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BASIC PSYCHOLOGICAL NEEDS, MOTIVATION, AND FOREIGN LANGUAGE VOCABULARY LEARNING STRATEGIES AND SKILLS OF INDONESIAN UNIVERSITY STUDENTS Susanto, Alpino; Oktavia, Yunisa; Kumalasari, Tety; Silitonga, Frangky
International Journal of Education Vol 17, No 1 (2024): February 2024
Publisher : Kantor Jurnal dan Publikasi Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ije.v17i1.60103

Abstract

Foreign language vocabulary learning can be pursued if the students have motivation and interest in which psychological factors play an important role in enacting learning strategies toward increased skills. This study aims to examine the integrated process model of the BasicPsychological Needs (BPN) variable as a behavioural phenomena in relation to autonomous and controlled motivation individually or collectively toward Vocabulary Learning Strategies (VLSs) and Vocabulary Skills (VSs). A total of 186 students of one university participated in this research. The Basic Psychological Needs of Second Language Scale (BPNSLS) was employed to assess the BPN, meanwhile the Self-Determination Theory of Second Language Scale (SDTSLS) was to assess the autonomous and controlled motivation. There are three questionnaires (BPNSLS, SDTSLS, VLSs) were adopted and adapted of the previous study. The fourth research instrument was Vocabulary Level Test (VLT) version b to assess vocabulary skills. A partial least square was used to contest the research model. The structural model of the relationship between the variables of basic psychological needs, self-determination theory, vocabulary learning strategies, and vocabulary mastery, revealed that vocabulary learning strategies play a crucial role in looking at the influence of motivational orientation on vocabulary skills described in the proposed model. This study suggests that further research can explore more on how motivation relates to learning strategies in general and comparing between autonomous versus controlled motivation.
The MESSAGE OF MORAL VALUES IN THE FILM "GUBANG THE MOVIE": Introduction, Method, Results and Discussion, conclusion Wiwik Swastiwi, Anastasia; Tety Kumalasari; Zaitun
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 6 No 1 (2022): Santhet : Jurnal Sejarah, Pendidikan, dan Humaniora
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (438.811 KB) | DOI: 10.36526/santhet.v6i1.1601

Abstract

Abstract Gubang is a traditional art of the Malay community on Jemaja Island. In the past, Gubang was a game played by the spirits of the Bunian people. The art of Gubang was later made into a film titled "Gubang The Movie" by Sarman Galang. This film was produced in 2015 by Tuah Production with a drama genre with a duration of 95 minutes. The film titled "Gubang The Movie" by Sarman Galang as a medium in conveying messages through story plots conveyed by the screenwriter to the audience. Film has a function to be able to convey messages in the form of information, education, and entertainment. This paper discusses the moral messages and values ​​in the film titled "Gubang The Movie" by Sarman Galang. The method used in this study is a descriptive method, namely describing the data by analyzing the data according to the reality as it is about the moral values ​​contained in a film titled "Gubang The Movie" by Sarman Galang. Based on the film "Gubang The Movie" there is a moral message that contains a symbol of identity consisting of the value of patience, the value of persistence, the value of courage, and the value of kindness. Keywords: Gubang, message, value, moral, symbol, identity
Development of an artificial intelligence based fine arts learning management system using the borg & gall model to enhance learning effectiveness Hendra, Hendra; Zaitun , Zaitun; Irawan, Dody; Malik, Abdul; Kumalasari, Tety
Educenter : Jurnal Ilmiah Pendidikan Vol. 4 No. 1 (2025): Educenter: Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v4i1.1934

Abstract

This study aims to develop an artificial intelligence (AI)-based Learning Management System (LMS) specifically designed for two-dimensional art learning. This system integrates three main AI-based features, namely learning analytics (TrackBoot), intelligent tutoring chatbot (ArtBoot), and adaptive recommendation engine. The research used the Research and Development (R&D) method with the Borg & Gall model, which includes the stages of needs analysis, planning, development, expert validation, limited and main field trials, and final product revision. Data were collected through pre-tests and post-tests, validation sheets, practicality questionnaires, and LMS activity logs. The results showed a significant increase in student learning outcomes with an average N-Gain score of 0.78 (high category). The validity of the material and media increased from the “Less Valid” category to “Very Valid,” while the practicality level reached a score of 4.49 (very practical category). Regression analysis showed that interaction with ArtBoot had a significant effect on student learning outcomes (p < 0.001). These findings prove that AI integration through learning analytics, adaptive feedback, and personalized learning is effective in increasing student motivation, conceptual understanding, and learning independence. This research contributes to the development of adaptive, contextual AI-based digital learning innovations that are in line with the spirit of the Merdeka Curriculum.
The effectiveness of miniature media in improving junior high school students' learning outcomes in specific gravity Suharyanto, Suharyanto; Kumalasari , Tety; Nevrita , Nevrita
Educenter : Jurnal Ilmiah Pendidikan Vol. 4 No. 1 (2025): Educenter: Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v4i1.1949

Abstract

This study aims to analyze the effectiveness of using miniature kelong media in improving the learning outcomes of junior high school students on the subject of mass density. Miniature kelong is a local wisdom-based learning medium that represents the structure of traditional fishing gear in the coastal area of Bintan Regency. The study used a mixed methods approach with a quasi-experimental design involving two classes: an experimental class taught using miniature kelong media and a control class taught conventionally. Data were collected through pre-tests and post-tests, then analyzed using t-tests and normalized gain. The results showed that the average increase in learning outcomes (normalized gain) in the experimental class was much higher than in the control class. The t-test showed a significant difference between the two groups. These findings prove that the kelong miniature media is effective in improving student learning outcomes because it is able to present the abstract concept of density in a concrete, contextual, and meaningful way through a local cultural approach. The implications of this study support the integration of local wisdom in science learning to improve the quality of education in coastal areas.
Development of an artificial intelligence based fine arts learning management system using the borg & gall model to enhance learning effectiveness Hendra, Hendra; Zaitun , Zaitun; Irawan, Dody; Malik, Abdul; Kumalasari, Tety
Educenter : Jurnal Ilmiah Pendidikan Vol. 4 No. 1 (2025): Educenter: Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v4i1.1934

Abstract

This study aims to develop an artificial intelligence (AI)-based Learning Management System (LMS) specifically designed for two-dimensional art learning. This system integrates three main AI-based features, namely learning analytics (TrackBoot), intelligent tutoring chatbot (ArtBoot), and adaptive recommendation engine. The research used the Research and Development (R&D) method with the Borg & Gall model, which includes the stages of needs analysis, planning, development, expert validation, limited and main field trials, and final product revision. Data were collected through pre-tests and post-tests, validation sheets, practicality questionnaires, and LMS activity logs. The results showed a significant increase in student learning outcomes with an average N-Gain score of 0.78 (high category). The validity of the material and media increased from the “Less Valid” category to “Very Valid,” while the practicality level reached a score of 4.49 (very practical category). Regression analysis showed that interaction with ArtBoot had a significant effect on student learning outcomes (p < 0.001). These findings prove that AI integration through learning analytics, adaptive feedback, and personalized learning is effective in increasing student motivation, conceptual understanding, and learning independence. This research contributes to the development of adaptive, contextual AI-based digital learning innovations that are in line with the spirit of the Merdeka Curriculum.
The effectiveness of miniature media in improving junior high school students' learning outcomes in specific gravity Suharyanto, Suharyanto; Kumalasari , Tety; Nevrita , Nevrita
Educenter : Jurnal Ilmiah Pendidikan Vol. 4 No. 1 (2025): Educenter: Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v4i1.1949

Abstract

This study aims to analyze the effectiveness of using miniature kelong media in improving the learning outcomes of junior high school students on the subject of mass density. Miniature kelong is a local wisdom-based learning medium that represents the structure of traditional fishing gear in the coastal area of Bintan Regency. The study used a mixed methods approach with a quasi-experimental design involving two classes: an experimental class taught using miniature kelong media and a control class taught conventionally. Data were collected through pre-tests and post-tests, then analyzed using t-tests and normalized gain. The results showed that the average increase in learning outcomes (normalized gain) in the experimental class was much higher than in the control class. The t-test showed a significant difference between the two groups. These findings prove that the kelong miniature media is effective in improving student learning outcomes because it is able to present the abstract concept of density in a concrete, contextual, and meaningful way through a local cultural approach. The implications of this study support the integration of local wisdom in science learning to improve the quality of education in coastal areas.
Development of STEM-based discovery learning student worksheets with Lastek game to improve physics learning outcomes of grade XI students at SMA Negeri 2 Singkep Andriani, Riza; Irawan , Dody; Zaitun , Zaitun; Kumalasari , Tety; Nevrita , Nevrita
Educenter : Jurnal Ilmiah Pendidikan Vol. 4 No. 1 (2025): Educenter: Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v4i1.1948

Abstract

This research was motivated by the low conceptual understanding and learning outcomes of eleventh-grade students at SMA Negeri Dua Singkep, caused by teacher-centered learning and the use of conventional teaching materials. This study aimed to develop a Discovery Learning-based Student Worksheet integrated with the STEM approach and the Lastek game as an innovative learning medium, and to test its feasibility, practicality, and effectiveness in Physics learning. The research method used was Research and Development with the ADDIE model, encompassing the stages of analysis, design, development, implementation, and evaluation. The subjects were eleventh-grade students of SMA Negeri Dua Singkep in the academic year of 2024 to 2025. The results showed that the developed Student Worksheet had a very high level of validity, was easy to use in the learning process, and was effective in improving conceptual understanding and student learning outcomes. Therefore, the STEM-based Discovery Learning Student Worksheet with the Lastek game is deemed suitable for use as a teaching material to support interactive, contextual, and student-centered Physics learning.
Development of Canva-based e-modules in the Project Based Learning model to improve the speaking skills of students at SMAN 1 Bintan Timur Sigalingging, Saipul; Zaitun, Zaitun; Kumalasari, Tety; Abdulhajar, Encik; Nevrita, Nevrita; Irawan, Dody
Educenter : Jurnal Ilmiah Pendidikan Vol. 3 No. 3 (2024): Educenter: Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v3i3.2055

Abstract

This study aims to develop a Canva-based e-module using the Project-Based Learning (PjBL) model to improve students' speaking skills in English lessons at SMA Negeri 1 Bintan Timur. This study was motivated by students' low english speaking skills and the limited availability of interesting and interactive teaching materials. The research method used was Research and Development (R&D) with the ADDIE development model, which consists of five stages, namely analysis, design, development, implementation, and evaluation. Based on the needs analysis, it was found that students and teachers needed digital teaching materials that were interesting, easily accessible, and interactive to improve students' speaking skills. The Canva-based e-module product was designed in accordance with the PjBL stages, which encourage students to actively engage in real projects and communicate using English. Initial test results show that the Canva-based e-module has an attractive appearance, is easy to use, and can motivate students to learn to speak more actively. Thus, the development of this e-module is expected to be an effective alternative teaching material in improving students' speaking skills in secondary schools.
Development of STEM-based discovery learning student worksheets with Lastek game to improve physics learning outcomes of grade XI students at SMA Negeri 2 Singkep Andriani, Riza; Irawan , Dody; Zaitun , Zaitun; Kumalasari , Tety; Nevrita , Nevrita
Educenter : Jurnal Ilmiah Pendidikan Vol. 4 No. 1 (2025): Educenter: Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v4i1.1948

Abstract

This research was motivated by the low conceptual understanding and learning outcomes of eleventh-grade students at SMA Negeri Dua Singkep, caused by teacher-centered learning and the use of conventional teaching materials. This study aimed to develop a Discovery Learning-based Student Worksheet integrated with the STEM approach and the Lastek game as an innovative learning medium, and to test its feasibility, practicality, and effectiveness in Physics learning. The research method used was Research and Development with the ADDIE model, encompassing the stages of analysis, design, development, implementation, and evaluation. The subjects were eleventh-grade students of SMA Negeri Dua Singkep in the academic year of 2024 to 2025. The results showed that the developed Student Worksheet had a very high level of validity, was easy to use in the learning process, and was effective in improving conceptual understanding and student learning outcomes. Therefore, the STEM-based Discovery Learning Student Worksheet with the Lastek game is deemed suitable for use as a teaching material to support interactive, contextual, and student-centered Physics learning.
Development of Canva-based e-modules in the Project Based Learning model to improve the speaking skills of students at SMAN 1 Bintan Timur Sigalingging, Saipul; Zaitun, Zaitun; Kumalasari, Tety; Abdulhajar, Encik; Nevrita, Nevrita; Irawan, Dody
Educenter : Jurnal Ilmiah Pendidikan Vol. 3 No. 3 (2024): Educenter: Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v3i3.2055

Abstract

This study aims to develop a Canva-based e-module using the Project-Based Learning (PjBL) model to improve students' speaking skills in English lessons at SMA Negeri 1 Bintan Timur. This study was motivated by students' low english speaking skills and the limited availability of interesting and interactive teaching materials. The research method used was Research and Development (R&D) with the ADDIE development model, which consists of five stages, namely analysis, design, development, implementation, and evaluation. Based on the needs analysis, it was found that students and teachers needed digital teaching materials that were interesting, easily accessible, and interactive to improve students' speaking skills. The Canva-based e-module product was designed in accordance with the PjBL stages, which encourage students to actively engage in real projects and communicate using English. Initial test results show that the Canva-based e-module has an attractive appearance, is easy to use, and can motivate students to learn to speak more actively. Thus, the development of this e-module is expected to be an effective alternative teaching material in improving students' speaking skills in secondary schools.