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PEMANFAATAN SMARTPHONE DI ERA DIGITAL SEBAGAI MEDIA PEMBUATAN VIDEO PEMBELAJARAN BAGI GURU SD NEGERI 182 PALEMBANG Meidyan Permata Putri; Eka Hartati; Muhammad Ridho Ardiansyah
Indonesian Collaboration Journal of Community Services Vol. 2 No. 2 (2022): Indonesian Collaboration Journal of Community Services
Publisher : Yayasan Education and Social Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53067/icjcs.v2i2.71

Abstract

In today's digital era, editors no longer need a professional camera to make videos to record quality images. KineMaster is a professional video editing application that is now popular among mobile device users. One of the features that YouTubers often use is the chroma key. Editing videos with KineMaster can be an alternative solution for beginners who are not very good at using video editing applications on a computer. Based on the results of interviews with Drs. Tugino, M.Pd.I as the Principal of the 182 Palembang State Elementary School, it is necessary to know that so far the material presented to students for making presentations uses a simple Microsoft Power Point application menu so that the results of the presentation of teacher assignments do not look attractive, therefore it is necessary held training on Smartphone Utilization in the Digital Age as a Media for Making Learning Videos for Teachers at SD Negeri 182 Palembang. This service activity is expected to provide knowledge and introduce the functions of the KineMaster application menus that can be used to make learning videos that are more interesting, more interactive and more fun. The method used in the delivery of service material is practice and question and answer. It is hoped that from the implementation of this activity the participants/teachers can make learning videos that are more interactive and fun
Implementasi desain sistem website ray catfish palembang dengan metode atomic design Pratama, Rendy Almaheri Adhi; Putri, Meidyan Permata; Hermawan, Ade; Gustiana, Mega Anita; Gunawan, Raynanda
MDP Student Conference Vol 3 No 1 (2024): The 3rd MDP Student Conference 2024
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/mdp-sc.v3i1.6809

Abstract

A web-based application can help business managers manage inventory, track customer orders, and optimize business processes including sales and marketing. Currently, the process of buying and selling catfish fry at RAY Catfish Palembang is still simple, namely recorded in the sales transaction book. This can lead to a number of difficulties such as difficulty in recording the number of stocks, time-consuming ordering process, both recording orders, checking the available fry stocks, and irregular reporting. The software development method used in this study is the Waterfall method as the system design method. Then the Atomic Design concept will be applied in the design of the system design. A good website system design can provide optimal user experience. Atomic Design is a design methodology consisting of five stages that work together to create a hierarchical user interface design system, starting from atoms, molecules, organisms, templates, to pages. The use of repetitive components can produce efficient and consistent designs. With the presence of a web-based freshwater fish fry sales application, it can facilitate RAY Catfish Palembang managers in tracking inventory and sales, as well as increasing efficiency in ordering and selling catfish fry.
Implementation of CV Metha Developing Palembang Goods Ordering System Fatmariani, Fatmariani; Putri, Meidyan Permata; Apriliani, Marhama
Sinkron : jurnal dan penelitian teknik informatika Vol. 7 No. 1 (2023): Articles Research Volume 7 Issue 1, 2023
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v8i1.11952

Abstract

Abstract CV Metha Berkembang is one of the companies engaged in the production and sale of aluminum sills. The sales process on CV Metha Berkembang has not been computerized where orders are made with consumers coming directly to the company's location or being able to call the company's phone number. An uncomputerized ordering process is needed in a company, where the ordering system does not require consumers to come to the place. For this reason, an ordering information system is needed that can make it easier for CV Metha Berkembang to carry out ordering activities. The system development method used is the prototype method, while for modeling the system used, namely flowcharts, data flow diagrams and entity relationship diagrams and conducting functional testing with blackbox testing. The result of this final project is in the form of a Website Application that aims to help the ordering process. This application is useful for the admin department to be able to confirm orders and input sold stock data. With this application, it can help consumers, leaders, managers, and admins in processing order data, sales stock, and total stock of goods.
Implementasi Proyek P5-Berekayasa dan Berteknologi Melalui Pengenalan Dasar Pemrograman Scratch Bagi Siswa SMP Bina Cipta Palembang Andika Widyanto; Meidyan Permata Putri; Febria Sri Handayani; Wiza Yunifa; Adelin; Maria Veronica; Ahmad Sulaiman; Mohammad Agung Darmawan; Deva Amelia Putri; Kusna Reza; Putri Oktariyani; Nazi Ainun
Jurnal Pengabdian Masyarakat Mandira Cendikia Vol. 3 No. 1 (2024)
Publisher : YAYASAN PENDIDIKAN MANDIRA CENDIKIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Perkembangan teknologi dan globalisasi menjadi fokus, terutama bagi generasi muda yang rentan terpengaruh dan mungkin kehilangan rasa nasionalisme. Penelitian ini bertujuan untuk menilai kontribusi kegiatan P5 dalam memperkuat profil siswa Pancasila terhadap semangat nasionalisme. Metode penelitian ini menggunakan pendekatan kualitatif dan deskriptif dengan pengumpulan data melalui wawancara terhadap seorang guru P5 dan seorang siswa kelas VII yang terlibat dalam kegiatan P5. Dalam kurikulum mandiri, siswa diharuskan membuat proyek, dan salah satunya adalah kegiatan P5. Kegiatan ini disesuaikan dengan tujuh mata pelajaran yang diatur oleh Kemendikbud, dengan hasil proyek berupa game menggunakan Scratch. Temuan penelitian menunjukkan bahwa implementasi kegiatan P5 pada kurikulum baru dapat meningkatkan kepercayaan diri dan efikasi diri siswa, serta mengklarifikasi minat mereka pada bidang tertentu. Selain itu, kegiatan ini mengajarkan siswa memanfaatkan aplikasi untuk mengembangkan game sederhana yang memiliki nilai jual.
Digital Marketing untuk Meningkatkan Efisiensi Usaha Batu Bata di Kabupaten Banyuasin Handayani, Febria Sri; Hadiwijaya, Hendra; Putri, Meidyan Permata; Andita, Mirza Putri
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 9 No 1 (2025): Volume 9 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v9i1.23682

Abstract

The intense competition in the era of globalization has increased pressure on SMEs to undergo digital transformation. Lan Brick Craftsmen in Banyuasin Regency is one of the SME that is striving to implement digitalization in their business to increase the sales. This activity aims to transfer knowledge, provide Website as a Digital Marketing tool, and providing training and mentoring to ensure the effective adoption of digital processes, particularly Digital Marketing. This training program covers basic digital literacy, e-commerce, and Digital Marketing. Based on feedback from Lan Brick Craftsmen, the training and mentoring implemented in this program has greatly helped them understand and implement Digital Marketing in the business, which they previously had little understanding of. As a result of implementing Digital Marketing, Lan Brick's product sales increased by 25%.
Penggunaan Aplikasi Google Meet Sebagai Pendukung Kegiatan Mengajar Saat Menghadapi Pandemi Covid-19 Bagi Guru SD N 149 Palembang Octafian, D. Tri; Putri, Meidyan Permata; Andriani, Eni
Jurnal Karya Abdi Masyarakat Vol. 5 No. 1 (2021): Jurnal Karya Abdi Masyarakat
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (276.307 KB) | DOI: 10.22437/jkam.v5i1.14094

Abstract

Kita memasuki tahap New Normal. Tahapan New Normal ini mengubah proses kegiatan pendidikan, pendidikan konvensional ditransformasikan menjadi pendidikan era New Normal. Pada New Normal penyelenggaraan pembelajaran melibatkan pemanfaatan teknologi dan teknologi dalam penyampaian materi kepada peserta didik di satuan pendidikan masing-masing. Kementerian Pendidikan dan Kebudayaan Republik Indonesia secara resmi mengumumkan di situs resmi kemdikbud.go.id tentang pedoman pelaksanaan pembelajaran pada tahun ajaran baru saat pandemi Covid-19. Dimana kegiatan pembelajaran disesuaikan dengan status zona wilayah yang terpapar virus Covid-19, maka wilayah di zona kuning, oranye dan merah dilarang melakukan pembelajaran tatap muka di satuan pendidikan. Satuan pendidikan di zona ini terus belajar dengan belajar dari rumah. Kondisi Kota Palembang per 30 Juni 2020 yang dikutip dari laman tribunnews.com berada dalam status zona merah, sehingga pelaksanaan pembelajaran pada tahun ajaran baru tepatnya Juli 2020 masih dalam tahap pembelajaran dari rumah. Pengabdian kepada para guru SD Negeri 149 Gandus Palembang ini bertujuan untuk memperkenalkan aplikasi Google Meet sebagai sarana penunjang kegiatan pembelajaran online, sehingga para guru dapat melaksanakan tugasnya untuk menyampaikan bahan ajar secara online dan tatap muka dengan siswanya masing-masing. . Metode pengabdian masyarakat dilakukan dengan cara presentasi dan praktek langsung menggunakan aplikasi Google Meet kepada guru sebagai peserta.