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Pendampingan Anak Berkebutuhan Khusus dalam Membaca Permulaan Dengan Bantuan Aplikasi Si Raca Cahyo Hasanudin; Ayu Fitrianingsih; Muhamad Sholehhudin; Ida Zulaeha; Kundharu Saddhono; Bagas Romadhoni Sugiarto
Jurnal Masyarakat Mengabdi Nusantara Vol. 3 No. 3 (2024): September : Jurnal Pengabdian Kepada Masyarakat
Publisher : STIPAS Tahasak Danum Pambelum Keuskupan Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58374/jmmn.v3i3.270

Abstract

Children with special needs refer to they who had educational need and additional needs because of certain physical, mental, or emotional condition. They needed special teaching approach and additional sources to support their learning process. Therefore, this community service aimed to teach student using Si Raca App. The method consisted of three main stages, namely 1) preparation stage, 2) implementation stage, and 3) evaluation stage. The subjects of this community service were children with special needs who got difficulties in early reading. The subjects were 4 students with different special needs. This service was conducted at SLB Negeri Tambahrejo. Data was collected using observation, interview, and documentation. Results of this community service showed that in the preparation stage, initial assessment about students' backgrounds was conducted. In the implementation stage, it was focused on the use of Si Raca App. It was started from introducing alphabets using visual and audio media. In the evaluation stage, it utilized word puzzles in Si Raca App. These puzzles were designed to test children's skill in recognizing and arranging words. It could be concluded that three stages of this comnunity service supported the reading skill development of children with special needs using Si Raca App.
Pendampingan Guru dalam Menyusun Media 3D dengan Konsep Kartun berbantuan Meta AI Dan Chat GPT untuk Pembelajaran di Sekolah Dasar Cahyo Hasanudin; Ayu Fitrianingsih; Masnuatul Hawa; Sutrimah Sutrimah; Syahrul Udin; Bagas Romadhoni Sugiarto; Natasya Erdina Zilla; Ali Noeruddin
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 9, No 1 (2025): April 2025
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/j-abdipamas.v9i1.5090

Abstract

ABSTRACTAssisting teachers in compiling cartoon-based 3D media using Meta AI and ChatGPT was innovative step in improving the learning quality in primary school. This activity aimed to equip teachers withskill in developing interactive learning media based on students' needs. There were 3 main stages in it, namely identifying needs and situation analysis, designing training program, conducting training and mentoring. Results of this activity showed that teachers were able to understand and utilize Meta AI and ChatGPT in creating 3D cartoon illustrations. Moreover, they were able to develop pop-up media using various mechanism, such as V-fold, rotary, and mouth mechanism. Result of evaluation showed that teachers' creativities were improved in compiling interesting and applicative learning media. It could be concluded that the utilization of AI technology and 3D media were potential to improve learning effectivity, motivate the students, and support teachers in delivering learning materials in more innovative ways.Keywords: 3D media, Meta AI, ChatGPT, primary school ABSTRAKPendampingan guru dalam menyusun media 3D berbasis kartun dengan bantuan Meta AI dan ChatGPT merupakan langkah inovatif untuk meningkatkan kualitas pembelajaran di sekolah dasar. Kegiatan ini bertujuan untuk membekali guru dengan keterampilan dalam mengembangkan media pembelajaran interaktif dan sesuai dengan kebutuhan siswa. Metode yang digunakan mencakup tiga tahap utama, meliputi identifikasi kebutuhan dan analisis situasi, perancangan program pelatihan, pelaksanaan pelatihan dan pendampingan. Hasil kegiatan menunjukkan bahwa guru mampu memahami dan memanfaatkan teknologi Meta AI serta ChatGPT dalam menciptakan ilustrasi kartun 3D. Selain itu, mereka berhasil mengembangkan media pop-up menggunakan berbagai mekanisme, seperti V-fold, rotary, dan mouth mechanism. Evaluasi menunjukkan peningkatan kreativitas guru dalam menyusun media pembelajaran yang menarik dan aplikatif. Simpulan dari kegiatan ini adalah pemanfaatan teknologi AI dan media 3D berpotensi meningkatkan efektivitas pembelajaran, memotivasi siswa, serta mendukung guru dalam menyampaikan materi secara lebih inovatif.Kata Kunci: media 3D, kartun, meta AI, Chat GPT, sekolah dasar