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Peningkatan Kompetensi Guru SMK dalam Menyusun Asesmen Pembelajaran Kurikulum Merdeka Berbasis AKM Feriyanto, F; Mardiana, Wiwik; Afkar, Taswirul; Arisandi, Rendis Eka
Jurnal Benuanta Vol 3 No 2 (2024): Jurnal Benuanta Vol. 3 No.2 Tahun 2024
Publisher : FMIPA-Unikaltar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61323/jb.v3i2.112

Abstract

Hasil wawancara dengan Kepala SMK Hasyim As’ari Mojokerto diperoleh belum pernah ada kegiatan pendampingan bagi Bapak/Ibu guru dalam menyusun soal AKM. Guru-guru juga mengeluh kesulitan dalam memahami AKM dan bagaimana cara menyusun soal berbasis AKM. Sehingga dilaksanakan pengabdian ini yang bertujuan untuk meningkatkan kompetensi guru SMK Hasyim Asy’ari dalam menyusun asesmen pembelajaran kurikulum merdeka berbasis Asesmen Kompetensi Minimum (AKM). Kegiatan pengabdian ini terdiri dari tahapan persiapan, implementasi dan evaluasi. Pelaksanaan kegiatan dilakukan mulai tanggal 7 s/d 11 Juni 2024. Berdasarkan hasil pengabdian diperoleh respon positif dari peserta baik dari aspek materi yang disampaikan, metode pelatihan dan narasumber. Respon peserta sangat antusias dan menerima materi dengan baik. Hal ini ditunjukkan oleh semua peserta bertanya perihal yang belum dipahami secara langsung. Adanya kegiatan pelatihan ini diharapkan dapat menyusun soal berbasis AKM secara mandiri dan menerapkan dalam pembelajaran baik tes formatif maupun sumatif untuk melatih kemampuan siswa dalam menyelesaikan soal berbasis AKM
Workshop on Developing Gamification Teaching Materials to Enhance Students' Literacy and Numeracy Feriyanto, F; Zahara, Soffa; Afkar, Taswirul; Istiqomah, Oktavia; Sholikha, Miftakhus
Jurnal Pemberdayaan Masyarakat Madani (JPMM) Vol. 8 No. 2 (2024): Jurnal Pemberdayaan Masyarakat Madani (JPMM) (DOAJ & SINTA 3 Indexed)

Publisher : Fakultas Ekonomi dan Bisnis Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPMM.008.2.07

Abstract

This community development program was conducted at SMPN 1 Gedeg, Mojokerto, East Java, to enhance students' literacy and numeracy skills through the development of gamification-based teaching materials integrated with local wisdom. The project, funded by the Ministry of Education, Research, and Technology, aimed to address gaps in digital learning resources and improve teacher competence in creating engaging and effective teaching tools. The methodology involved three phases: preparation, implementation, and evaluation. In the preparation stage, the needs of the school were identified through coordination with school administrators. The implementation phase included workshops and mentoring sessions, where teachers from both SMPN 1 Gedeg and affiliated schools were trained in developing digital learning materials using gamification techniques. Participants showed a significant increase in their knowledge and skills, as demonstrated by a 74.42% improvement in post-test scores. The evaluation phase revealed the program's effectiveness in improving both teachers’ digital competencies and students’ literacy and numeracy performance. However, challenges such as the technological proficiency of senior teachers were identified, highlighting areas for future improvements. Overall, this initiative successfully promoted innovative teaching practices aligned with the national curriculum.