Claim Missing Document
Check
Articles

Found 6 Documents
Search

Perkembangan Psikomotorik Pada Anak Autis Di SLB Muatiara Bunda Kota Bengkulu Uliza, Eli Fitri; Noptami, Hanifa Sholeha; Anjani, Ola; Ulandari, Rahma; Mardiani, Yena; Zubaidah, Zubaidah
Wahana Didaktika : Jurnal Ilmu Kependidikan Vol. 22 No. 2 (2024): Wahana Didaktika: Jurnal Ilmu Kependidikan
Publisher : Faculty of teaching training and education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/wahanadidaktika.v22i2.14403

Abstract

Psychomotor development is a development that focuses on controlling human body movements through the coordinated activity of the central nervous system, peripheral nerves and muscles. Children with special needs are children who require special learning methods and services that are different from other children. Meanwhile, autists are sufferers of Autism which is defined as a childhood disorder characterized by delays in cognition, communication, behavior and social interaction. Our focus in this research is 1). How is the psychomotor development of autistic children at SLB Mutiara Bunda, Bengkulu City? 2). How do teachers improve psychomotor development in autistic children at SLB Mutiara Bunda, Bengkulu City? The objectives of this research are, 1). To find out how psychomotor development occurs in autistic children at SLB Mutiara Bunda, Bengkulu city. 2). To find out how teachers can improve psychomotor development in autistic children at SLB Mutiara Bunda, Bengkulu city. This type of research uses a qualitative approach using data source techniques originating from three types of sources: data collection techniques in the form of observation, interviews, and documentation.
EVALUASI PROGRAM PENDIDIKAN DI MADRASAH IBTIDAIYAH KOTA BENGKULU: DAMPAK TERHADAP PRESTASI SISWA Hidayaturrahman, M.; Puspita Sari, Dewi; Styo Wati, Sri Sugita; Fusvita, Della; Mardiani, Yena
Jurnal Ilmu Pendidikan Islam Vol 23 No No.1 (2025): JIPI: Jurnal Ilmu Pendidikan Islam, Maret 2025
Publisher : FAKULTAS TARBIYAH UNIVERSITAS QOMARUDDIN GRESIK - JAWA TIMUR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36835/jipi.v23iNo.1.4411

Abstract

This research aims to evaluate the educational program implemented at Madrasah Ibtidaiyah Bengkulu City and analyze its impact on student achievement. Using a quantitative approach, this research analyzes data collected through questionnaires given to students and teachers as well as interviews with madrasa heads. The research results show that the educational program implemented at Madrasah Ibtidaiyah Bengkulu City has had a positive impact on increasing student achievement. However, several problems, such as limited facilities, still need to be improved to support better quality education. This research suggests that local governments and madrasas improve the quality of teacher training and educational facilities.
Persiapan Sekolah dalam Mengimplementasikan Hakikat Evaluasi Pembelajaran di SD/MI Uliza, Eli Fitri; Soenario, Aulia Putri; Mardiani, Yena; Herlezah, Denti
Jurnal Pendidikan Tambusai Vol. 9 No. 1 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i1.26494

Abstract

Pengertian evaluasi secara umum dapat diartikan sebagai proses sistematis untuk menentukan nilai sesuatu (ketentuan, kegiatan, keputusan, unjuk-kerja, proses, orang, objek dan yang lainnya) berdasarkan kriteria tertentu melalui penilaian. Untuk menentukan nilai sesuatu dengan cara membandingkan dengan kriteria, evaluator dapat langsung membandingkan dengan kriteria umum, dapat pula melakukan pengukuran terhadap sesuatu yang dievaluasi kemudian membandingkan dengan kriteria tertentu. Dalam pengertian lain antara evaluasi, pengukuran, dan penilaian merupakan kegiatan yang bersifat hirarki. Fokus kami dalam penelitian ini adalah 1). Apa langkah-langkah yang dilakukan guru di SDIT Ummu Fatimah untuk mempersiapkan evaluasi pembelajaran? 2). Apa kendala yang sering dihadapi guru SDIT Ummu Fatimah dalam melaksanakan evaluasi pembelajaran? 3). Bagaimana guru di SDIT Ummu Fatimah menilai kompetensi sikap, pengetahuan, dan keterampilan siswa secara seimbang? 4). Bagaimana hasil evaluasi digunakan untuk memperbaiki proses pembelajaran di SDIT Ummu Fatimah? 5). Bagimana cara guru di SDIT Ummu Fatimah menganalisis hasil evaluasi untuk meningkatkan kualitas pembelajaran? 6). Apa saja jenis evaluasi pembelajaran yang digunakan di SDIT ummu fatimah? 7). Apa tujuan utama dari pelaksanaan evaluasi pembelajaran di SDIT ummu fatimah? 8). Apa manfaat evaluasi pembelajaran bagi ibu dewi dalam merancang strategi pembelajaran yang lebih efektif? 9). Alat evaluasi apa yang sering ibu dewi gunakan? 10). Seberapa sering ibu dewi melakukan evaluasi di kelas ibnu sina?. Jenis penelitian ini menggunakan pendekatan kualitatif dengan menggunakan sumber data yang berasal dari tiga jenis sumber: teknik pengumpulan data berupa observasi, wawancara, dan dokumentasi.
The Impact of Using Kahoot Application as an Interactive Learning Media in Improving the Digital Literacy Abilities of Elementary School Students Soenario, Aulia Putri; Mardiani, Yena; Randi, Randi; Wiwinda, Wiwinda; Widiyanti, Dini
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.1588

Abstract

This study aims to examine the impact of using the Kahoot application as an interactive learning medium in improving the digital literacy skills of elementary school students, particularly in the dimensions of critical thinking, digital collaboration, and digital ethics. The main problem behind this study is the passive participation of students and the lack of variety of digital learning media at SDN 76, Bengkulu City. The method used is a quantitative approach with a quasi-experimental design involving 39 third-grade students who were divided into an experimental group and a control group. The sampling technique was carried out using purposive sampling, while data collection used test instruments (pre-test and post-test), observation, and documentation. The results showed that the use of Kahoot significantly improved students' digital literacy, where the average score increased drastically from 30% in the initial stage to 75% after the intervention. Statistical analysis through a t-test showed a significance value of 0.000 (<0.05), which proved a very significant difference in ability due to the use of interactive media. The research instrument was also proven to be very reliable with a Cronbach's Alpha value of 0.974. In conclusion, Kahoot is effective not only in increasing active engagement and motivation to learn through gamification elements, but also as a powerful tool for developing basic operational skills, information navigation, and digital ethics awareness in elementary school students.
The Impact of Using Kahoot Application as an Interactive Learning Media in Improving the Digital Literacy Abilities of Elementary School Students Soenario, Aulia Putri; Mardiani, Yena; Randi, Randi; Wiwinda, Wiwinda; Widiyanti, Dini
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.1588

Abstract

This study aims to examine the impact of using the Kahoot application as an interactive learning medium in improving the digital literacy skills of elementary school students, particularly in the dimensions of critical thinking, digital collaboration, and digital ethics. The main problem behind this study is the passive participation of students and the lack of variety of digital learning media at SDN 76, Bengkulu City. The method used is a quantitative approach with a quasi-experimental design involving 39 third-grade students who were divided into an experimental group and a control group. The sampling technique was carried out using purposive sampling, while data collection used test instruments (pre-test and post-test), observation, and documentation. The results showed that the use of Kahoot significantly improved students' digital literacy, where the average score increased drastically from 30% in the initial stage to 75% after the intervention. Statistical analysis through a t-test showed a significance value of 0.000 (<0.05), which proved a very significant difference in ability due to the use of interactive media. The research instrument was also proven to be very reliable with a Cronbach's Alpha value of 0.974. In conclusion, Kahoot is effective not only in increasing active engagement and motivation to learn through gamification elements, but also as a powerful tool for developing basic operational skills, information navigation, and digital ethics awareness in elementary school students.
The Impact of Using Kahoot Application as an Interactive Learning Media in Improving the Digital Literacy Abilities of Elementary School Students Soenario, Aulia Putri; Mardiani, Yena; Randi, Randi; Wiwinda, Wiwinda; Widiyanti, Dini
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.1588

Abstract

This study aims to examine the impact of using the Kahoot application as an interactive learning medium in improving the digital literacy skills of elementary school students, particularly in the dimensions of critical thinking, digital collaboration, and digital ethics. The main problem behind this study is the passive participation of students and the lack of variety of digital learning media at SDN 76, Bengkulu City. The method used is a quantitative approach with a quasi-experimental design involving 39 third-grade students who were divided into an experimental group and a control group. The sampling technique was carried out using purposive sampling, while data collection used test instruments (pre-test and post-test), observation, and documentation. The results showed that the use of Kahoot significantly improved students' digital literacy, where the average score increased drastically from 30% in the initial stage to 75% after the intervention. Statistical analysis through a t-test showed a significance value of 0.000 (<0.05), which proved a very significant difference in ability due to the use of interactive media. The research instrument was also proven to be very reliable with a Cronbach's Alpha value of 0.974. In conclusion, Kahoot is effective not only in increasing active engagement and motivation to learn through gamification elements, but also as a powerful tool for developing basic operational skills, information navigation, and digital ethics awareness in elementary school students.