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Optimizing the Implementation of the Greedy Algorithm to Achieve Efficiency in Garbage Transportation Routes Hidayatulloh, Hanif; Subarkah, Pungkas; Dermawan, Riky Dimas; Rohman, M. Abdul
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 7, No 4 (2023): October
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v7i4.16612

Abstract

Until now, the waste problem is still a crucial problem, including in the Banyumas Regency area. The uncontrolled accumulation of garbage at the TPS will of course greatly disturb the comfort of the community around the TPS. As is the case with the accumulation of garbage at TPS (Garbage Disposal Sites) in North Purwokerto District. When searching for this garbage transportation route, the Greedy Algorithm works by finding the smallest weight point by calculating the route passed and calculating the weight depending on the weight of the stages that have been passed and the weight at the stage itself. Based on the results of the system testing that has been made, the shortest route for transporting waste from the starting point of the Banyumas Environment Office is to go to the final disposal site in Tipar, and return to the starting point of the Banyumas Environmental Office. So that the total distance traveled to return to the starting point is 53 km long. Based on the findings and discussions of this research, the results obtained are the determination of the shortest route from node A back to node A. Specifically, the route involves traveling from the DLH Banyumas Regency to TPS Grendeng, TPS Karangwangkal, TPS Pabuwaran, TPS Sumampir, TPS Purwanegara, TPS Bobosan, to TPA Tipar, and then returning to DLH Banyumas Regency. These results have implementable implications in the context of waste management in this area, with a total distance traveled of 53 kilometers.
Design and Build Chatbot Application for Tourism Object Information in Bengkulu City Rohman, M. Abdul; Subarkah, Pungkas
TECHNOVATE: Journal of Information Technology and Strategic Innovation Management Vol. 1 No. 1 (2024): January 2024
Publisher : PT.KARYA GEMAH RIPAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52432/technovate.1.1.2024.28-34

Abstract

As technology develops and the number of new arrivals to the city of Bengkulu increases, the need for information regarding information related to tourism in Bengkulu is also increasing. The growth of Bengkulu tourism increases very rapidly every year as many local and foreign tourists visit the city of Bengkulu. Therefore, the author intends to build a chatbot that functions as a Virtual Assistant for Bengkulu tourists and those outside the city of Bengkulu. This chatbot is able to provide information to tourists through data stored in the system. The implementation and design of this software produces a chatbot that is built using the Extreme Programming (XP) method. Chatbots are also able to answer questions according to the abilities embedded in them. The application of chatbots provides fast information in a relatively short time to obtain information because the questions asked can be answered directly.