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PENGEMBANGAN STRATEGI PEMBELAJARAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA Ina Magdalena; Syafira Rizkyta; Avika Septiana Hapsari
Sindoro: Cendikia Pendidikan Vol. 2 No. 11 (2024): Sindoro: Cendikia Pendidikan
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v2i11.1965

Abstract

Untuk membantu siswa belajar, ada banyak strategi pembelajaran yang dapat digunakan. Karakteristik siswa dan kebutuhan siswa harus dipertimbangkan saat memilih strategi pembelajaran. Teknik pembelajaran yang menarik, berkolaborasi, dan efisien dapat digunakan dalam penerapan strategi pembelajaran. Guru dapat menyesuaikan metode yang digunakan berdasarkan gaya belajar masing-masing siswa. Ketika pendekatan pembelajaran berfokus pada siswa dikembangkan secara menyeluruh, diharapkan hasil belajar siswa akan meningkat secara signifikan. Kemampuan yang dimiliki siswa setelah menyelesaikan kegiatan belajar yang dirancang dan dilakukan oleh guru di kelas disebut sebagai hasil belajar.
Eksplorasi Penggunaan Media Pembelajaran Games Book untuk Meningkatkan Minat Baca Peserta Didik Kelas 3 SD Avika Septiana Hapsari; Yeni Nuraeni; Syahnia Maulida Fitria; Virna Dhia Ulhaq; Rizkia Putri Awalina
Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika Vol. 2 No. 1 (2025): Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/katalis.v2i1.1201

Abstract

Education is an essential component in an individual’s life which plays a role in providing self-development, determining the future, and forming national identity. In the educational process, reading skills are an important aspect because reading is the key to gaining knowledge. A high interest in reading will encourage students to learn independently and broaden their horizons. However, interest in reading is often influenced by internal factors such as understanding the benefits of reading, and external factors such as the social environment and the availability of learning media. Games Book-based learning media is one solution to increase students’ reading interest. This media combines game elements with learning, creating an interactive and fun learning atmosphere. Games Books are also able to stimulate creativity, increase learning motivation, and support collaborative learning. In its implementation, this media is designed to attract students’ attention with educational games such as mazes, puzzles, puzzles and other games. As a result, the use of this media has proven to be effective in increasing students’ reading interest. This research aims to explore the potential of using Games Books in increasing students’ reading interest, especially at the elementary school level. With a creative educational approach, it is hoped that this media can make a positive contribution to the learning process, support the achievement of educational goals, and create meaningful learning experiences.
Upaya Meningkatkan Hasil Belajar Melalui Model Metode Eksperimen Dalam Pembelajaran IPAS pada Siswa Kelas IV SD (Penelitian Tindakan Kelas di SDN DAAN Mogot 1) Mawardi Mawardi; Avika Septiana Hapsari; Sabila Putri Andriani; Virli Ibtisam Naura Azis; Chiqa Arnabila Zahraan
Edukasi Elita : Jurnal Inovasi Pendidikan Vol. 3 No. 1 (2026): Januari: Edukasi Elita : Jurnal Inovasi Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/edukasi.v3i1.2787

Abstract

This study aims to improve the learning outcomes of fourth-grade students in science through the application of an experimental learning model on the material of changes in the state of matter. The study used a Classroom Action Research (CAR) approach with the Kemmis and McTaggart model which includes the stages of planning, implementation of actions, observation, and reflection. The subjects of the study were 20 fourth-grade students of SDN Daan Mogot 1. The study was conducted in two cycles. Data collection techniques included learning outcome tests, observation of teacher and student activities, and documentation. Data analysis was carried out quantitatively by calculating the average value and percentage of learning completion, and qualitatively through descriptive analysis of the observation results. The results showed that the application of the experimental method was able to improve the quality of the learning process and student learning outcomes. Teacher activity increased from the sufficient category in cycle I to very good in cycle II, while student activity increased from the good category to very good. Increased student activity in observing, discussing, recording results, and drawing conclusions from experiments had a positive impact on understanding the concept of changes in the state of matter. Student learning completion also increased although not all of them reached the classical standard of 80%. Thus, the experimental method is effective in improving the activeness, quality of the learning process, and the science learning outcomes of fourth-grade students. Although material reinforcement and a variety of learning strategies are still needed to optimize learning outcomes.