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KARAKTERISTIK DESAIN KURIKULUM BERBASIS KOMPETENSI (KBK) Ina Magdalena; Virna Dhia Ulhaq; Dini Indahyani
Sindoro: Cendikia Pendidikan Vol. 2 No. 12 (2024): Sindoro: Cendikia Pendidikan
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v2i12.1991

Abstract

Kurikulum adalah sebuah rencana pendidikan yang dirancangkan dan diterapkan oleh pribadi atau kelompok, baik di dalam maupun di luar lingkungan sekolah. Tujuannya adalah mencapai sasaran pendidikan dan mengatur pengalaman belajar secara efektif. Desain kurikulum adalah hasil dari penyusunan model kurikulum dengan menerapkan dasar-dasar pembelajaran ke dalam sebuah agenda pembelajaran, yang melibatkan materi pembelajaran, aktivitas, serta penilaian pembelajaran secara sistematis dan kontemplatif sesuai dengan visi dan misi suatu lembaga pendidikan. Materi pembelajaran untuk setiap mata pelajaran terdiri dari kombinasi materi pembelajaran dan disiplin ilmu, mencakup sub-sub kompetensi. Sistem pembelajaran yang diimplementasikan bertujuan untuk mengembangkan kepandaian peserta didik, sehingga mereka mampu membuat keputusan moral dan perilaku yang positif serta merasakan kewajiban yang penuh terhadap diri mereka sendiri. Kerutinan berasumsi dan beraksi yang stabil dan berkelanjutan seseorang menjadi terampil, artinya memiliki pemahaman, keahlian, dan standar nilai yang diperlukan untuk melaksanakan suatu tindakan. Kurikulum bertujuan menciptakan lulusan yang berpengalaman dan mahir dalam membentuk karakteristik budaya dan bangsa mereka. Kurikulum ini memberikan dasar pemahaman, keahlian, pembelajaran yang membentuk integritas sosial, serta menghargai dan menciptakan kepribadian nasional.
Eksplorasi Penggunaan Media Pembelajaran Games Book untuk Meningkatkan Minat Baca Peserta Didik Kelas 3 SD Avika Septiana Hapsari; Yeni Nuraeni; Syahnia Maulida Fitria; Virna Dhia Ulhaq; Rizkia Putri Awalina
Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika Vol. 2 No. 1 (2025): Maret : Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika
Publisher : Lembag

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/katalis.v2i1.1201

Abstract

Education is an essential component in an individual’s life which plays a role in providing self-development, determining the future, and forming national identity. In the educational process, reading skills are an important aspect because reading is the key to gaining knowledge. A high interest in reading will encourage students to learn independently and broaden their horizons. However, interest in reading is often influenced by internal factors such as understanding the benefits of reading, and external factors such as the social environment and the availability of learning media. Games Book-based learning media is one solution to increase students’ reading interest. This media combines game elements with learning, creating an interactive and fun learning atmosphere. Games Books are also able to stimulate creativity, increase learning motivation, and support collaborative learning. In its implementation, this media is designed to attract students’ attention with educational games such as mazes, puzzles, puzzles and other games. As a result, the use of this media has proven to be effective in increasing students’ reading interest. This research aims to explore the potential of using Games Books in increasing students’ reading interest, especially at the elementary school level. With a creative educational approach, it is hoped that this media can make a positive contribution to the learning process, support the achievement of educational goals, and create meaningful learning experiences.
IMPLEMENTASI PROGRAM 3R (REDUCE, REUSE, RECYCLE) DALAM MENUMBUHKAN KARAKTER PEDULI LINGKUNGAN SISWA KELAS V SEKOLAH DASAR NEGERI CIPETE 3 KOTA TANGERANG Virna Dhia Ulhaq; Ferry Perdiansyah; Mawardi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.55439

Abstract

This study aims to describe the implementation of the 3R Program (Reduce, Reuse, Recycle) in fostering environmental awareness among fifth-grade students at Cipete Public Elementary School in Tangerang City. The study employed a qualitative descriptive method with data collection techniques including observation, interviews, and documentation. The results of the study indicate that the 3R Program has been implemented through activities such as reducing plastic use, reusing items that are still in good condition, and sorting and processing waste. The program plays a role in fostering students’ environmentally conscious character, as demonstrated by habits such as maintaining cleanliness, disposing of waste according to type, and conserving water and electricity. Thus, the implementation of the 3R Program at Cipete 3 in Tangerang City has been successful and supports the development of students’ environmentally conscious character.