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Implications of Educational Digital Media Scratch Games in Social Sciences Learning for Primary School Student Motivation Faddyasinta Sahnabila Rahmadika; Rachma Nurfitria; Yosi Anggia Margaret Tambunan; Nurdiansyah, Nurdiansyah
Elementaria: Journal of Educational Research Vol. 2 No. 1 (2024): Advanced Educational and Moral Learning
Publisher : Penerbit Hellow Pustaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61166/elm.v2i1.50

Abstract

Effective education is the key to developing students to face life's challenges. Learning motivation serves as a push for students to be active in their learning activities, greatly influenced by the level of effort and abilities they possess. Students with stronger learning motivation tend to be more diligent and always pay attention to teacher instructions during the learning process. Student learning motivation can be honed through educational games. Digital media such as Scratch has attracted the attention of educators as an innovative tool to enhance learning in various fields, including Social Sciences. This research uses a qualitative approach to understand the implications of Scratch in Social Sciences learning. Scratch, as a visual programming language, facilitates various creative projects. Its use in elementary schools has shown increased student motivation, including engagement, creativity, and collaboration. With proper implementation, Scratch can reinforce cognitive learning, programming skills, and collaboration. Its positive implications include increasing interest in learning, student participation, and digital competence. The use of Scratch has great potential to enhance student motivation and develop their various competencies. In the educational context, Scratch is a powerful tool to facilitate enjoyable and meaningful learning for students. For successful implementation, appropriate steps are needed, including platform introduction, understanding basic programming concepts, and providing feedback. In conclusion, Scratch can be an effective tool in enhancing Social Sciences learning in elementary schools, with a positive impact on student motivation and competency development.
Classroom Management in the Digital Era by Utilizing Learning Technology in Elementary Schools Rachma Nurfitria; Sofyan Iskandar; Primanita Sholihah Rosmana; Eldyana Citra Laksita; Wilda Nur Laila
al-Afkar, Journal For Islamic Studies Vol. 8 No. 2 (2025)
Publisher : Perkumpulan Dosen Fakultas Agama Islam Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/afkarjournal.v8i2.1413

Abstract

This research aims to examine managing classes in the digital era by utilizing technology for learning in elementary schools and its impact on quality and providing benefits to students. Classroom management learning is In the current digital era, in managing classes in elementary schools, there are many meaningful transitions that take place by utilizing them in the learning process. Technology recommends various tools and resources that can increase the need and accuracy of learning methods, both for teachers and students. This article explores how technology can be used to manage classes more efficiently, overcome emerging challenges, and maximize the potential of education in elementary schools. Some important aspects explained include using software in the form of online learning platforms and digital collaboration tools. In addition, this article also highlights the importance of developing digital skills for teachers and students, as well as highlighting the important role of technology in creating inclusive and interactive learning environments. By utilizing technology optimally, we hope to create a learning atmosphere that is more enjoyable, adaptive, and in line with students' needs in this digital era.Classroom management is an approach that combines various disciplines to deliver a more holistic and relevant classroom management learning experience for students. This literature study analyzes various previous studies that discuss effectiveness in managing classes, in the context of primary and secondary education up to higher education. The results of the literature review show that classroom management learning can improve the quality of digital learning through presenting material that is more contextual and interactive. This method was also found to be effective in improving classroom management, due to active participation and the connection between lesson material and real life.
PENERAPAN MODEL CONTEXTUAL TEACHING AND LEARNING BERBANTUAN MEDIA FLIPBOOK UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PEMAHAMAN PUISI SISWA SEKOLAH DASAR Rachma Nurfitria; Fitri Nuraeni; Nadia Tiara Antik Sari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29438

Abstract

This study was motivated by the low reading comprehension skills in poetry among elementary school students. The aim of this research was to improve the poetry reading comprehension skills of fourth-grade students through the implementation of the Contextual Teaching and Learning (CTL) model supported by digital flipbook media based on FlipHTML5. The research method used was Classroom Action Research (CAR) following the Kemmis and McTaggart model, conducted in two cycles. Data collection instruments included essay tests based on five reading comprehension indicators, teacher and student observation sheets, and documentation. The results showed a significant improvement in students’ poetry reading comprehension skills after implementing the CTL model with flipbook media. Based on these findings, the CTL model supported by flipbook media is effective as a learning strategy for enhancing poetry reading comprehension