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Journal : Journal of Social Science Utilizing Technology

Utilization of Canva Application as a Learning Media Video Creation Ikhlas, Rifki Zaitul; Japakiya, Rusdee; Muzayanah, Tika
Journal of Social Science Utilizing Technology Vol. 1 No. 3 (2023)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jssut.v1i3.558

Abstract

Background. Thematic learning at Al-Bina 01 Koto Baru IT Elementary School during the co-19 pandemic has decreased in terms of quality and in the learning process. After research, this happened because of the lack of effectiveness of the learning process and the teacher's lack of optimization in conveying information related to learning material. Purpose. The purpose of this research is to create lesson media for students so that lessons become more interesting and students are more enthusiastic in learning. Method. This article The method used in this research is a qualitative method, because qualitative methods are very flexible and accurate. The model used in this test is the Design and Development (DnD) model. Results. The result of this study is that the canva application is very feasible and good to use as a learning media because, it can make lessons more interesting and fun. Conclusion. The conclusion of this study is that Canva application-based learning media is fully feasible to use in learning. Its utilisation is very interesting, in a learning situation in the midst of the current corona virus pandemic, the media created is very appropriate and makes it easier for teachers and students to complete the learning system.
Comparative Analysis of e-Learning and u-Learning Environments in Corporate Training Febriyantoro, Mohamad Trio; Ikhlas, Rifki Zaitul; Rahman, Rashid; Rahman, Shahinur
Journal of Social Science Utilizing Technology Vol. 2 No. 4 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jssut.v2i4.1737

Abstract

Background. The rapid evolution of digital technologies has significantly impacted corporate training methods. Traditional e-learning environments have been widely adopted, yet the emergence of ubiquitous learning (u-learning) presents a shift towards more flexible, context-aware learning experiences. Despite the growing interest, limited studies provide a comparative analysis between e-learning and u-learning in corporate settings. Purpose. This research aims to evaluate and compare the effectiveness of e-learning and u-learning environments in corporate training, focusing on learner engagement, content delivery, and overall performance. Method. A mixed-methods approach was used, combining quantitative surveys and qualitative interviews with corporate employees who participated in both e-learning and u-learning training programs. Data were collected across several multinational companies, and analyzed using statistical tools to identify performance trends and engagement metrics. Results. Findings reveal that u-learning environments enhance learner engagement and adaptability due to their flexibility in accessing content across diverse devices and contexts. Conversely, e-learning showed better outcomes in structured, course-driven scenarios but lacked the same level of interaction and contextual learning. Conclusion. The study concludes that u-learning environments provide a more personalized and engaging training experience, particularly for employees with diverse learning needs. Organizations should consider integrating u-learning strategies alongside traditional e-learning for more dynamic corporate training programs.