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Modern learning paradigms: A bibliometric analysis of augmented reality and virtual reality in vocational education Fortuna, Aprilla; Prasetya, Febri; García, Juan Luis Cabanillas; Arcelus-Ulibarrena, Juana Maria; Salman, Amna; Karimi, Amir; Yusuf, Ahmad
Jurnal Pendidikan Teknologi Kejuruan Vol 7 No 2 (2024): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v7i2.36523

Abstract

This bibliometric analysis aimed to explore the publication trends of the last decade, especially on modern learning paradigms, focusing on implementing Augmented Reality and Virtual Reality in vocational education. This research specifically addressed the analysis of current technology trends, gaps, challenges, strengths, and opportunities of AR and VR during 2015-2024. This research method used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) procedures to collect data from publications focusing on high-quality research results. The data were analyzed and identified using MS Excel software and VOSviewer to visualize various critical metadata obtained in the Scopus database. Notably, publication trends and distribution patterns, the contributions of authors, the geographical spread of publications, and the identification of significant publication sources were all essentials for analyzing the opportunities and challenges within the context of vocational education. The results of this study identified an augmenting growth of publication trends from 2015-2023, including the country of origin of prominent authors such as Bacca et al. (Spain), Babu et al. (India), and Lerner et al. (Germany), whose research results have been proven to impact the primary reference in the field of vocational education in the utilization of AR and VR. They are widely cited and have become the primary references for other authors. Consequently, this bibliometric-based research underscores the potential of AR and VR technologies to improve vocational education by enhancing motivation, educational access, personalized learning, collaboration, and reducing operational costs.
Exploring the Influence of Audiovisual Tools on Youth and their Social Adaptation in Elementary Education Al Hussaini, Muzamil Hussain; Arcelus-Ulibarrena, Juana Maria
International Journal of Learning Reformation in Elementary Education Vol. 2 No. 02 (2023): International Journal of Learning Reformation in Elementary Education
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/ijlree.v2i02.352

Abstract

Technology has been a part of our lives for decades. We have become so used to it that it has become second nature to us, particularly when it comes to audiovisual aids. Audiovisual aids such as videos, movies and even video games have significantly impacted young people's lives and how they perceive the world around them. But what does this mean for their social adjustment? How are audiovisual aids impacting how today's youngsters interact with their peers, family members, and strangers? The study's objective has been discussed, and the hypothesis testifies to these objectives. The population of this research work is students admitted to different public schools, and samples were taken from different tehsils via proportionate random sampling techniques. Data collected by questionnaire and instrument checked by pilot testing, validity by various experts working in educational sectors and via Cronbach Alpha and other statistical analysis reliability process has been completed. After data analysis, some discussion & results on findings and conclusion and implication of this study. This study explored how audiovisual aids impact youngsters' social adjustment and how we use these tools to help foster healthier relationships.
Modern learning paradigms: A bibliometric analysis of augmented reality and virtual reality in vocational education Fortuna, Aprilla; Prasetya, Febri; García, Juan Luis Cabanillas; Arcelus-Ulibarrena, Juana Maria; Salman, Amna; Karimi, Amir; Yusuf, Ahmad
Jurnal Pendidikan Teknologi Kejuruan Vol 7 No 2 (2024): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v7i2.36523

Abstract

This bibliometric analysis aimed to explore the publication trends of the last decade, especially on modern learning paradigms, focusing on implementing Augmented Reality and Virtual Reality in vocational education. This research specifically addressed the analysis of current technology trends, gaps, challenges, strengths, and opportunities of AR and VR during 2015-2024. This research method used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) procedures to collect data from publications focusing on high-quality research results. The data were analyzed and identified using MS Excel software and VOSviewer to visualize various critical metadata obtained in the Scopus database. Notably, publication trends and distribution patterns, the contributions of authors, the geographical spread of publications, and the identification of significant publication sources were all essentials for analyzing the opportunities and challenges within the context of vocational education. The results of this study identified an augmenting growth of publication trends from 2015-2023, including the country of origin of prominent authors such as Bacca et al. (Spain), Babu et al. (India), and Lerner et al. (Germany), whose research results have been proven to impact the primary reference in the field of vocational education in the utilization of AR and VR. They are widely cited and have become the primary references for other authors. Consequently, this bibliometric-based research underscores the potential of AR and VR technologies to improve vocational education by enhancing motivation, educational access, personalized learning, collaboration, and reducing operational costs.