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Pelatihan Pembuatan Kerajinan dari Manik-manik untuk Meningkatkan Kreativitas Anak-anak di Rumah Yoel Mery Hanawidyatmi; Isma’il Amin Sholihin; Nur Laela Rohmayati; Siti Aniroh; Feby Irnadia Ifada; Dian Wulandari; Ignatia Esti Sumarah
ARDHI : Jurnal Pengabdian Dalam Negri Vol. 2 No. 5 (2024): ARDHI : Jurnal Pengabdian Dalam Negri
Publisher : Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ardhi.v2i5.691

Abstract

This research aims to: Provide assistance to the children of the Rumah Yoel Community to build entrepreneurial skills using the main materials of beads and string which are cheap and easy to obtain. Building children's mindset to become independent, creative and highly competitive individuals in society. This research uses descriptive qualitative methods. The research subjects were the children of the Rumah Yoel Community. The training participants were 16 children in the Rumah Yoel Community. The meeting took place over three meetings with stages, 1) observation and interviews with the Rumah Yoel Community administrators, 2) observation and interviews with the children with the assistance of Rumah Yoel Community teachers, 3) skills training for the Rumah Yoel Community children. Training is evaluated using the results of service video comments, pretest and posttest. Results of the service: 1) researchers were able to train children's skills in making crafts through creativity using the main materials of beads and rope so that children were able to make key chains, bracelets, headbands and rings. Second; 2) researchers invite children to use packaging for their work so that it has economic value. 3) Researchers are able to invite children to take part in activities according to the procedures directed in making works using practical methods. 4) researchers provide skills for the children of the Rumah Yoel community because by training them to be creative with beads it can motivate them to become entrepreneurs from an early age to help their parents.
Pelatihan membuat media Komik, Scratchbook, dan Mading untuk Menumbuhkan Minat Baca Anak di Rumah Literasi Sidomulyo Kulon Progo Khoirun Nisa; Aditya Dwi Prananda; Putri Handayani; Rizal Fadly Ardiansyah; Viraesti Damayati; Valent Milenio Boas Santosa; Ignatia Esti Sumarah
Karya Nyata : Jurnal Pengabdian kepada Masyarakat Vol. 1 No. 2 (2024): Juni : Karya Nyata : Jurnal Pengabdian kepada Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/karyanyata.v1i2.242

Abstract

Literacy is an individual's ability to understand, use and analyze information through various forms of language. Literacy includes understanding reading, writing and arithmetic, as well as the ability to process information critically and creatively. Through training in making media, comics and sketchbooks. Training activities are carried out in three stages, namely preparation, implementation and evaluation. Where training activities were carried out twice at the Sidomulyo Kulon Progo Literacy House. This training activity supports increasing children's interest in literacy at the Literacy House. Apart from that, the activities and making of wall media, comics and scratchbook can increase children's creativity.
PENGEMBANGAN MODUL PROJEK PENGUATAN PROFIL PELAJAR PANCASILA (P5) TEMA KEARIFAN LOKAL UNTUK KELAS IV SD KANISIUS TOTOGAN Stefaldy Rangga Pireza L; Ignatia Esti Sumarah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23390

Abstract

Projek Penguatan Profil Pelajar Pancasila (P5) menjadi landasan utama dalam implementasi Kurikulum Merdeka. Berdasarkan hasil kuesioner yang dibagikan kepada tiga guru kelas IV SD di Sleman, diperoleh informasi bahwa guru membutuhkan contoh modul P5 dengan tema kearifan lokal pada topik tepo seliro, membatik ecogreen, dan wayang punakawan. Penelitian ini bertujuan untuk mendeskripsikan kualitas modul P5. Metode yang digunakan meliputi wawancara, kuesioner, dan tes, dengan subjek penelitian sebanyak 18 peserta didik kelas IV SD. Pengembangan modul dilakukan menggunakan model ADDIE dengan tahapan sebagai berikut: (1) Analyze, mengumpulkan data melalui kuesioner kepada guru kelas IV; (2) Design, melakukan studi pustaka dan menyusun kisi-kisi modul; (3) Develop, membuat modul, melakukan validasi dengan empat validator, serta merevisi modul berdasarkan masukan; (4) Implement, menguji coba modul pada peserta didik kelas IV SD Kanisius Totogan; (5) Evaluate, menganalisis hasil pretest dan posttest yang diberikan kepada peserta didik. Hasil penilaian kualitas modul menunjukkan rata-rata skor 3,8 dalam kategori “sangat baik,” modul ini layak untuk diujicobakan setelah revisi. Berdasarkan hasil pretest dan posttest pada projek wayang punakawan, terjadi peningkatan nilai pada seluruh peserta didik, dengan rata-rata skor dari 37% meningkat menjadi 84%. Sementara itu, hasil projek berupa wayang punakawan telah membantu peserta didik memahami lebih dalam mengenai karakter, nilai moral, serta peran wayang dalam budaya lokal. Hal ini juga meningkatkan apresiasi mereka terhadap seni pertunjukan tradisional serta keterampilan berpikir kreatif dan kolaboratif.
PENGEMBANGAN MODUL AJAR STEAM MENGENAL AYAM DENGAN MEDIA SENSORIAL UNTUK PAUD Oscar Chandra Dinata; Ignatia Esti Sumarah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.30570

Abstract

Kindergarten (TK) is included in the Early Childhood Education (PAUD) level which is a form of formal education for children aged 4-6 years. Based on the results of a questionnaire distributed to two Kanisius Kadirojo kindergarten teachers and one Pelita Kasih kindergarten teacher, the researcher obtained information that they needed an example of a teaching module for the STEAM element of the “Real environment” sub-element. Researchers are encouraged to develop teaching modules that discuss the material “Getting to know chickens”, as one of the poultry animals in the environment around children. The objectives of this research are 1) Develop STEAM teaching modules on getting to know chickens with sensorial media for PAUD; 2) Knowing the quality of the STEAM teaching module material to recognize chickens with sensorial media for PAUD. The type of research is Research and Development (R&D) using the ADDIE model with stages: Analyze, Design, Develop, Implement, and Evaluate. The research subjects were kindergarten teachers and 28 Kanisius Kadirojo Kindergarten B students. Data collection techniques were obtained through open-ended questionnaires. Data analysis techniques used qualitative analysis and quantitative data. The results of the teaching module validation by three experts received an average score of 3.72 (from a scale of 1-4) meaning “very good.” The trial application of the teaching module from 28 children, 20 children (71%) got the results of “starting to develop (MB)”, and 8 children (28%) got the results of “Developing as expected (BSH).
PENGEMBANGAN MODUL AJAR DENGAN MEDIA DIGITAL MATERI BANGUN DATAR MENGGUNAKAN MODEL PBL UNTUK KELAS II SD Ignatius William Krisna Putra; Ignatia Esti Sumarah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22100

Abstract

21st-century skills are essential for teachers in integrating rapidly advancing technology into the teaching and learning process. Teachers are required to utilize media, especially digital media, in classroom activities. This study aims to develop a teaching module using digital media for plane figures material based on the PBL (Problem-Based Learning) model for Grade II elementary school and to evaluate the quality of the developed module. The research employed the R&D (Research and Development) model with the ADDIE framework. Four validators participated in the study: one lecturer, one Grade II teacher, one language expert, and one ICT expert. Data collection techniques included a needs analysis questionnaire. Data analysis utilized both qualitative and quantitative approaches. The findings of this study are as follows: (1) The teaching module using digital media for plane figures material was developed through the five stages of ADDIE: Analyze, Design, Development, Implementation, and Evaluation. (2) The validated teaching module achieved a score of 3.75, categorized as "very good," based on several aspects such as cover design, preface, table of contents, module content, and language. (3) The benefits of the teaching module for students, as evidenced by the average post-test results from two sessions, showed an improvement from 86% to 92%, with an average increase of 6%. Therefore, the teaching module using digital media for plane figures material with the PBL model effectively aids students in understanding the topic.  
PENERAPAN MEDIA WORDWALL DI KELAS 2 UNTUK MEMBANTU PESERTA DIDIK MEMPELAJARI MATERI MEMBUAT KALIMAT Grafika Iswartanti; Astri Nurul Qoriah; Dwi Istinganah; Indah Permata Dewi; Nahdiyatul Laili; Ignatia Esti Sumarah
Jurnal Intelek Insan Cendikia Vol. 1 No. 10 (2024): Desember 2024
Publisher : PT. Intelek Cendikiawan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Peserta didik kelas 2 perlu membuat kalimat yang mengandung unsur S-P-O. Membuat kalimat menjadi salah satu keterampilan menulis dalam Bahasa Indonesia. Dari wawancara dan studi dokumentasi dengan guru kelas 2 SD Kanisius Totogan Yogyakarta diperoleh nilai UTS Bahasa Indonesia, bahwa dari 28 peserta didik ada dua peserta didik yang belum memenuhi KKTP (Kriteria Ketuntasan Tujuan Pembelajaran). Peneliti membantu peserta didik untuk membuat kalimat dengan menggunakan Design Thinking yang disesuaikan kebutuhannya. Langkah-langkah Design Thinking, seperti empathy, define, idea, prototype, dan test, sehingga peneliti mengetahui jika peserta didik membutuhkan media digital untuk mempelajari materi membuat kalimat. Peneliti mengembangkan media wordwall berisi 10 soal cerita berkaitan dengan materi membuat kalimat. Uji coba dilakukan dalam dua kali pertemuan kepada dua peserta didik tersebut. Dimulai dari pretest, uji coba media dan posttest. Dari hasil uji coba, dua peserta didik tersebut dapat membuat kalimat yang mengandung SPO.