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Pendampingan Kepada Madrasah dalam Mengimplementasikan Proyek Penguatan Profil Pelajar Pancasila Nirwana, Evi Silva; Wiwinda, Wiwinda
IJOCE: Indonesia Journal of Civic Education Vol 4 No 1 (2023): IJOCE: Indonesia Journal of Civic Education
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/ijoce.v4i1.11304

Abstract

This study aims to assist madrasahs in implementing the Pancasila Student Profile Strengthening Project initiated by the Ministry of Education and Culture. This program is conducted through mentoring from lecturers and students of the Islamic Religious Education Study Program to strengthen the understanding and implementation of Pancasila values ​​in the madrasah environment. The activities carried out include socialization, training, mentoring, and evaluation. The results of this program show an increase in the understanding and commitment of madrasahs in instilling Pancasila values ​​in students through various learning and habituation activities. The madrasah atmosphere becomes more conducive and reflects Pancasila values, such as tolerance, justice, and unity. In addition, student participation and enthusiasm in activities related to the Pancasila Student Profile Strengthening Project have also increased. The conclusion from the results of this program shows a significant increase in the understanding and commitment of madrasahs to instilling Pancasila values. Keywords: Implementation, Pancasila Student Profile Strengthening Project
PEMBERDAYAAN LITERASI DIGITAL SISWA MELALUI PELATIHAN PENGGUNAAN QUIZIZZZ DI MI ASY-SYIFA Wiwinda, Wiwinda; Sari, Chintya; Mukhasonah, Putri Mustriana; Rahayu, Septi; Nurhalimah, Ullik; bin Mustamin, Abdul Aziz
SEMAR : Jurnal Sosial dan Pengabdian Masyarakat Vol. 3 No. 2 (2025): Semar : Jurnal Sosial dan Pengabdian Masyarakat
Publisher : CV. Kalimasada Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59966/semar.v3i2.1748

Abstract

This study aims to evaluate the effectiveness of using the Quizizzz application as a digital-based learning medium to enhance students' technological literacy at MI Asy-Syifa. The research is motivated by the growing importance of digital literacy in the technology-driven era, particularly in supporting the Merdeka Curriculum, which emphasizes flexibility and the integration of technology in education. A qualitative method was employed, utilizing training sessions that included lectures, demonstrations, and Q&A, involving 39 third-grade students. The findings indicate that Quizizzz enhances student motivation through gamification, though challenges such as limited technological infrastructure and students' low initial understanding were observed. The training successfully introduced Quizizzz features and educated students on the ethical use of technology. The study concludes that Quizizzz has significant potential as an interactive and engaging learning assessment tool, but continuous training and infrastructure support are needed for optimal implementation. This initiative also contributes to the application of the Merdeka Curriculum by leveraging technology to create a more dynamic and effective learning process.
Implementasi Pembelajaran Akidah Akhlah dalam Pembinaan Adab Belajar Peserta Didik Kelas X Di MA Pancasila Kota Bengkulu Alamsyah, Piki; Wiwinda, Wiwinda; Saputra, Adi
GHAITSA : Islamic Education Journal Vol. 5 No. 1 (2024): Februari
Publisher : Yayasan Darusssalam Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62159/ghaitsa.v5i1.1169

Abstract

The background of this research is to find out how to develop student learning etiquette, the importance of etiquette for a student so that gaining knowledge can facilitate the learning process and make that knowledge useful. The aim of this research is to describe the implementation of learning moral beliefs in developing learning etiquette for class This research uses field research with a qualitative approach. The method used is descriptive research. The subjects in this research were Aqidah Akhlak subject teachers and student representatives at MA Pancasila, Bengkulu City. The object of this research is the Implementation of Moral Creed Learning in the Development of Learning Manners for Class X Students at MA Pancasila, Bengkulu City. Data collection techniques use observation, interviews and documentation. Based on the research results, it can be concluded that the Implementation of Moral Creed Learning in the Development of Learning Manners for Class polite and civilized to teachers and friends, serious about studying, present on time, students obey the rules at school. Meanwhile, the supporting and inhibiting factors are the school, community and family environmental factors in the dormitory.
Peran Tradisi Tabot di Bengkulu dalam Membangun Identitas Keagamaan dan Nilai-Nilai Pendidikan Islam Susilawati, Susilawati; Fitrianah, Rossi Delta; Wiwinda, Wiwinda; Auliya, Siti Khairiyatul; Prastia, Maudi Yolanda
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 4 No. 4 (2025)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v4i4.757

Abstract

Penelitian ini bertujuan untuk menganalisis peran tradisi Tabot dalam membentuk identitas keagamaan masyarakat Bengkulu sekaligus sebagai wahana pendidikan nilai-nilai Islam. Penelitian menggunakan pendekatan kualitatif etnografi dengan observasi partisipatif, wawancara mendalam, dan studi dokumentasi pada prosesi Tabot yang berlangsung di Bengkulu pada tanggal 16–26 Juni 2025. Subjek penelitian meliputi tokoh adat, ulama, panitia, dan masyarakat yang dipilih secara purposive. Analisis data dilakukan secara tematik menggunakan model Miles, Huberman, dan Saldaña (2014) dengan triangulasi sumber dan metode untuk memastikan keabsahan temuan. Hasil penelitian menunjukkan bahwa prosesi Tabot mengandung makna simbolik yang mendidik secara spiritual, moral, dan sosial; nilai-nilai keislaman seperti keikhlasan, kerja sama, ketekunan, solidaritas, dan keteguhan iman terinternalisasi melalui setiap tahapan ritual. Selain itu, partisipasi lintas generasi dan kelompok sosial dalam Tabot memperkuat identitas keagamaan yang moderat, toleran, dan kohesif, serta menumbuhkan kesadaran sosial dan karakter Islami. Tradisi Tabot juga berfungsi sebagai media pendidikan berbasis masyarakat yang efektif, memperkuat kohesi sosial, melestarikan budaya lokal, dan dapat diintegrasikan ke dalam pendidikan formal maupun nonformal. Penelitian ini menunjukkan bahwa integrasi budaya lokal dalam pendidikan Islam dapat menjadi strategi kontekstual untuk membentuk insan kamil dan memperkuat pendidikan karakter yang berakar pada nilai-nilai spiritual dan sosial masyarakat.
Android Mobile Learning Raises Motivation Higher Than Learning Outcomes: Mobile Learning Android Meningkatkan Motivasi Lebih Tinggi dari Hasil Belajar Hodijah, Ai Siti; Sunarto, Andang; wiwinda, wiwinda
Indonesian Journal of Innovation Studies Vol. 27 No. 2 (2026): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v27i2.1715

Abstract

General Background: The integration of information and communication technology in education has transformed learning into a more interactive and flexible process, positioning mobile learning as a strategic approach in the digital era. Specific Background: The increasing use of smartphones among elementary students has shifted attention toward non-academic activities, leading to decreased motivation and suboptimal learning outcomes in religious education subjects. Knowledge Gap: Prior studies predominantly focus on higher education levels and general subjects, leaving limited empirical evidence on Android-based mobile learning in elementary religious education contexts. Aims: This study examines the relationship between Android-based mobile learning usage, student learning motivation, and cognitive learning outcomes. Results: The findings indicate a significant relationship between mobile learning and learning motivation with a determination coefficient of 46.4%, while its relationship with learning outcomes is significant but relatively low at 4.2%. Novelty: The study provides simultaneous analysis of mobile learning, motivation, and cognitive outcomes in elementary religious education, offering a more integrated perspective compared to prior research. Implications: The results highlight the need for combining mobile learning with appropriate instructional strategies, teacher guidance, and supportive learning environments to achieve more balanced educational outcomes. Highlights• Mobile learning shows stronger contribution to student engagement compared to cognitive achievement• Digital integration supports active participation and flexible access to learning materials• Learning outcomes remain shaped by multiple external educational factors KeywordsMobile Learning; Android Learning; Learning Motivation; Learning Outcomes; Elementary Education
The Impact of Using Kahoot Application as an Interactive Learning Media in Improving the Digital Literacy Abilities of Elementary School Students Soenario, Aulia Putri; Mardiani, Yena; Randi, Randi; Wiwinda, Wiwinda; Widiyanti, Dini
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.1588

Abstract

This study aims to examine the impact of using the Kahoot application as an interactive learning medium in improving the digital literacy skills of elementary school students, particularly in the dimensions of critical thinking, digital collaboration, and digital ethics. The main problem behind this study is the passive participation of students and the lack of variety of digital learning media at SDN 76, Bengkulu City. The method used is a quantitative approach with a quasi-experimental design involving 39 third-grade students who were divided into an experimental group and a control group. The sampling technique was carried out using purposive sampling, while data collection used test instruments (pre-test and post-test), observation, and documentation. The results showed that the use of Kahoot significantly improved students' digital literacy, where the average score increased drastically from 30% in the initial stage to 75% after the intervention. Statistical analysis through a t-test showed a significance value of 0.000 (<0.05), which proved a very significant difference in ability due to the use of interactive media. The research instrument was also proven to be very reliable with a Cronbach's Alpha value of 0.974. In conclusion, Kahoot is effective not only in increasing active engagement and motivation to learn through gamification elements, but also as a powerful tool for developing basic operational skills, information navigation, and digital ethics awareness in elementary school students.
Application of Ice Breaking Strategy in Increasing the Learning Motivation of Grade III Students at SD Negeri 66 Bengkulu City Deka Fachrozi, Ahmad; Wiwinda, Wiwinda; Aziz Bin Mustamin, Abdul
Jurnal Pendidikan dan Profesi Keguruan Vol. 5 No. 2 (2026): Jurnal Pendidikan dan Profesi Keguruan
Publisher : Jurusan Pendidikan Teknik Elektro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/progresif.v5i2.9691

Abstract

This study aimed to describe the implementation of the ice-breaking strategy to enhance the learning motivation of third-grade students at SD Negeri 66 Bengkulu City. This study was motivated by the challenges teachers face in maintaining students’ attention during long lessons, particularly when boredom arises after recess. Employing a qualitative descriptive approach, data were collected through classroom observations, interviews, and documentation involving one teacher and eight students. The findings revealed that the application of the ice-breaking strategy significantly increased students’ motivation and participation, improved classroom dynamics, and reduced boredom. Active student engagement rose from 35% to 85% after the intervention, and students were able to maintain their focus for up to 40 minutes. Teachers reported that ice-breaking activities helped create a positive and enjoyable learning environment that fostered social interaction and enthusiasm for learning. However, constraints such as limited time and insufficient variation of activities hindered optimal implementation of the program. Overall, the study concludes that ice-breaking serves as an effective pedagogical tool for enhancing learning motivation and fostering a conducive classroom atmosphere in elementary education.
The Impact of Using Kahoot Application as an Interactive Learning Media in Improving the Digital Literacy Abilities of Elementary School Students Soenario, Aulia Putri; Mardiani, Yena; Randi, Randi; Wiwinda, Wiwinda; Widiyanti, Dini
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.1588

Abstract

This study aims to examine the impact of using the Kahoot application as an interactive learning medium in improving the digital literacy skills of elementary school students, particularly in the dimensions of critical thinking, digital collaboration, and digital ethics. The main problem behind this study is the passive participation of students and the lack of variety of digital learning media at SDN 76, Bengkulu City. The method used is a quantitative approach with a quasi-experimental design involving 39 third-grade students who were divided into an experimental group and a control group. The sampling technique was carried out using purposive sampling, while data collection used test instruments (pre-test and post-test), observation, and documentation. The results showed that the use of Kahoot significantly improved students' digital literacy, where the average score increased drastically from 30% in the initial stage to 75% after the intervention. Statistical analysis through a t-test showed a significance value of 0.000 (<0.05), which proved a very significant difference in ability due to the use of interactive media. The research instrument was also proven to be very reliable with a Cronbach's Alpha value of 0.974. In conclusion, Kahoot is effective not only in increasing active engagement and motivation to learn through gamification elements, but also as a powerful tool for developing basic operational skills, information navigation, and digital ethics awareness in elementary school students.
The Impact of Using Kahoot Application as an Interactive Learning Media in Improving the Digital Literacy Abilities of Elementary School Students Soenario, Aulia Putri; Mardiani, Yena; Randi, Randi; Wiwinda, Wiwinda; Widiyanti, Dini
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.1588

Abstract

This study aims to examine the impact of using the Kahoot application as an interactive learning medium in improving the digital literacy skills of elementary school students, particularly in the dimensions of critical thinking, digital collaboration, and digital ethics. The main problem behind this study is the passive participation of students and the lack of variety of digital learning media at SDN 76, Bengkulu City. The method used is a quantitative approach with a quasi-experimental design involving 39 third-grade students who were divided into an experimental group and a control group. The sampling technique was carried out using purposive sampling, while data collection used test instruments (pre-test and post-test), observation, and documentation. The results showed that the use of Kahoot significantly improved students' digital literacy, where the average score increased drastically from 30% in the initial stage to 75% after the intervention. Statistical analysis through a t-test showed a significance value of 0.000 (<0.05), which proved a very significant difference in ability due to the use of interactive media. The research instrument was also proven to be very reliable with a Cronbach's Alpha value of 0.974. In conclusion, Kahoot is effective not only in increasing active engagement and motivation to learn through gamification elements, but also as a powerful tool for developing basic operational skills, information navigation, and digital ethics awareness in elementary school students.
The Role of Teachers in Addressing Learning Challenges in the Society 5.0 Era Afriani, Shilva; Yani, Selvi; Friantary, Heny; Wiwinda, Wiwinda
The Future of Education Journal Vol 5 No 2 (2026): IN PROGRESS
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v5i2.1776

Abstract

This study aims to analyze the role of teachers in addressing learning challenges in the Society 5.0 era, which is characterized by the comprehensive integration of digital technology into human life. The research employs a qualitative approach using a literature study design, examining various scholarly sources such as journals, books, and relevant documents related to teachers’ roles and educational developments in the digital era. The findings indicate that teachers play a strategic role as facilitators, motivators, and innovators in the learning process. Teachers are required to integrate technology into instruction, foster creativity, and instill character values in students. In addition, teachers need to enhance their digital and pedagogical competencies to adapt to ongoing developments. Thus, the role of teachers is crucial in creating effective and relevant learning environments, enabling the development of adaptive, creative, and competitive generations in the Society 5.0 era.