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Asumsi Dasar Keilmuan Filsafat dalam Bimbingan dan Konseling Nurhafiza, Nurhafiza; Herlinda, Fitra; Ahmad, Raja Rahima Munawarah Raja
Jurnal Bimbingan dan Konseling Terapan Volume 7, Issue 1, January 2023
Publisher : Guidance and Counseling Study Program, Pattimura University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/jbkt.v7i1.1747

Abstract

This study aims to determine the basic assumptions of scientific philosophy in guidance and counseling. The method of this research is qualitative with a library study approach. that library or library study can be defined as a series of activities related to library data collection methods, reading and recording and processing research materials. The results of the study indicate that philosophy is a science whose material object includes and provides an understanding of the nature of man and various problems in it to achieve the welfare of life, in counseling guidance or philosophy of science requires assumptions, namely the basis of science so that it can produce various sources of other sciences through rationalism, empirical, critical and intuition.  The basic assumptions of philosophy in the study of counseling guidance belong to ontology, which discusses the nature of what exists. As the basis of guidance and counseling, it means that philosophy provides a foundation for guidance and counseling to stand on.
Mitigating Sexual Violence in Early Childhood through Information Service and Group Guidance to Parent Ahmad, Raja Rahima Munawarah Raja; Diniaty, Amirah; Purnama, Raden Deceu Berlian; Riswani, Riswani; Hasgimianti, Hasgimianti; Habibah, Suci
PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 9 No. 12 (2024): PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/pengabdianmu.v9i12.7993

Abstract

Sexual violence in early childhood continues to increase and is a phenomenon that hurts the Indonesian generation. Sexual violence experienced in early childhood has a serious impact on their growth and development, such as physical damage, trauma, stress, depression to loss of opportunities to continue life because they are victims of murder. Community Service (PKM) aims to mitigate through information services and Group Guidance to improve the skills of early childhood children to avoid sexual violence through parents. The target group is mothers who have early childhood. PKM activities are carried out through planning, implementation, and evaluation. Planning includes need assessment activities at the service location, including surveying the place of activity, coordinating with community leaders, namely RW and RT, and managing administration up to the RT level. Implementation activities start from perception, providing information services on mitigating sexual violence against early childhood, and conducting Group Guidance to explore the problems of target groups. The last activity is to conduct qualitative evaluations and conclude results thematically. The results of the final interview showed that the target group was satisfied because the service material was by the problems and anxieties they experienced. Target groups reveal the information provided is very useful in preventing their children from sexually violent behavior both from outside and from the family environment.
Exploring Muslim Youth Perceptions of Gender Imitation And Transwoman Representation in Digital Media Suhertina, Suhertina; Hasbullah, Hasbullah; Ahmad, Raja Rahima Munawarah Raja; Hasgimianti, Hasgimianti
Indonesian Journal of Counseling and Development Vol. 7 No. 2 (2025): December 2025
Publisher : Institut Agama Islam Negeri Kerinci, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/ijcd.v7i2.6200

Abstract

The rise of gender representation and transgender identity in digital media especially through gender-imitation content on TikTok, Instagram, and YouTube has influenced how Muslim adolescents interpret the boundaries between entertainment and morality. This study explores Muslim youths’ perceptions of gender-imitation and transwoman representation on social media using Husserl’s phenomenological approach. Fifteen Muslim adolescents aged 13–15 who actively follow gender-imitation accounts participated in semi-structured interviews. Data were analyzed using the Colaizzi method with validation through member checking and source triangulation. The findings reveal a core tension between entertainment and moral judgment. While many adolescents perceive gender-imitation content as humorous and creative entertainment, others interpret it as a moral deviation conflicting with Islamic values. This ambivalence reflects a negotiation between digital culture and religious principles, showing that exposure to such content simultaneously entertains and challenges moral reasoning. The study underscores the need for Islamic values-based media literacy to help Muslim adolescents critically interpret gender representation without diminishing their moral and spiritual sensitivity.
Analisis Pengaruh Kecanduan Game Online terhadap Eskalasi Perilaku Agresif Siswa Habibah, Suci Suci; Silvia, Audya Putri; Tarmizi, Alfiah; Hasgimianti, Hasgimianti; Ahmad, Raja Rahima Munawarah Raja
Psikobuletin:Buletin Ilmiah Psikologi Vol 7, No 1 (2026): Psikobuletin: Buletin Ilmiah Psikologi
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/pib.v7i1.32562

Abstract

Perkembangan teknologi yang semakin pesat telah meningkatkan popularitas game online di kalangan siswa. Aktivitas bermain game online yang dilakukan secara berlebihan sering dikaitkan dengan berbagai perubahan perilaku, termasuk perilaku agresif seperti mudah marah, berkelahi, dan merusak benda di sekitar. Penelitian ini bertujuan untuk mengetahui gambaran perilaku kecanduan game online, gambaran perilaku agresif dan hubungan kecanduan game online dengan perilaku agresif. Penelitian ini menggunakan metode kuantitatif jenis korelasional. Populasi penelitian adalah 289 siswa kelas X di SMA Negeri 6 Pekanbaru. Sampel berjumlah 52 siswa yang ditetapkan dengan teknik simple random sampling. Instrumen yang digunakan adalah kuesioner kecanduan game online dan perilaku agresif dengan model skala Likert yang telah dilakukan uji coba validitas dan reliabilitas. Teknik analisis data menggunakan presentase. Hasil dalam penelitian menunjukkan bahwa gambaran perilaku kecanduan game online siswa tergolong cukup tinggi 69%, gambaran perilaku agresif cukup tinggi 65%, dan hubungan kecanduan game online dengan perilaku agresif R-square sebesar 0,370 atau sama dengan 37,0% . Temuan penelitian ini berimplikasi pada layanan bimbingan dan konseling, khususnya melalui konseling individual dan kelompok untuk membantuk siswa mengendalikan perilaku agresif dan penggunaan game online.