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Perancangan Sistem Informasi Manajemen Kearsipan Dokumen di PT. Glori Global Sukses Putri, Novi Widiana; Fernandes, Atman Lucky; Rusman, Al; Sufian, Indra; Basriadi, Ali
Jurnal Responsive Teknik Informatika Vol. 9 No. 01 (2025): Jurnal Responsive Teknik Informatika
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36352/jr.v9i02.1148

Abstract

Dalam era digital, pengelolaan dokumen menjadi aspek penting bagi perusahaan untuk meningkatkan efisiensi dan mengurangi risiko kehilangan data. PT. Glori Global Sukses, yang bergerak di bidang perdagangan internasional, masih mengelola dokumen secara manual, sehingga mengalami kendala dalam pencarian, penyimpanan, dan keamanan data. Penelitian ini bertujuan untuk merancang dan mengembangkan Sistem Informasi Manajemen Kearsipan Dokumen berbasis Rapid Application Development (RAD) guna meningkatkan efisiensi dan efektivitas pengelolaan dokumen. Proses pengembangan sistem dilakukan melalui tiga tahapan utama: Requirement Planning, Design Workshop, dan Implementation. Hasil penelitian menunjukkan bahwa sistem yang dirancang dapat mengotomatisasi proses pengarsipan, mempercepat pencarian dokumen, serta meningkatkan akurasi dan keamanan data. Dengan demikian, implementasi sistem ini dapat menjadi solusi bagi PT. Glori Global Sukses dalam mengelola dokumen secara lebih efisien dan terstruktur.
Realizing 21st Century Learning Through Inquirybased Learning: A Meta-Analysis Devega, Army Trilidia; Herasmus, Hilda; Lubis, Arina Luthfini; Basriadi, Ali
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.12687

Abstract

Throughout history, curiosity has driven individuals to explore and understand the essence of their existence. Inquiry-Based Learning (IBL) has emerged as a highly effective teaching method that empowers students to actively engage in the learning process, identify real-world problems, generate diverse solutions, and significantly enhance their learning experiences. This meta-analysis evaluates the effectiveness of IBL in fostering 21st-century skills such as critical thinking, problem-solving, and creativity. Using a systematic approach, sixteen articles from 2015 to 2024 were collected and analyzed through the PRISMA methodology, involving identification, screening, eligibility assessment, and inclusion. The sixteen primary studies meeting the inclusion criteria were analyzed using Hedge's random effects model. Results indicate that IBL significantly improves student outcomes, with an average effect size of 0.69, categorized as medium. Heterogeneity analysis showed significant variation among studies (Q = 47.849, p < 0.001). The Forest Plot demonstrated a statistically significant positive effect, while the Funnel Plot and Rosenthal's fail-safe N test indicated no publication bias, affirming the reliability of the results. IBL promotes active student participation through exploration, questioning, and real-world experiences, which are essential in 21st-century education. This meta-analysis underscores the substantial positive impact of IBL on student learning outcomes, suggesting its integration into curricula to enhance student skills in critical and creative thinking, thereby improving the quality of education globally. Theoretically, this study contributes to the pedagogical literature by providing empirical evidence for IBL's effectiveness across diverse educational contexts. Practically, the findings offer educators and policymakers evidence-based guidance for curriculum design and instructional strategies. The findings advocate for professional development and innovative teaching approaches to meet evolving educational needs
Pengembangan Model Pembelajaran Interaktif Dengan Gaya Belajar Visual, Auditori, dan Kinestetik Pada Mata Pelajaran Informatika Untuk Siswa Kelas X MAN Batam Basriadi, Ali; Devega, Army Trilidia; Sabtu, Sabtu; Suja’i, Iman
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 2 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v5i2.29442

Abstract

This learning model development research aims to produce an interactive learning model with visual, auditory and kinesthetic learning models using ADDIE development. When conducting interactive learning, a teacher needs to understand the characteristics and abilities of students. Students are no longer used as objects but are reduced to being polarized as students, pleasing students with learning styles according to their talents and abilities. The instrument uses a questionnaire assessing learning model experts, assessing media quality, material experts, informatics subject teachers, and student responses. The resulting model was tested on a small group in tenth grade. The average model expert assessment results were 4.093, material experts averaged 4.00, and media experts averaged 4.064, while the overall quality of learning media was 4.086 out of a total score of 5,000 which was included in the good category. The results of the model and media quality assessment were based on student responses with an average score of 3.252. And in the aspect of student interest and motivation in learning it was 3,366 with student learning completeness test results of at least 76%.Kata kunci: Gaya Belajar, Mata Pelajaran Informatika, Pengembangan Model, Visual, Auditori, dan Kinestetik