiatan, keputusan, unjuk-kerja, proses, orang, objek dan yang lainnya) berdasarkan kriteria tertentu melalui penilaian. Untuk menentukan nilai sesuatu dengan cara membandingkan dengan kriteria, evaluator dapat langsung membandingkan dengan kriteria umum, dapat pula melakukan pengukuran terhadap sesuatu yang dievaluasi kemudian membandingkan dengan kriteria tertentu. Dalam pengertian lain antara evaluasi, pengukuran, dan penilaian merupakan kegiatan yang bersifat hirarki. Fokus kami dalam penelitian ini adalah 1). Apa langkah-langkah yang dilakukan guru di SDIT Ummu Fatimah untuk mempersiapkan evaluasi pembelajaran? 2). Apa kendala yang sering dihadapi guru SDIT Ummu Fatimah dalam melaksanakan evaluasi pembelajaran? 3). Bagaimana guru di SDIT Ummu Fatimah menilai kompetensi sikap, pengetahuan, dan keterampilan siswa secara seimbang? 4). Bagaimana hasil evaluasi digunakan untuk memperbaiki proses pembelajaran di SDIT Ummu Fatimah? 5). Bagimana cara guru di SDIT Ummu Fatimah menganalisis hasil evaluasi untuk meningkatkan kualitas pembelajaran? 6). Apa saja jenis evaluasi pembelajaran yang digunakan di SDIT ummu fatimah? 7). Apa tujuan utama dari pelaksanaan evaluasi pembelajaran di SDIT ummu fatimah? 8). Apa manfaat evaluasi pembelajaran bagi ibu dewi dalam merancang strategi pembelajaran yang lebih efektif? 9). Alat evaluasi apa yang sering ibu dewi gunakan? 10). Seberapa sering ibu dewi melakukan evaluasi di kelas ibnu sina?. Jenis penelitian ini menggunakan pendekatan kualitatif dengan menggunakan sumber data yang berasal dari tiga jenis sumber: teknik pengumpulan data berupa observasi, wawancara, dan dokumentasi.
The Impact of Using Kahoot Application as an Interactive Learning Media in Improving the Digital Literacy Abilities of Elementary School Students Soenario, Aulia Putri; Mardiani, Yena; Randi, Randi; Wiwinda, Wiwinda; Widiyanti, Dini
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.1588

Abstract

This study aims to examine the impact of using the Kahoot application as an interactive learning medium in improving the digital literacy skills of elementary school students, particularly in the dimensions of critical thinking, digital collaboration, and digital ethics. The main problem behind this study is the passive participation of students and the lack of variety of digital learning media at SDN 76, Bengkulu City. The method used is a quantitative approach with a quasi-experimental design involving 39 third-grade students who were divided into an experimental group and a control group. The sampling technique was carried out using purposive sampling, while data collection used test instruments (pre-test and post-test), observation, and documentation. The results showed that the use of Kahoot significantly improved students' digital literacy, where the average score increased drastically from 30% in the initial stage to 75% after the intervention. Statistical analysis through a t-test showed a significance value of 0.000 (<0.05), which proved a very significant difference in ability due to the use of interactive media. The research instrument was also proven to be very reliable with a Cronbach's Alpha value of 0.974. In conclusion, Kahoot is effective not only in increasing active engagement and motivation to learn through gamification elements, but also as a powerful tool for developing basic operational skills, information navigation, and digital ethics awareness in elementary school students.
The Impact of Using Kahoot Application as an Interactive Learning Media in Improving the Digital Literacy Abilities of Elementary School Students Soenario, Aulia Putri; Mardiani, Yena; Randi, Randi; Wiwinda, Wiwinda; Widiyanti, Dini
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.1588

Abstract

This study aims to examine the impact of using the Kahoot application as an interactive learning medium in improving the digital literacy skills of elementary school students, particularly in the dimensions of critical thinking, digital collaboration, and digital ethics. The main problem behind this study is the passive participation of students and the lack of variety of digital learning media at SDN 76, Bengkulu City. The method used is a quantitative approach with a quasi-experimental design involving 39 third-grade students who were divided into an experimental group and a control group. The sampling technique was carried out using purposive sampling, while data collection used test instruments (pre-test and post-test), observation, and documentation. The results showed that the use of Kahoot significantly improved students' digital literacy, where the average score increased drastically from 30% in the initial stage to 75% after the intervention. Statistical analysis through a t-test showed a significance value of 0.000 (<0.05), which proved a very significant difference in ability due to the use of interactive media. The research instrument was also proven to be very reliable with a Cronbach's Alpha value of 0.974. In conclusion, Kahoot is effective not only in increasing active engagement and motivation to learn through gamification elements, but also as a powerful tool for developing basic operational skills, information navigation, and digital ethics awareness in elementary school students.
The Impact of Using Kahoot Application as an Interactive Learning Media in Improving the Digital Literacy Abilities of Elementary School Students Soenario, Aulia Putri; Mardiani, Yena; Randi, Randi; Wiwinda, Wiwinda; Widiyanti, Dini
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.1588

Abstract

This study aims to examine the impact of using the Kahoot application as an interactive learning medium in improving the digital literacy skills of elementary school students, particularly in the dimensions of critical thinking, digital collaboration, and digital ethics. The main problem behind this study is the passive participation of students and the lack of variety of digital learning media at SDN 76, Bengkulu City. The method used is a quantitative approach with a quasi-experimental design involving 39 third-grade students who were divided into an experimental group and a control group. The sampling technique was carried out using purposive sampling, while data collection used test instruments (pre-test and post-test), observation, and documentation. The results showed that the use of Kahoot significantly improved students' digital literacy, where the average score increased drastically from 30% in the initial stage to 75% after the intervention. Statistical analysis through a t-test showed a significance value of 0.000 (<0.05), which proved a very significant difference in ability due to the use of interactive media. The research instrument was also proven to be very reliable with a Cronbach's Alpha value of 0.974. In conclusion, Kahoot is effective not only in increasing active engagement and motivation to learn through gamification elements, but also as a powerful tool for developing basic operational skills, information navigation, and digital ethics awareness in elementary school students.